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81. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
so everyone who is whining about having their drone bay size nerfed . . . what if they made it so you could carry 20 fighters and 20 fighter bombers without the ability to mix and match? IE a separate bay for fighters and fighter bombers. TL;D...
- by Sigras - at 2011.11.22 23:40:00
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82. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Does anyone know if theyre removing the capital drone bays from the Titan and Dreadnaught BPOs?
- by Sigras - at 2011.11.22 19:17:00
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83. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
you guys who are complaining about the T2 gang links only giving you a 5% bonus, you do realize that all hardeners (armor and shield) all of the armor plating etc and most of the rigs only go up +5% from meta 0 to T2 right? And youre complaining ...
- by Sigras - at 2011.11.21 20:25:00
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84. Faction items seeded on Sisi - in Test Server Feedback [original thread]
Missile War wrote: sigras, they ask for feedback on ships since they know that feedback is good enough. they don't need to seed faction mods to get good feedback... No, but they do need to seed faction mods to get accurate feedback, because,...
- by Sigras - at 2011.11.21 20:14:00
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85. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
well the plates and armor rigs youre going to fit with a talos pretty much take care of that speed advantage, The oracle might be able to use a slight speed buff, but its already quite powerful
- by Sigras - at 2011.11.18 23:16:00
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86. Faction items seeded on Sisi - in Test Server Feedback [original thread]
if thats how they feel about it then CCP should stop asking for balance feedback especially on capitals and frigates where faction/deadspace gear is standard for all but the most noobish of players
- by Sigras - at 2011.11.18 23:14:00
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87. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
one bombing run will only kill them all if theyre lucky enough to catch them all traveling between targets . . . when they're not MWDing theyre actually quite small.
- by Sigras - at 2011.11.18 23:12:00
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88. Faction items seeded on Sisi - in Test Server Feedback [original thread]
Missile War wrote: Sigras wrote: Missile War wrote: Klandi wrote: Sigras - I feel we are up against a couple of ppl that do not understand the basics of programming and testing said programs, so we can talk until we are blue and they S...
- by Sigras - at 2011.11.18 21:25:00
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89. Faction items seeded on Sisi - in Test Server Feedback [original thread]
Missile War wrote: Klandi wrote: Sigras - I feel we are up against a couple of ppl that do not understand the basics of programming and testing said programs, so we can talk until we are blue and they STILL won't understand. What I wanted t...
- by Sigras - at 2011.11.18 19:11:00
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90. Faction items seeded on Sisi - in Test Server Feedback [original thread]
ugh . . . it seems like you guys arent listening to what we say at all . . . First, why not seed every item in game on the test server? nobody has really given a good reason why not. So what if people make officer fit PWNmobiles? What does it ma...
- by Sigras - at 2011.11.18 12:32:00
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91. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Svennig wrote: I can't comprehend of the mental deficiency required to see these changes and want to take your ball and go home. Still, I think of it as a darwinian thing. The people who stay will be the people who are intelligent enough to und...
- by Sigras - at 2011.11.18 12:17:00
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92. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Vincent Gaines wrote: Sigras wrote: Rip Minner wrote: Yes you are right. CCP needs to make the things Dockable now that there nerfed into the ground as they needed to be but at the same time even Capital pilots need to be able to change s...
- by Sigras - at 2011.11.18 00:45:00
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93. Faction items seeded on Sisi - in Test Server Feedback [original thread]
Missile War wrote: Sigras wrote: Missile War wrote: balance issues? don't make me laugh, if everyone is using T1/T2 ammo, than i don't see the problem since everyone is using the same ammo just like in PVP on TQ but than without faction b...
- by Sigras - at 2011.11.18 00:33:00
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94. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Nikuno wrote: It takes the data from all ships involved in a kill I believe, so that is about as comprehensive as you can get. Interesting, but I wish I could see a damage done statistic instead because I can shoot at something with blasters ...
- by Sigras - at 2011.11.17 22:15:00
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95. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Phantomania wrote: Fact- Caldari has more T1 Sub-Caps were Missile Launcher points outway Turret points = Missiles are Caldari's Primary Weapon! Fact- Caldari has no T1 Sub-Cap Ship that can carry a FULL 8-Slot rack of BS sized Launchers, unli...
- by Sigras - at 2011.11.17 20:46:00
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96. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Zarak1 Kenpach1 wrote: assuming they will wind up costing the same or more than slaves. i'm fine with a bc pilot sticking that much loot in their head. it will take a couple more volleys to get to the chocolaty nougat center is all except for...
- by Sigras - at 2011.11.17 20:39:00
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97. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Rip Minner wrote: Yes you are right. CCP needs to make the things Dockable now that there nerfed into the ground as they needed to be but at the same time even Capital pilots need to be able to change ships now that it's not One ship to rule th...
- by Sigras - at 2011.11.17 20:37:00
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98. Faction items seeded on Sisi - in Test Server Feedback [original thread]
Missile War wrote: balance issues? don't make me laugh, if everyone is using T1/T2 ammo, than i don't see the problem since everyone is using the same ammo just like in PVP on TQ but than without faction bonusses. also, as someone else said: i...
- by Sigras - at 2011.11.17 20:35:00
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99. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Nikuno wrote: RankWeaponsKills 1425mm AutoCannon II17151 2Heavy Missile Launcher II15148 3200mm AutoCannon II8269 4220mm Vulcan AutoCannon II7542 5150mm Light AutoCannon II7447 61400mm Howitzer Artillery II7137 7Mega Pulse Laser II6446 8Heavy P...
- by Sigras - at 2011.11.17 20:28:00
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100. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Anile8er wrote: I like the progress this is making. I 100% agree with a set of shield implants that are similar to slaves, I do think a drawback of the set should be reduced passive recharge. The nerf to remote Titan tracking is a great chan...
- by Sigras - at 2011.11.17 07:23:00
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