Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
and giving it extra cap wouldnt make them overpowered? I think that would be worse than making their sphere of influence larger . . .
- by Sigras - at 2011.11.17 07:17:00
|
102. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
what about a range bonus to the T2 triage module, so our RR goes farther . . . It just seems odd that logistics cruisers can project their remote rep farther than a triage carrier.
- by Sigras - at 2011.11.17 06:10:00
|
103. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
OT Smithers wrote: Sigras wrote: guys, seriously what do you want? If they make wide sweeping changes everyone screams that theyre changing too much too fast if they change incrementally everyone screams that theyre doing nothing! Persona...
- by Sigras - at 2011.11.17 02:09:00
|
104. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Magosian wrote: Honestly? I want hybrids to do something better than lasers and projectiles. Hybrids need appeal. THAT would be a good start. No doubt tweaking of stats would be needed after the fact. A fundamental change needs to happen first....
- by Sigras - at 2011.11.16 22:13:00
|
105. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
guys, seriously what do you want? If they make wide sweeping changes everyone screams that theyre changing too much too fast if they change incrementally everyone screams that theyre doing nothing! Personally I'd rather have this than them buff...
- by Sigras - at 2011.11.16 20:30:00
|
106. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
I disagree . . . its like forcing battleships to choose between short or long range guns when they undock . . . oh wait . . .
- by Sigras - at 2011.11.16 11:40:00
|
107. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
John Hand wrote: ever hear of drones? Every ship is able to deal with classes smaller then itself because every cruiser class hull or bigger has a drone bay. After the nerf there will be a wide range of ships without drone bays that are very la...
- by Sigras - at 2011.11.16 07:48:00
|
108. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Mauryce wrote: Vincent Gaines wrote: ...I understand your plight, mind you I was a Wyvern pilot and if I go back into a super it'll be a Nyx instead. I know the pain of flying shield caps in general. (.....) And to be honest, if you're a mi...
- by Sigras - at 2011.11.16 07:38:00
|
109. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Michael Harari wrote: Mioelnir wrote: So, just toyed a bit on Sisi. - the -10% shield HP instead of -20%, which I assume to have been balanced around the wyvern, did very little for the Hel. - the cap situation got a bit better assuming you...
- by Sigras - at 2011.11.15 09:47:00
|
110. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
What about instead of the T2 triage module giving a cap recharge bonus, it gives a discount to remote repair/energy transfer? maybe 10-15% to let us do our job better without making our tank any stiffer because, lets face it, our tank is already p...
- by Sigras - at 2011.11.15 09:34:00
|
111. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Desert Ice78 wrote: As regards to the on-grid/ off-grid discussion regarding gang links, has anyone considered the implications for mining fleets, primarly in low' nul-sec. There is no way those guys want to have to sit their orca/ rorqual in...
- by Sigras - at 2011.11.14 21:23:00
|
112. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
My thinking "out of the box" idea is to change one of the bonuses of all of the blaster ships to this: +15% overload effect and heat of MicroWarpdrives per level. This would allow them to overheat their MWDs for some extreme speed, but not allow...
- by Sigras - at 2011.11.14 07:41:00
|
113. Faction items seeded on Sisi - in Test Server Feedback [original thread]
Klandi wrote: See Sigras - CCP can pull that post to prove their point. Sisi is there for bug hunting not to see how fast it goes or if EFT is correct . Now, if you were to say that there was a bug fitting this item or the item caused a bug by ...
- by Sigras - at 2011.11.14 07:13:00
|
114. Faction items seeded on Sisi - in Test Server Feedback [original thread]
Headerman wrote: It's simple really. If you want to test for the effects of faction ammo, use regular ammo instead and add in the % difference of facion ammo damage. But then if you get faction ammo, what will be next? Faction mods? Navy fa...
- by Sigras - at 2011.11.13 23:06:00
|
115. Faction items seeded on Sisi - in Test Server Feedback [original thread]
we only have a few of the pirate faction ships . . . thats another thing I dont get, the angel cartel ships are seeded but the blood raiders are not . . .
- by Sigras - at 2011.11.13 21:46:00
|
116. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Alticus C Bear wrote: I support new webifier drones and increased drone bays for Gallente ships. However it is not without issues. As stated previously all ships can use these and although Gallente would be able to carry more and switch betwee...
- by Sigras - at 2011.11.13 20:45:00
|
117. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
I agree too, im sorry that you lost your solo pwnmobile but it needed to happen you actually need a support fleet now as it should have been all along.
- by Sigras - at 2011.11.13 20:29:00
|
118. Faction items seeded on Sisi - in Test Server Feedback [original thread]
Headerman wrote: This thread is the very personification of "Give them an inch and they will take a mile". Seriously people, stop whinging. You are on the test server to assist CCP with developmental work. YOU don't need faction items to do th...
- by Sigras - at 2011.11.13 20:25:00
|
119. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
To mare wrote: Imrik86 wrote: If you buff blaster boats base speed, people will just fit ACs and have a better kite boat than Minmatar itself. Nerfing Gallente agility also doesn't make sense at all, since they require good enough agili...
- by Sigras - at 2011.11.13 10:44:00
|
120. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
what if they put in medium and small web drones into the game at 10% and 5% speed reduction respectively and just gave all blaster ships a slight buff to drone bay and while you're at it, get rid of large web drones . . . really, theyre just taki...
- by Sigras - at 2011.11.13 04:03:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |