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81. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
afkalt wrote: FireFrenzy wrote: Guess an interceptor isnt fast enough? Honestly? Not if people are paying attention. I did some tests, about 20-25 seconds to land on grid and be able to interact with a target for a <6AU warp in an as...
- by Sigras - at 2015.07.15 10:05:10
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82. Warp in Recon Fast Tackle - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Now fit an Extended Probe launcher on said ships and see how much of a fit is left. That is the real problem is the insane fitting room needed for combat probes/the lack of any T1 or T2 ships with a fitting bonus to combat ...
- by Sigras - at 2015.07.14 10:37:44
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83. New Pirate Faction - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: I don't know enough about lore to name the faction, but... I'd like to see a Missile/armor class. BUT, in a different way. Armor resist bonus. Natively strong armor. This faction exists... It's called the Khanid Faction
- by Sigras - at 2015.07.09 09:39:14
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84. #Idea (not completed yet. Work in progess) - in Player Features and Ideas Discussion [original thread]
O2 jayjay wrote: Don't see what's hard to understand. Eve makes their money on the destruction of ISK hinting why they use huge battles and Billions of ISK lost in commercial to drag players in. They changed it up recently but ISK loss = profit...
- by Sigras - at 2015.07.08 10:50:23
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85. Changes that supplement FozzieSov - in Player Features and Ideas Discussion [original thread]
Aneu Angellus wrote: Sigras wrote: I think you're missing the point of #3... Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle. The point is that...
- by Sigras - at 2015.07.05 17:14:29
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86. Changes that supplement FozzieSov - in Player Features and Ideas Discussion [original thread]
Aneu Angellus wrote: Sigras wrote: A system without ridiculously high HP amounts removes the artificial barrier to entry that has existed in null sec sov for years, and that in and of itself is a huge step forward. If we reduce the high HP...
- by Sigras - at 2015.07.05 17:12:59
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87. Changes that supplement FozzieSov - in Player Features and Ideas Discussion [original thread]
Aneu Angellus wrote: Sure you have given the defender various crutch's to use such as deciding the rough time for the contest and also giving them the ability to capture nodes upto 4x faster but you are leaving what is probably the most importa...
- by Sigras - at 2015.07.05 07:52:16
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88. Changes that supplement FozzieSov - in Player Features and Ideas Discussion [original thread]
Aneu Angellus wrote: Goal #1. When POS's were the main sov mechanic CCP understood that grinding HP was boring and pointless. CCP then introduced a new system that once again involved grinding HP. Grinding HP is not fun! Its the reason I l...
- by Sigras - at 2015.07.05 07:36:50
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89. Want More Players... Offer options that are not a HUGE timesink - in Player Features and Ideas Discussion [original thread]
The greatest thing about Eve is that you can make your own content... Want a short 1-2 hour play session? You have a few options: 1. get 2-3 friends together and go dive some C1-C2 wormholes 2. form up with fast skirmish ships to roam in 0.0 for...
- by Sigras - at 2015.07.03 07:20:08
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90. 8 Turret Syndrome and Missile Boat fitting problems - in Player Features and Ideas Discussion [original thread]
Kione Keikira wrote: Sigras wrote: You realize that some ships are designed with certain roles in mind right? One of those roles is "fleet combat ship". Not all ships have to be good at all roles; do you also complain that the guardian is a...
- by Sigras - at 2015.06.06 08:09:38
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91. 8 Turret Syndrome and Missile Boat fitting problems - in Player Features and Ideas Discussion [original thread]
Kione Keikira wrote: Christopher Mabata wrote: Part of ship balancing is making trade-offs for what you want, plenty of battleships have a utility highslot, some dont, thats called variety. Make your choices with whats available, weve made i...
- by Sigras - at 2015.06.05 23:21:56
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92. Time Travel eveonline and Valkyrie link - in Player Features and Ideas Discussion [original thread]
The number of ways I could scam this system almost rivals the amount of ISK that would be in my wallet were it to be implemented
- by Sigras - at 2015.06.03 05:50:47
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93. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
DaReaper wrote: Sigras wrote: Does anyone here remember a long time ago when people used to fight over static 10/10 complexes? They make them randomly spawn and instantly they were removed as a consideration for driving conflict in 0.0 If...
- by Sigras - at 2015.05.29 00:31:27
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94. Removing the blue doughnut - in Player Features and Ideas Discussion [original thread]
Does anyone here remember a long time ago when people used to fight over static 10/10 complexes? They make them randomly spawn and instantly they were removed as a consideration for driving conflict in 0.0 If I tell you that you can make a pote...
- by Sigras - at 2015.05.28 19:42:36
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95. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
I have yet to hear a cohesive argument as to why this is a good idea... Gate travel is not the horrible thing you make it out to be... It's pretty much the only reason large empires can hold space at all. Think about UO. It had a system of "red...
- by Sigras - at 2015.04.20 08:43:50
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96. Null Sec/Wormhole - A Thoughtful Attemp at A Fix - in Player Features and Ideas Discussion [original thread]
This entire OP is insane, but as with anything there are levels of gradation, so Im going to attempt to tackle the more ridiculous suggestions in this post. NFain wrote: 5) increase the size... Of everything, and update physics so that you can'...
- by Sigras - at 2015.03.19 08:18:26
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97. Monitor Battleships - in Player Features and Ideas Discussion [original thread]
If you want to see battleships make a comeback, you have to introduce some sort of AOE mechanic (Bombs) that effects cruisers. Why would anyone ever fly battleships when cruisers are 80% as good and arent susceptible to hardly any AOE? I suppose...
- by Sigras - at 2015.03.19 07:12:56
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98. An Unorthodox Fix to "Cruisers Online" - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Frostys Virpio wrote: baltec1 wrote: Tusker Crazinski wrote: actually wrong, you add RR bottleneck a smaller forces will get melted by unstacked DPS / volley of larger forces. and still do essentially no damage to a larg...
- by Sigras - at 2015.03.19 07:10:13
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99. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Zhul Chembull wrote: 1: Removal of the ability of super caps to be beneficial for much is intolerable. This is one of the end game ships, sorry for the rest that didn't have the patience to save for you. They have to have a place, this is going...
- by Sigras - at 2015.03.12 05:42:29
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100. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: Iain Cariaba wrote: Tykonderoga wrote: Whaaaah, my epeen is hurting. If you seriously think that basing sov on capitals and supers wouldn't totally block small groups from keeping sov, then you have totally lost touch...
- by Sigras - at 2015.03.12 05:31:18
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