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61. Making Missiles more Versatile. - in Player Features and Ideas Discussion [original thread]
unidenify wrote: It was how it used to be long time ago. not sure why they change it. but mmm to think Golem fire HAM/rocket against pest frigate It didnt really used to be quite this way... The way it used to be was much harder to balance. ...
- by Sigras - at 2015.09.08 09:33:51
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62. Making Missiles more Versatile. - in Player Features and Ideas Discussion [original thread]
1. Split Missiles into 2 Range Categories: Short Range Rockets Heavy Assault Missiles Torpedoes Citadel Torpedoes Long Range Light Missiles Heavy Missiles Cruise Missiles Citadel Cruise Missiles (ok no change here but just for the sake of...
- by Sigras - at 2015.09.07 19:35:21
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63. Rerolling the Moons - in Player Features and Ideas Discussion [original thread]
I have stated time and time again why this is a terrible idea, but I shall explain one more time for the people who dont google their ideas before posting them. Sigras wrote: I think everyone who is touting moon depletion/moon shifting is forg...
- by Sigras - at 2015.09.03 06:48:19
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64. Capital ships NERF & jump fatigue. - in Player Features and Ideas Discussion [original thread]
Freaky john wrote: afkalt wrote: In case you're not trolling, read this http://community.eveonline.com/news/dev-blogs/coming-to-eve-online-in-the-phoebe-release-on-november-4th/ It's manageable with planning/forethought. Thanks for the...
- by Sigras - at 2015.09.01 04:50:45
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65. Eve needs more AoE weapons! - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Don't push CCP to add things that punish blobs. Push CCP to add things that are more interesting and better than being in a blob. This is a fantastic idea... Its just too bad nothing like that exists... I have a chall...
- by Sigras - at 2015.08.21 08:42:44
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66. Eve needs more AoE weapons! - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: How many throwaway ship do you think the blob can send at the smaller fleet with warp at 0 to have them kill themself? Every single "counter-play" is better achived by the BLOB. The very existance of the BLOB is their bett...
- by Sigras - at 2015.08.21 08:23:21
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67. Eve needs more AoE weapons! - in Player Features and Ideas Discussion [original thread]
RTS players understand that AOE is the best way to counter blobs. For as smart as Eve players usually are, why do you people continue to have such problems understanding this? I dont mean wild, haphazard, bring-back-the-old-DD, grid-clearing AO...
- by Sigras - at 2015.08.20 08:58:00
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68. Introduce a battleship sized anti-capital bomber - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Sigras wrote: Additionally I thought of another way these things could be cap ship only bombs. They can be targeted and destroyed, but they're small, like 40 m^2, and they're immune to bombs and drones. Dreads and Titans coul...
- by Sigras - at 2015.08.19 17:34:38
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69. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Reagalan wrote: I'm saying this as nicely as possible. Fozziesov is a broken and fundamentally flawed system . No amount of tweaking will ever make it work as well as either of the two previous sov systems. Fozziesov is not engaging for the ...
- by Sigras - at 2015.08.19 11:19:59
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70. Introduce a battleship sized anti-capital bomber - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Sigras wrote: Zan Shiro wrote: Okay...your homework assignment. How does this new bomb not wipe a sub cap like a rokh with 500 mn MWD II but hurts an archon. this...I'd like you to work out. The archon has a lower sig radi...
- by Sigras - at 2015.08.19 08:58:40
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71. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
I understand that one of your stated design goals was to have as little effect on the ships that people brought to a fight as possible. I understand the reason for that desire and I respect it, but I believe I that goal isnt a good goal to have. ...
- by Sigras - at 2015.08.19 07:07:52
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72. Introduce a battleship sized anti-capital bomber - in Player Features and Ideas Discussion [original thread]
Xackattack Avianson wrote: Why should subcapitals be the direct counter to capital ships? because capital ships need a counter, and if the only counter to capital ships is MORE capital ships than whoever has the MOST capital ships has an unco...
- by Sigras - at 2015.08.19 06:58:13
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73. Introduce a battleship sized anti-capital bomber - in Player Features and Ideas Discussion [original thread]
Lu Ziffer wrote: This again Counter to supercaps with subcaps ?? Anything that has a neutralizer . Why the hell should a ship worth 100bil isk be killed by something that is worth 300mil? This is a common misconception among people who do...
- by Sigras - at 2015.08.19 01:12:52
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74. Remove ECM/replace bonuses - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Sonya Corvinus wrote: why? Because ecm is bad as a concept, overpowered in practice, and target painters would fit caldari better than minmatar. I agree that ECM is bad game design with no counter play. That is ...
- by Sigras - at 2015.08.16 09:03:46
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75. Subspace Field Collapser for Nullsec - in Player Features and Ideas Discussion [original thread]
Gramps Pljugi wrote: bump for constructive feedback. If my idea is like dictor/standard bubbles like people are suggesting then its along the reasoning for jump bridges, why would one need em when we have gates. :) because Jump Bridges are p...
- by Sigras - at 2015.08.15 09:16:34
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76. Removal of Alt Space - Skill System Mechanical Change. - in Player Features and Ideas Discussion [original thread]
For someone who claims to be a 2003 player with "extensive knowledge of game design", you seem to have a shocking lack of understanding for how Eve works, or even good game design in general... At the very best, I can give you the benefit of the ...
- by Sigras - at 2015.08.04 19:25:26
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77. FozzieSov tweak suggestion (fatigue and Jump Bridges) - in Player Features and Ideas Discussion [original thread]
Perhaps if you owned less space, or had a higher player to system density, it would be easier to defend.
- by Sigras - at 2015.08.03 23:03:12
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78. Two Birds One Stone - Two Null Sec Problems Solved with One Change - in Player Features and Ideas Discussion [original thread]
The Problems 1. PvP players have no way to make ISK / no reason to exist on a day to day basis - Lets face it, once you take the space, there isnt any reason for your PvP groups to form up or actually defend the space. Roaming gangs pose no th...
- by Sigras - at 2015.08.03 10:36:22
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79. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
so you're saying that I can place a bounty on you that pays out 100% instead of 20% but is only redeemable by Boba Fett? Wow, I should totally do that... /sarcasm Seriously, the only problem with the bounty system is that the 20% payout is not ...
- by Sigras - at 2015.07.28 21:37:26
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80. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Sigras wrote: Donnachadh wrote: I still believe that the biggest problem any bounty hunting system faces is the Concord mechanic and the simple question. Outside of the war dec system should players be able to eliminate...
- by Sigras - at 2015.07.28 20:17:23
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