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61. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Reagalan wrote: I'm saying this as nicely as possible. Fozziesov is a broken and fundamentally flawed system . No amount of tweaking will ever make it work as well as either of the two previous sov systems. Fozziesov is not engaging for the ...
- by Sigras - at 2015.08.19 11:19:59
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62. Introduce a battleship sized anti-capital bomber - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Sigras wrote: Zan Shiro wrote: Okay...your homework assignment. How does this new bomb not wipe a sub cap like a rokh with 500 mn MWD II but hurts an archon. this...I'd like you to work out. The archon has a lower sig radi...
- by Sigras - at 2015.08.19 08:58:40
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63. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
I understand that one of your stated design goals was to have as little effect on the ships that people brought to a fight as possible. I understand the reason for that desire and I respect it, but I believe I that goal isnt a good goal to have. ...
- by Sigras - at 2015.08.19 07:07:52
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64. Introduce a battleship sized anti-capital bomber - in Player Features and Ideas Discussion [original thread]
Xackattack Avianson wrote: Why should subcapitals be the direct counter to capital ships? because capital ships need a counter, and if the only counter to capital ships is MORE capital ships than whoever has the MOST capital ships has an unco...
- by Sigras - at 2015.08.19 06:58:13
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65. Introduce a battleship sized anti-capital bomber - in Player Features and Ideas Discussion [original thread]
Lu Ziffer wrote: This again Counter to supercaps with subcaps ?? Anything that has a neutralizer . Why the hell should a ship worth 100bil isk be killed by something that is worth 300mil? This is a common misconception among people who do...
- by Sigras - at 2015.08.19 01:12:52
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66. Remove ECM/replace bonuses - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Sonya Corvinus wrote: why? Because ecm is bad as a concept, overpowered in practice, and target painters would fit caldari better than minmatar. I agree that ECM is bad game design with no counter play. That is ...
- by Sigras - at 2015.08.16 09:03:46
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67. Subspace Field Collapser for Nullsec - in Player Features and Ideas Discussion [original thread]
Gramps Pljugi wrote: bump for constructive feedback. If my idea is like dictor/standard bubbles like people are suggesting then its along the reasoning for jump bridges, why would one need em when we have gates. :) because Jump Bridges are p...
- by Sigras - at 2015.08.15 09:16:34
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68. Removal of Alt Space - Skill System Mechanical Change. - in Player Features and Ideas Discussion [original thread]
For someone who claims to be a 2003 player with "extensive knowledge of game design", you seem to have a shocking lack of understanding for how Eve works, or even good game design in general... At the very best, I can give you the benefit of the ...
- by Sigras - at 2015.08.04 19:25:26
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69. FozzieSov tweak suggestion (fatigue and Jump Bridges) - in Player Features and Ideas Discussion [original thread]
Perhaps if you owned less space, or had a higher player to system density, it would be easier to defend.
- by Sigras - at 2015.08.03 23:03:12
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70. Two Birds One Stone - Two Null Sec Problems Solved with One Change - in Player Features and Ideas Discussion [original thread]
The Problems 1. PvP players have no way to make ISK / no reason to exist on a day to day basis - Lets face it, once you take the space, there isnt any reason for your PvP groups to form up or actually defend the space. Roaming gangs pose no th...
- by Sigras - at 2015.08.03 10:36:22
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71. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
so you're saying that I can place a bounty on you that pays out 100% instead of 20% but is only redeemable by Boba Fett? Wow, I should totally do that... /sarcasm Seriously, the only problem with the bounty system is that the 20% payout is not ...
- by Sigras - at 2015.07.28 21:37:26
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72. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Sigras wrote: Donnachadh wrote: I still believe that the biggest problem any bounty hunting system faces is the Concord mechanic and the simple question. Outside of the war dec system should players be able to eliminate...
- by Sigras - at 2015.07.28 20:17:23
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73. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: I still believe that the biggest problem any bounty hunting system faces is the Concord mechanic and the simple question. Outside of the war dec system should players be able to eliminate Concord from the equation? If not the...
- by Sigras - at 2015.07.28 19:48:48
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74. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Banana1x wrote: Sigras wrote: 2. I imagine that there would be bounty hunting corps like Mercenary Coalition that the new players could join to get into this content. You can do this right now. Just get someone to pay you to wardec someone...
- by Sigras - at 2015.07.28 08:38:17
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75. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Banana1x wrote: Sigras wrote: then what's to stop me from collaborating with my target and splitting the bounty? I also like content that new players can jump right into, but: Bounty is paid out on 20% damage done. Exactly as it is now. ...
- by Sigras - at 2015.07.28 08:32:04
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76. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
then what's to stop me from collaborating with my target and splitting the bounty? I also like content that new players can jump right into, but: 1. I dont think bounty hunting is the kind of thing that 1 day noobs should be doing 2. I imagine...
- by Sigras - at 2015.07.28 01:05:33
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77. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
That is possible, but the odds of that are far less likely... Also would you as a customer ever hire that bounty hunter again? I imagine entire parallel websites dedicated to rating bounty hunters and finding hunters who wont collaborate with th...
- by Sigras - at 2015.07.28 00:35:30
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78. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
This system is far too complicated and requires too many rules for edge cases. Consider an easier alternative that was actually mentioned in the dev blog from 2012 ... Private Bounties! Imagine if you could choose which hunter you wanted to hire...
- by Sigras - at 2015.07.27 23:39:53
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79. New expansion concept for ships - in Player Features and Ideas Discussion [original thread]
And anyone who has anything remotely to do with game balance just slit their wrists... kinda like I wanted to while reading this wall of text post... Before suggesting something like this, I have a simple project for you. Take a super simple symm...
- by Sigras - at 2015.07.19 09:42:16
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80. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
Marcius Decimus wrote: Sigras wrote: Nevyn Auscent wrote: Now fit an Extended Probe launcher on said ships and see how much of a fit is left. That is the real problem is the insane fitting room needed for combat probes/the lack of any T1 ...
- by Sigras - at 2015.07.15 23:24:07
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