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41. Curse - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: Damn curse in solo is 10x stronger than any HAC. Pff easily takes down all HACs except maybe cerb would fend it off - but then again not kill. My ishtar would like a word... Also, if you want to talk about a ship that ca...
- by Sigras - at 2015.10.21 20:49:57
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42. Freighter buffs - in Player Features and Ideas Discussion [original thread]
Came expecting idiocy, left pleasantly surprised.
- by Sigras - at 2015.10.21 19:41:02
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43. Tactical Destroyers heat-up - in Player Features and Ideas Discussion [original thread]
The benefits apply on the next cycle of the module like everything else... I think that's for server scheduling reasons.
- by Sigras - at 2015.10.17 21:02:04
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44. CCPlz: Stacking Neuts - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Is it not better to cycle your neuts? Now, smartbombs, I could support. Would be great to be able to stack them. This... If you want to stack your neuts, you're doing it wrong.
- by Sigras - at 2015.10.17 09:17:15
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45. Rig substitution for additional fitting slots. - in Player Features and Ideas Discussion [original thread]
And anyone who has anything remotely to do with game balance just slit their wrists... Before suggesting something like this, I have a simple project for you. Take a super simple symmetric board game like Monopoly, and try to make it asymmetric s...
- by Sigras - at 2015.09.30 08:45:34
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46. What about Damage mitigation on super capitals/titans? - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: I think EVE's fun level suffers for other reasons, such as travel mechanics, and you and the rest of the damage mitigation and logi-nerf crowd are deluding yourselves into thinking N+1 DPS is the problem. Yeah because the...
- by Sigras - at 2015.09.29 10:45:09
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47. It's time for .. - in Player Features and Ideas Discussion [original thread]
Its time for you to go and play a different MMO because apparently what you want is not Eve.
- by Sigras - at 2015.09.24 08:31:47
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48. [Quality of Battlecruiser life] The Medium MJD - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Too the OP, I like the cut of your jib. Having a reduced MJD timer would be really nice...also allowing any BC to use them would be swell too. I know my Teir 3 BCs would love to be able to use them...Naga especially now that ...
- by Sigras - at 2015.09.24 08:30:22
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49. Eve Stock Exchange - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: I don't think it would create a healthy stock exchange, as there is actually very little incentive to ever sell. Day 1 null sec/wh alliances buy all the shares, and after that money gets funneled to those individuals as a comp...
- by Sigras - at 2015.09.24 08:07:03
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50. Cutting skill bloat. - in Player Features and Ideas Discussion [original thread]
So basically instead of having a few low level skills that are "required" and then you have perfect fitting, you want to make it "required" to to train any ship you want to fly to level 5 in order to have a perfect fit? This is sheer lunacy, and ...
- by Sigras - at 2015.09.24 07:52:15
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51. Idea for Capital ship rebalancing - in Player Features and Ideas Discussion [original thread]
Capitals and more specifically supercaps are useful, in fact, they used to be so useful that nobody flew anything else! I would rather see them removed from the game than to go back to capitals online. I believe that moving capitals to a suppor...
- by Sigras - at 2015.09.20 01:42:31
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52. Nerf Bat - Home Run - in Player Features and Ideas Discussion [original thread]
Reporting as rant, please close thread for lack of actual content.
- by Sigras - at 2015.09.18 18:10:42
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53. ECM Rebalance Suggestion - Modulated Effects - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Sigras wrote: The problem is that this synergizes with sensor dampeners too well... There is a huge difference between breaking a lock and not breaking a lock. Keeping someone jammed out for an extended period of time is rea...
- by Sigras - at 2015.09.18 08:03:43
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54. ECM Rebalance Suggestion - Modulated Effects - in Player Features and Ideas Discussion [original thread]
Bronson Hughes wrote: Sigras wrote: Consider a falcon jamming a Zealot... my Falcon on racial jammers has a 13.451 strength vs a Zealots 25.2 sensor strength: 13.451 / 25.2 = 0.5337 0.5337 * 2 > 1 this means that my falcon is guaranteed ...
- by Sigras - at 2015.09.18 07:51:31
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55. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
CCP Nullarbor wrote: Aebe Amraen wrote: Captain StringfellowHawk wrote: Andre Vauban wrote: How are you going to prevent a single kiting sniper from applying damage constantly to prolong the repair timer until you have to go to sleep? ...
- by Sigras - at 2015.09.17 19:14:02
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56. ECM Rebalance Suggestion - Modulated Effects - in Player Features and Ideas Discussion [original thread]
The problem is that this synergizes with sensor dampeners too well... There is a huge difference between breaking a lock and not breaking a lock. Keeping someone jammed out for an extended period of time is really great, but I would trade the ECM...
- by Sigras - at 2015.09.17 08:48:10
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57. Lets Talk about differentiation - in Player Features and Ideas Discussion [original thread]
I think you're facing two un-resolvable problems here: 1. T2 ships (with certain exceptions) are not really that specialized - Clearly logistics ships, stealth bombers, interdictors and HICs are the exceptions, but think about the other T2 ship...
- by Sigras - at 2015.09.15 09:26:34
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58. Enhanced Skill Tree - in Player Features and Ideas Discussion [original thread]
Donnachadh brings up a good point... When you dont care about your SP gain rate, the benefit you gain is not having to worry about having the right implants in or optimizing your skill plan... That said, if they DO add more skills, the first plac...
- by Sigras - at 2015.09.14 09:25:48
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59. Shield Hardener Cap Usage Change. - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: Thron Legacy wrote: active hardeners are battleship-sized modules, and are not designed for frigs and cruisers Wut? Says who? I believe you said so by showing that the cap usage on those modules doesnt make sense on a f...
- by Sigras - at 2015.09.10 20:07:28
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60. Making Missiles more Versatile. - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Going to say no, because it gives missile boats a clear advandage over turrets. Being able to use different size ammo versus whatever threat you're up against is op. Turret boats are crippled with tracking speed, some...
- by Sigras - at 2015.09.08 09:39:04
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