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1. Balancing of potential isk per hour over ratting, mining and mission... - in Player Features and Ideas Discussion [original thread]
To make more isk mining.... Join code and kill as many miners as possible thus reducing the supply of minerals and making them more valuble. You're welcome.
- by Silvetica Dian - at 2015.02.01 17:11:04
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2. You're not actually going IN to an asteroid field!! - in Player Features and Ideas Discussion [original thread]
FoxFire Ayderan wrote: They'd be crazy to follow us. Being a miner it's rather dangerous to actually be in the asteroid field among the rocks, given that should any gankers show up (or extra tough rats), you may have a difficult time getting...
- by Silvetica Dian - at 2015.01.21 14:39:09
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3. Fixing sov, teams and wardecs. - in Player Features and Ideas Discussion [original thread]
So null sov is due for changes soon. Teams didn't work out but ccp stated they wanted something similar in the future. High sec corps are kinda in a bad place and the war dec mechanic has some well known flaws. i have an idea that i think will hel...
- by Silvetica Dian - at 2015.01.06 19:58:59
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4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: To everyone saying, 'how is dscan immunity different than covops cloak,' I will simply remind them that, if you're actively paying attention to dscan, there is always a brief period of time between losing jump cloak and acti...
- by Silvetica Dian - at 2014.12.18 22:00:46
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5. t3 friggs - in Player Features and Ideas Discussion [original thread]
http://www.urbandictionary.com/define.php?term=Frigg. does a t3 frigg relate to the first or second definition?
- by Silvetica Dian - at 2014.11.29 21:18:55
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6. AFK cloaked camper - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: Danika Princip wrote: What about introducing something to prevent posting the same ides five hundred times? Perhaps a forum ban for someone who cannot be bothered to use the 'search' feature? At this point I've seen t...
- by Silvetica Dian - at 2014.06.11 11:51:00
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7. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Good news. i bought and tested the new snake. It is far better than my old navy issue raven and far better than my domi. missions cleared in no time. rats of all types melted. Even using fewer tank slots than i did on my domi or navy raven the ta...
- by Silvetica Dian - at 2014.06.09 11:51:00
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8. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: Kaarous Aldurald wrote: epicurus, you are cherrypicking bad fits to try and prove your point. You're also fussing too much about application. Even if you fit the Rattlesnake as a missile boat and ignore the drone m...
- by Silvetica Dian - at 2014.06.01 00:08:00
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9. Supers Can't Disappear - in Player Features and Ideas Discussion [original thread]
Daniella Moonstorm wrote: +1 for the idea, +1 for the flame war. +1 for super owners being unable to go on holiday ever again.......
- by Silvetica Dian - at 2014.05.30 13:17:00
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10. Suggestion for the new Gila stats that makes everybody happy. - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Silvetica Dian wrote: Sonoske Kautsuo wrote: You are in a fleet fight and it is going pretty well for your fleet. Your FC gives the order to Primary the Drones that the 2 Gilas popped out. You and your allies then have to...
- by Silvetica Dian - at 2014.05.30 12:30:00
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11. Suggestion for the new Gila stats that makes everybody happy. - in Player Features and Ideas Discussion [original thread]
Sonoske Kautsuo wrote: You are in a fleet fight and it is going pretty well for your fleet. Your FC gives the order to Primary the Drones that the 2 Gilas popped out. You and your allies then have to take down 10 Drones. This will require mor...
- by Silvetica Dian - at 2014.05.30 11:35:00
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12. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dibble Dabble wrote: Sniper Smith wrote: ISD's are simply removing trolling or otherwise rulebreaking posts.. If you read the whole thread you'd know your position has been represented.. but it's not gonna devolve into a slapfest.. otherwise...
- by Silvetica Dian - at 2014.05.30 10:53:00
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13. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: Silvetica Dian wrote: Passive tanking isn't an aim. Finishing the mission is an aim. Doing it as fast as possible is an aim. Running wh sites is an aim. Running null combat sites is an aim. your aims are not my a...
- by Silvetica Dian - at 2014.05.29 17:37:00
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14. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: baltec1 wrote: Fabulous Rod wrote: no, kaadoofus said that the Rattlesnake had the best missile damage bonus in the game. I proved him wrong. Then baltec quoted me and brought up something irrelevant to the argume...
- by Silvetica Dian - at 2014.05.29 17:19:00
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15. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Fabulous Rod wrote: KaDa en Bauldry wrote: Fabulous Rod wrote: KaDa en Bauldry wrote: Fabulous Rod wrote: The Rattlesnakes damage increase should have come from more high/mid/low slots. Why should the Rattlesnake have more slots th...
- by Silvetica Dian - at 2014.05.29 15:58:00
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16. [Interdictor] Counter-measures - in Player Features and Ideas Discussion [original thread]
Bland Inquisitor wrote: SurrenderMonkey wrote: Bland Inquisitor wrote: Just a single cloaked neut in Sov space system will deny that entire system from potentially 100's of pilots. If 100s of pilots are afraid of one AFK guy, the ...
- by Silvetica Dian - at 2014.05.27 21:02:00
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17. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Hoshi Sorano wrote: Kaius Fero wrote: Hoshi Sorano wrote: Kaius Fero wrote: I totally love how come the ganker rednecks dictate hot to use a freighter in a sandbox. This is better than any monthy python sketch. Well, better than the...
- by Silvetica Dian - at 2014.05.27 17:15:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dareth Astrar wrote: Silvetica Dian wrote: Also i read the stuff written by Dareth and got the impression that he was a very poor industrialist. His description of huge effort for low profits amused me greatly and is the exact opposite of ...
- by Silvetica Dian - at 2014.05.22 12:26:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dersen Lowery wrote: Arya Regnar wrote: You can forget about ganking anshars alltogether 670k+ ehp. They can still carry well over 100k m3 at that ehp. That person has made the decision to fly a bomb shelter at the expense of pretty much ...
- by Silvetica Dian - at 2014.05.21 21:31:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Vincintius Agrippa wrote: Daichi Yamato wrote: Dracvlad wrote: Well you should care, but you are too up your self to understand that if Eve keeps going this way then the only people left in Eve will be gankers, griefers, scammers, meta-...
- by Silvetica Dian - at 2014.05.21 17:46:00
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