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21. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Denidil wrote: final build on sisi - mackinaw has it's 450m3 cargo, 35000m3 ore (28k+5%/level), but it's tank was reduced hulk now has it's 8500m3 ore if it wasn't so ******** it'd be funny that the mack can hold even...
- by Sigras - at 2012.08.08 20:31:00
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22. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
so, CCP made 3 hulls with 2 roles (the mackinaw had both tank and cargo size) and now youre upset that they're making it 3 hulls with 3 different roles? Does anyone else see the problem here?
- by Sigras - at 2012.08.06 16:01:00
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23. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
RangerGord wrote: 29 pages and no dev response yet, gg CCP, actually not... Anyhoo, as I was reading through some of the reasoning behind them making these changes because the Hulk was over used I realized something (which apparently they miss...
- by Sigras - at 2012.08.06 08:30:00
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24. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
I think the point is that its supposed to be inefficient. people didnt have a problem buying three different ships to do the different things before. youre supposed to want multiple ships for the different activities, PvP players do this all t...
- by Sigras - at 2012.08.02 01:40:00
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25. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Jitaseller wrote: It would have been nice to see the ice / merc rigs changed into a mid slot module. Rig juggling just seems to be another needlessly done mechanic, when a module could easily be put in to accomplish the same thing. The point ...
- by Sigras - at 2012.08.01 22:34:00
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26. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
just about, actually slightly shorter for mining, but remember, once you train all of the mining crystals, you can use all of the crystals in the game. Once you train projectiles, you can use 1/3 of the guns in the game
- by Sigras - at 2012.07.31 08:11:00
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27. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Herr Hammer Draken wrote: Unit757 wrote: Edit - oh, and just training just one type of medium weapon takes probably longer then it does for you to train all yourcprocessimg skills to 4. We have to train most of our skills to 5 to use t2 ;)...
- by Sigras - at 2012.07.31 07:56:00
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28. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Herr Hammer Draken wrote: It needs to be said that miners have to train skills to level 4 to use t2 mining crystals. Each type of ore has its own skill which has to be trained to level 4 in order to use the coresponding t2 crystal. Do combat sh...
- by Sigras - at 2012.07.30 06:04:00
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29. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Jake Rivers wrote: My mining method is for max output, and I am not going to fit T1 strip miners, or use an inferior vessel just because the crystal size is silly and you think that is a great solution. The hulks roll is for a support fleet I ...
- by Sigras - at 2012.07.29 15:11:00
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30. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
For everyone who wants more crystals in the hulk, I have to ask. What are you doing with all the ore that youre mining? Clearly you're not in high sec because you will never have to use more than 4 types of crystals there. So youre presumably in...
- by Sigras - at 2012.07.28 22:41:00
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31. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Jake Rivers wrote: Sigras wrote: Jake Rivers wrote: Round and round we go! We should only have 14 crystals, thats perfect for me, everyone else should be happy with that! Thanks for the input! yet it is you who is touting a "we shoul...
- by Sigras - at 2012.07.28 22:28:00
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32. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Jake Rivers wrote: Round and round we go! We should only have 14 crystals, thats perfect for me, everyone else should be happy with that! Thanks for the input! yet it is you who is touting a "we should be able to do whatever we want" polic...
- by Sigras - at 2012.07.28 17:54:00
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33. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Jake Rivers wrote: Who are you to decide how many crystals a hulk should be able to carry. The option should be open for a player to decide how many crystals he wants to carry, not limited to some number someone pulled out of there ass. Ok, ...
- by Sigras - at 2012.07.28 17:38:00
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34. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: ok i'll go with you there; perhaps not a full set, but not such a limited set either. there are 8 minerals, as such i think a suitable compromise is that the hulk should be able to carry 8 sets of crystals so you can have crys...
- by Sigras - at 2012.07.28 08:58:00
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35. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: jetcans last as long as you can be bothered to cycle them + 2 hours, and i haven't seen a high sec can flipper for quite a while. the problem with that is it's effectively saying; you can only fly a hulk if you have multiple ...
- by Sigras - at 2012.07.28 08:43:00
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36. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Sigras wrote: well, I think of it more as a role change. The hulk is supposed to rely on other ships to haul its ore away and to bring it more crystals, the mack isnt, its supposed to be more self sufficient than the hulk o...
- by Sigras - at 2012.07.28 08:36:00
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37. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: the only thing i disagree with in regards to your last post is with regards to the hulk vs mackinaw. my hulk should be able to sit in a belt and mine for as long as a mackinaw (which it can't do as it will run out of crystals...
- by Sigras - at 2012.07.28 08:29:00
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38. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Sigras wrote: Droxlyn wrote: Sigras wrote: What is your definition of "works" Not taking away something that we could do before. You realize that by that definition there isnt a ship in the game that "works" W...
- by Sigras - at 2012.07.28 08:21:00
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39. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Sigras wrote: you would know that the skiff was no better at it than the hulk Hmmm . . . i stand corrected, though in my defense that statement was clearly not made simply about mining yield but about the ship as a...
- by Sigras - at 2012.07.28 08:11:00
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40. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Dave stark wrote: Sigras wrote: Dave stark wrote: once again; the hulk should not be a case of "only works in fleets". it should be "works best in fleets" I think the process of communication has broken down . . . seriously it "works" ...
- by Sigras - at 2012.07.28 08:08:00
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