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381. Ship and Module Synergy - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: pirate and faction are t1 chief. you know that he means meta 1-4 quit being pedantic that said, i really have to ask why... what would this change do other than sacrifice balance for flavor?
- by Sigras - at 2014.09.06 18:30:00
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382. A change for jump drives - in Player Features and Ideas Discussion [original thread]
im not sure what exactly you're proposing... Im assuming your proposal is to reduce the jump range of all cap ships to simply "the systems connected to this system by gates" If that is the case, why not just have them use gates? Additionally, you...
- by Sigras - at 2014.09.06 17:53:00
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383. Logistics Proposal: Signature - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: What you want fixed isn't broken. Logistics is a fleet tool. It's meant to keep one or more ships in the fight against enemy fleets. There is no cap or reduction of incoming fire, which means the counter to logi is more dp...
- by Sigras - at 2014.09.06 10:05:00
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384. Power Projection - Spread out Regions - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: True, but also not necessarily the way it would happen, because it depends on how the expansion is laid out. What I had in mind was sort of a star-like explosion.The center (High and Low sec) only experience no to moderate ...
- by Sigras - at 2014.09.05 09:10:00
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385. Power Projection - Spread out Regions - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: No, normal freighters are not implied. And I have not said that the universe should be completely insular so that no cap can jump to another region. That would not be logical and just lead to more frustration. JF still can ju...
- by Sigras - at 2014.09.04 23:59:00
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386. Power Projection - Spread out Regions - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: If a complete rewrite of the game is necessary to make it interesting again and induce change ... I can live with that. I mentioned WH usage and JF to get your needed materials and equipment, which are not producible in yo...
- by Sigras - at 2014.09.04 07:09:00
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387. New Phoenix/Capital Class Missile Launcher Suggestion. - in Player Features and Ideas Discussion [original thread]
Sharron Yinari wrote: FireFrenzy wrote: My corp used to run the end all of dedicated blap phoenixes in our wormhole... nothing more hilarious then throwing some webs and tps around and then the noble ship SUDDENLY PHOENIX warping into the mi...
- by Sigras - at 2014.09.03 19:36:00
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388. Mining- Risk Versus Reward Changes Needed - in Player Features and Ideas Discussion [original thread]
Guys! I found someone who doesnt understand prices or market forces at all! You realize that if you reduce the trit production in high sec, the price of trit will just go up keeping the profit the same because everyone needs trit...
- by Sigras - at 2014.09.02 01:07:00
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389. Increase speed of all ships x 2 - in Player Features and Ideas Discussion [original thread]
The universe is already too small. Faster warp speed means less time in transit for large fleets which means less time to gather intel, set up ambushes, see them coming and disengage... The universe needs to be made larger with nerfs to quick tr...
- by Sigras - at 2014.08.30 20:16:00
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390. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Also it seems that you really only have a problem with the 5 minute edit timer not the game mechanic itself.
- by Sigras - at 2014.08.29 19:24:00
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391. Self-updating market orders - in Player Features and Ideas Discussion [original thread]
Feyrin wrote: The issue that I think you have failed to consider is by introducing an automatic price reduction mechanism you actually remove your own producer surplus, you automatically move your pricing along the supply curve towards your min...
- by Sigras - at 2014.08.29 19:23:00
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392. Tracker Tag mod - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: This idea has been proposed before. There are two different version's that I always liked, with different scopes of tracking: 1.) The passive tracker. You tag a ship with this tracker (probe), and you get updated with...
- by Sigras - at 2014.08.28 16:09:00
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393. Self destructing drones aka kamikaze drones - in Player Features and Ideas Discussion [original thread]
I believe these are called bombs...
- by Sigras - at 2014.08.28 10:24:00
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394. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
Icarus Able wrote: Sigras wrote: so the ishtars warp in, drop sentrys and burn away... Because you're not an idiot and you prepared to face the current meta, you call in a bombing run on the now abandoned drone cluster who has no means of es...
- by Sigras - at 2014.08.28 10:22:00
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395. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
so the ishtars warp in, drop sentrys and burn away... Because you're not an idiot and you prepared to face the current meta, you call in a bombing run on the now abandoned drone cluster who has no means of escape. Lather Rinse Repeat (x2) ??? pr...
- by Sigras - at 2014.08.28 01:38:00
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396. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: Frostys Virpio wrote: They are meant to be weaker than T2 at specific task but able to do more different task out of the same hull. How hard is it to understand? So T3's should be the cruiser class nestor? A hull that i...
- by Sigras - at 2014.08.28 01:26:00
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397. Reprocessing Array vs. Intensive Reprocessing Array - in Player Features and Ideas Discussion [original thread]
The difference in fitting cost does not increase the fuel cost of the POS and therefore it is negligible The difference is almost literally 0 because arrays online and offline nearly instantly (unless youre stupid enough to only have defensive mo...
- by Sigras - at 2014.08.28 01:20:00
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398. An idea to counter the ishtar without any further nerfing - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Iain Cariaba wrote: There is already a wonderful module to counter drones. Shoot them!!! No more drone problem when they run out of drones. Ishtar can carry 3 sets of heavies in drone bay, 2 mare in cargo + mobile de...
- by Sigras - at 2014.08.28 01:03:00
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399. Industry team auctions - in Player Features and Ideas Discussion [original thread]
Im sorry, did you do industry before? The new system is a MASSIVE improvement over the old system. The only complaint I have is that they should have implemented a 100 level system instead of a 10 level system, this would have solved basically al...
- by Sigras - at 2014.08.27 10:32:00
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400. This has been bugging me for a while now... - in Player Features and Ideas Discussion [original thread]
This bugs you more than the fact that ships have a max velocity? or that you can see lasers in space? or that you have sound in space? or that your ships bank to make a turn in space?
- by Sigras - at 2014.08.26 22:51:00
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