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1381. A way to find cloakers - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Counter - Something another player does to subvert the things you want to do. An example would be the warp scrambler; i want to go really fast with my MWD, you can counter me by using a warp scrambler to prevent me from doing that...
- by Sigras - at 2012.12.10 07:56:00
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1382. A way to find cloakers - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: Sigras wrote: they perceived some risk before and now they perceive a lot more risk. Perceived risk doesn't blow up your ship. ACTUAL risk blows up your ship. Thus, game design and balancing should focus on ACTUAL ris...
- by Sigras - at 2012.12.10 07:54:00
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1383. Smartbomb rigs and implants - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: Quote: The game definitely needs more AOE to break up blobs, and even though I think 100% damage would be a bit much, but the people posting 19,000 alpha with a battlecruiser are just insane . . .ever hear of a stacking ...
- by Sigras - at 2012.12.10 04:38:00
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1384. Mobile Cyno Jammers - in Player Features and Ideas Discussion [original thread]
care to share any thoughts?
- by Sigras - at 2012.12.09 20:57:00
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1385. Smartbomb rigs and implants - in Player Features and Ideas Discussion [original thread]
The game definitely needs more AOE to break up blobs, and even though I think 100% damage would be a bit much, but the people posting 19,000 alpha with a battlecruiser are just insane . . .ever hear of a stacking penalty? it would actually go: 8 ...
- by Sigras - at 2012.12.09 20:56:00
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1386. Seeing how the bounty system is abused, this is how it should have worked. - in Player Features and Ideas Discussion [original thread]
or if i want to incentivize my pilots to go out and PvP with the people invading our space, why cant I put a bounty on them?
- by Sigras - at 2012.12.09 20:41:00
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1387. A way to find cloakers - in Player Features and Ideas Discussion [original thread]
if any of you can give me a way to actively seek out and kill someone who is cloaked then ill cede the point . . . Oh wait . . . it cant be done Thats the point; everything in this game has consequences, and someone (with enough time and effort) ...
- by Sigras - at 2012.12.09 20:37:00
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1388. A way to find cloakers - in Player Features and Ideas Discussion [original thread]
Mary Annabelle wrote: AstraPardus wrote: As a denizen of null for the vast majority of my EVE life, I have accepted these cloakers for what they are: an annoyance. They're the EVE equivilant of that creepy guy who stands on the street corne...
- by Sigras - at 2012.12.09 16:35:00
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1389. A way to find cloakers - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Sigras wrote: I think that removing cloakers from local would absolutely ruin 0.0 for one simple reason: risk to reward ratio While you havent actually increased the risk to players too much, the perceived risk goes way ...
- by Sigras - at 2012.12.09 11:53:00
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1390. Crimewatch and related what not - in Player Features and Ideas Discussion [original thread]
This is the way concord used to be; it was bad . . . all you needed is a critical mass where you can one volley stuff and you can gank anything . . . death should be guarenteed when you blow up a ship Now i can understand that concord might not b...
- by Sigras - at 2012.12.09 09:50:00
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1391. A way to find cloakers - in Player Features and Ideas Discussion [original thread]
I think that removing cloakers from local would absolutely ruin 0.0 for one simple reason: risk to reward ratio While you havent actually increased the risk to players too much, the perceived risk goes way up when there is no fool proof way of te...
- by Sigras - at 2012.12.09 09:35:00
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1392. Easy way to fix war decs - in Crime and Punishment [original thread]
yeah #2 has to be a bug . . . I would petition it because that isnt at all what the patch notes state . . . as far as #1 goes, it would be weird to have a corp thats in your alliance at war when you're not, but i guess not impossible . . . it is...
- by Sigras - at 2012.12.08 21:19:00
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1393. Mobile Cyno Jammers - in Player Features and Ideas Discussion [original thread]
Fon Revedhort wrote: Sigras wrote: The problem with hot drops is not that they can happen at all, its that they happen with literally 0 warning. picture youre in a fleet shooting at an SBU; there is a hostile in local but you cant do anythi...
- by Sigras - at 2012.12.08 21:15:00
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1394. Easy way to fix war decs - in Crime and Punishment [original thread]
I disagree with #1 because this provides an easy exploit for corps to create a dummy alliance and use it to shed off their war decs. #2 i believe was done in inferno, as the patch notes state "War shedding is no longer possible. Corporations that...
- by Sigras - at 2012.12.08 11:36:00
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1395. Kill counter on ships - in Player Features and Ideas Discussion [original thread]
this is a great idea, it could be used to create a secondary market for "well known ships" like the USS Constitution or the HMS Victory, on the contract system. This idea is fantastic provided that you can hide the stripes for both local and remo...
- by Sigras - at 2012.12.08 11:23:00
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1396. Change Insurance Next - in Player Features and Ideas Discussion [original thread]
This does fix the problem of insurance being an isk faucet, but it causes a whole bunch of new problems. #1 Its bad game design to penalize players for playing the game - Its totally understandable that insurance companies charge people higher ...
- by Sigras - at 2012.12.08 01:07:00
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1397. Mobile Cyno Jammers - in Player Features and Ideas Discussion [original thread]
Sentient Blade wrote: The problem with a mobile cynojammer is and always was that grid-based mechanics do not work for it - if you jam everywhere on grid then someone will pop the cyno off grind and the ships will warp in; a difference of only ...
- by Sigras - at 2012.12.08 00:44:00
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1398. Pve in Eve seems unrewarding and not so interesting. - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Ok, I'm getting pretty fed up of people who can't get their head around the concept of where isk comes from, where it goes and inflation. EVElopedia wrote: An "ISK Faucet" refers to any mechanic where ISK enters a player...
- by Sigras - at 2012.12.08 00:29:00
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1399. Bounty system broke? - in Player Features and Ideas Discussion [original thread]
dont look at the bounty as solely motive to kill the person, but as an added bonus. If you see a person who is flying a billion isk in modules on his ship, that might not be worth enough to suicide gank, but if you know that you'll get an addition...
- by Sigras - at 2012.12.07 12:43:00
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1400. Bounty system broke? - in Player Features and Ideas Discussion [original thread]
^^ This They wanted to put the bounty system firmly outside of the reach of exploitation. That being said, I think you guys are looking at this the wrong way. Nobody says that the fight has to be fair. I realize that if you fleet with people, t...
- by Sigras - at 2012.12.07 11:06:00
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