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121. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
interesting
- by Sigras - at 2011.11.13 01:47:00
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122. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Amsterdam Conversations wrote: Sigras wrote: why would T3 command ships not be used to provide bonuses if command links were restricted to on grid? theyre smaller, faster, provide a better bonus, can be used to do other things in addition to...
- by Sigras - at 2011.11.12 20:58:00
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123. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
AMXZAKU wrote: restricting command links to ongrid would just be plain ******** and render T3 command ships entirely useless. Switching t3 commad bonusses with the CS bonusse so the CS have an advantage there would be okay though more unquali...
- by Sigras - at 2011.11.12 10:41:00
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124. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hamox wrote: One last thought from me: Why Warp Scramblers prevent from warping AND prevent from using MWD? Lets change this module to only prevent from using MWD. You still can use Warp Disruptors. A blaster ship will always loose one med slo...
- by Sigras - at 2011.11.12 10:36:00
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125. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Imawuss wrote: Sigras wrote: Any ideas for blasters? I was thinking highest close range alpha maybe . . . remove the cap buff, nerf ROF by 200% and increase damage by 250%? That still wouldnt help them get in range, but they'd only have to...
- by Sigras - at 2011.11.12 10:29:00
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126. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Opertone wrote: I'd have more accuracy and stopping power in exchange for not being able to hit at close ranges. You are sniper fit, if something comes 30 km close, you are in trouble. Give rails small signature 125m for large, but very poor tr...
- by Sigras - at 2011.11.12 08:31:00
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127. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
if the nid doesnt shield tank, why are you complaining about not being able to fit shield mods . . . I only assumed if you were using shield mods, youd want a shield tank so you could spider tank if you got attacked . . . can you please tell me th...
- by Sigras - at 2011.11.11 21:37:00
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128. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Svennig wrote: Sigras wrote: #1 i think youre forgetting that the nidhogger has the extra lows to fit those co-processors . . . in fact, coincidentally, it has exactly two extra low slots over the chimera to fit those two extra co-processors...
- by Sigras - at 2011.11.11 18:59:00
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129. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
freed0m rus wrote: T2 Triage module is quite useless, compared to its T1 version. Prolly it should receive 5 to 10% rep/remote rep bonuses? hello? less fuel usage calling . . . .
- by Sigras - at 2011.11.11 18:53:00
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130. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
Aequitas Veritas wrote: How about letting the scs dock now? Theres absolutely no reason to force a character to be stuck in one any longer... #1 youre not stuck in it, you can dock it in a CSMA #2 no, because you can then use it to RR a stat...
- by Sigras - at 2011.11.11 09:21:00
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131. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
#1 i think youre forgetting that the nidhogger has the extra lows to fit those co-processors . . . in fact, coincidentally, it has exactly two extra low slots over the chimera to fit those two extra co-processors . . . #2 lets not forget that the...
- by Sigras - at 2011.11.11 09:20:00
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132. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
also the faction mods arent as skill intensive . . .
- by Sigras - at 2011.11.11 07:53:00
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133. Ship Spinng Counter - in Test Server Feedback [original thread]
that is epic win and no, i cant get mad at the time well spent to develop a long overdue feature . . .
- by Sigras - at 2011.11.11 05:26:00
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134. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
ohshitohshitohshit wrote: Alsyth wrote: I don't know how someone could honestly think that off grid booster help roamers (having to bring these ships through every system when you roam ? Be attentive to them because they could get probed i...
- by Sigras - at 2011.11.11 05:16:00
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135. Sticky:Balancing Feedback: Capital Ships - in Test Server Feedback [original thread]
What about instead of making a slave set for shields, why not just make the crystal set work for cap ships . . . It may make the chimera a bit crazy but think about it . . .
- by Sigras - at 2011.11.11 00:46:00
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136. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
wow . . . cloak + nulli + warfare link bonuses . . . i never considered that . . . that is totally overpowered . . . which is another reason why bonuses NEED to come from ships on grid, because that is totally overpowered. Think about it objectiv...
- by Sigras - at 2011.11.11 00:21:00
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137. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
how exactly does making command ships need to be on grid hurt roamers more than locals? As a local I can no longer have all 4 bonuses active from two ships sitting in a POS, they now need to be on grid, whereas if a roamer wants to bring along a c...
- by Sigras - at 2011.11.10 22:59:00
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138. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Lekgoa wrote: Elrianmk2 wrote: Lekgoa, i understand your concerns about the limited amount of ewar fitting, as my post suggested, this was about another approach to looking at the problem, An additional midslot on blaster-boats and the damp ...
- by Sigras - at 2011.11.10 22:43:00
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139. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
darius mclever wrote: Alsyth wrote: Willl Adama wrote: Forcing T3 links to be on grid would not just make them inferior to CS, it would make them completely useless... They will die every second fight -> lose skill points -> no one ...
- by Sigras - at 2011.11.10 22:01:00
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140. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Daedalus Arcova wrote: Nemesor wrote: Once upon a time, Gallente used to be the second fastest race. I know you probably do not remember that, but it is a fact. Less damage at range would only mean it takes longer for the Mini to kill the ...
- by Sigras - at 2011.11.10 21:53:00
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