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1. T3 Minmatar = best looking ship in game - in Ships and Modules [original thread]
all i can say is that that is some sexy looking kit there...
- by Sila Fang - at 2009.02.12 17:33:00
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2. Ship Crew Population? - in Ships and Modules [original thread]
Originally by: Ryuzaki Lawliet Edited by: Ryuzaki Lawliet on 08/01/2009 17:34:19 I actually had a discussion about this the other day after seeing Clear Skies. The entire crew consists of solely YOU. The reason why is that you are in y...
- by Sila Fang - at 2009.01.08 17:44:00
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3. Paladin or Vargur - in Ships and Modules [original thread]
for gods sake, WHY DOES EVERYONE WANT TO USE ARTIES ON A BOAT WITH A FALLOFF BONUS? every other minmatar ship with a falloff bonus is used with ACs, and the vargur is deigned as an AC ship. With falloff rigs, you have a falloff of 60km, which is ...
- by Sila Fang - at 2009.01.04 22:16:00
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4. Are Marauders worth it? - in Ships and Modules [original thread]
I am training for the golem and the vargur, as it does not take very long with my current skills. will be suing them for different missions, as their strengths dictate. the Vargur can hit almost anything at range, including inties due to its super...
- by Sila Fang - at 2009.01.04 22:11:00
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5. EVE ships and Star Trek ships - in Ships and Modules [original thread]
Edited by: Sila Fang on 04/01/2009 12:34:28 Nights Dawn tech pwns eve, starwars and startreck. - ships can instatntaneous jump between systems as long as they get their heaidng and speed right and are out of a grvaitational field. - they use i...
- by Sila Fang - at 2009.01.04 12:32:00
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6. Am I the only one who find minmatar ships beautiful? - in Ships and Modules [original thread]
while reading revelation space the "Nostalgia for Infinity" and other lighthugger seemed very minmatar to me. The Nostalgia is helf together by thousands of repair jobs, but some levels are completely corroded, damaged or flooded. While mainting ...
- by Sila Fang - at 2008.12.29 09:38:00
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7. Rigs for a CNR - in Ships and Modules [original thread]
I accept that sig radius is now very important, but does the fact that mission ships have very high sig radius already reduce the usefulness slightly? As for explosion velocity, many mission BS will be going faster than the explosion velocity of ...
- by Sila Fang - at 2008.12.07 13:55:00
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8. Rigs for a CNR - in Ships and Modules [original thread]
Basically, debating what rigs to fit to my CNR. My current plan is to fit 1 CCC, to get my dual pithi B-type small shield booster to run cap stable, but that leaves the other 2 slots free. Its designed for running missions with cruise missiles,...
- by Sila Fang - at 2008.12.07 13:30:00
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9. Minmatar Battleships - in Ships and Modules [original thread]
minmatar BS make pretty decent fleet ships as they do alot of on the spot alpha. Unless you are fighting against caps, most kills dont allow time for a second volley, and so the alpha of artys is very useful. Plus you can put a blackbrid into str...
- by Sila Fang - at 2008.11.18 19:55:00
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10. Tempest. I don't get it. - in Ships and Modules [original thread]
Originally by: Karenzi Edited by: Karenzi on 15/11/2008 19:56:05 Originally by: Sila Fang tempest, ACs in the highs, 2 neuts 2 webs, a 22km point, an injector and an MB/MWD 2 1600mm plates (yes, 2 of them) 2 EANM, 1 DCU and a ...
- by Sila Fang - at 2008.11.15 20:55:00
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11. Tempest. I don't get it. - in Ships and Modules [original thread]
tempest, ACs in the highs, 2 neuts 2 webs, a 22km point, an injector and an MB/MWD 2 1600mm plates (yes, 2 of them) 2 EANM, 1 DCU and a gyro (or 3rd plate if you really like EHP) 3x CCC it is great fun to fly, has a tone of EHP, and will take al...
- by Sila Fang - at 2008.11.15 17:13:00
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12. POS attack - in Ships and Modules [original thread]
just a quick simple question: do you have to use long range weapons when attacking a POS, or can you also use short range ones? Thanks in advance.
- by Sila Fang - at 2008.11.13 22:53:00
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13. a great idea for drake - in Ships and Modules [original thread]
Originally by: Ghoest Give the Drake 5% rate of fire per level to small projectiles. and still no turret slots
- by Sila Fang - at 2008.11.04 21:59:00
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14. Fixing the Muninn - in Ships and Modules [original thread]
would have to disagree with "muninn is fine" its essentially a more expensive t1 cruiser with very few benefits. all other HACs outclass it.
- by Sila Fang - at 2008.10.31 17:34:00
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15. Am I the only one who find minmatar ships beautiful? - in Ships and Modules [original thread]
Edited by: Sila Fang on 06/10/2008 20:22:42 Minmatar ship get a lot of slack for looking like floating junkyards, but i love the realistic easthetic, and some of the ships have a beautiful line to them. Sure some things (like the slasher) are ...
- by Sila Fang - at 2008.10.06 20:22:00
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