Pages: [1] 2 3 4 |
1. Crystal Rohk - in Ships and Modules [original thread]
Originally by: Belle Tristesse It tanks it shoots. What's not to like? This is in low sec so the implants are safe . Wait...what? Personally, when I pirated I always went for the pod. has it changed that much in the past years? ---- ...
- by SirSpectre - at 2010.01.05 19:59:00
|
2. Whats with titans going for less then moms and 35bil below cost - in Ships and Modules [original thread]
And it only requires sov 1 to build ---- Sig here. ---> X
- by SirSpectre - at 2009.09.07 03:36:00
|
3. Question - in Ships and Modules [original thread]
MWD = Microwarp drive MAR = Medium Armor Repairer LAR = Large Armor Repairer LSE = Large Shield Extender MSE = Medium Shield Extender SB = Smartbomb/ shield booster depending on context ---- Sig here. ---> X
- by SirSpectre - at 2008.09.24 02:56:00
|
4. Why no love for stealth bombers? - in Ships and Modules [original thread]
So then you haven't used Bombs then? Ive insta popped BS's with a group of 2 of us. Bombers are awesomely fun! Seeing the You hit XXXX Dealing 9,000 or so damage is pretty damn hilarious.
- by SirSpectre - at 2008.05.03 04:27:00
|
5. Slow Vagabond? - in Ships and Modules [original thread]
AHhhhhhhhh....that could be the missing factor. Boosters. Excellent.... ---- Sig here. ---> X
- by SirSpectre - at 2007.09.17 21:01:00
|
6. Slow Vagabond? - in Ships and Modules [original thread]
I'm a vagabond pilot that just dropped the close to 3b isk for a high grade snake set, and the other nice hardwirings (5% velocity, 5% to mwd speed). My skills are accel control 4, nav 5, fittings are Domination 10mn mwd, 2x domination Overdrives,...
- by SirSpectre - at 2007.09.17 20:46:00
|
7. rate my arazu setup please - in Ships and Modules [original thread]
The thing about the Arazu is it gets bonuses to sensor damps and scrambler/disruptors. Long Range is the game to play here. With the long range distuptors x2 you can lock a ship down, then you only need a few sensor damps to completely shut him do...
- by SirSpectre - at 2007.04.15 05:10:00
|
8. Damage Control - in Ships and Modules [original thread]
Also remember that the resistances given by the Damage control arent affected by the stacking pentaly I swear by them in almost every tanked ship I fly now.
- by SirSpectre - at 2006.09.03 21:19:00
|
9. How do you determine how far you can jump a Carrier? - in Ships and Modules [original thread]
Edited by: SirSpectre on 25/03/2006 03:02:14 I like this one. As it is the one i use. Edit: bah got beat to it. ~Director of TSBS~
- by SirSpectre - at 2006.03.25 03:01:00
|
10. How do you determine how far you can jump a Carrier? - in Ships and Modules [original thread]
Edited by: SirSpectre on 25/03/2006 02:48:43 Originally by: N3rvous Hey guys, I have a few questions about jumping a Carrier. How do you determine your maximum jump distance in a Carrier? How do you determine how much fuel you need ...
- by SirSpectre - at 2006.03.25 02:48:00
|
11. Force Recon ships Bugged? - in Ships and Modules [original thread]
Edited by: SirSpectre on 01/02/2006 06:04:01 Today a corpmate and mine were testing out the covert ops and Cynosural features of the Pilgrim. To both of our suprise, you cannot have both the Covert Ops cloak and the Cynosural Field generator o...
- by SirSpectre - at 2006.02.01 06:04:00
|
12. Stealth Bombers - in Ships and Modules [original thread]
What about the Powergrid? Since Cruiser launchers got a PG increase they have been super hard to fit because the bonus on the bombers was never increased. Can this be fixed?
- by SirSpectre - at 2005.09.23 16:41:00
|
13. Expanded Cargo II and Nanofiber II - in Ships and Modules [original thread]
Originally by: Dimitri Forgroth Originally by: SirSpectre Edited by: SirSpectre on 03/08/2005 15:05:22 A T2 hauler with a base speed of 80m/s after skills from hauler only will go 102m/s, then you add in Navigation skill, that ...
- by SirSpectre - at 2005.08.03 16:22:00
|
14. Expanded Cargo II and Nanofiber II - in Ships and Modules [original thread]
Edited by: SirSpectre on 03/08/2005 15:05:22 A T2 hauler with a base speed of 80m/s after skills from hauler only will go 102m/s, then you add in Navigation skill, that at level 5 will make it go 130.3 m/s. (80*1.05*1.05*1.05*1.05*1.05= 102.1...
- by SirSpectre - at 2005.08.03 15:04:00
|
15. Will there be any.... - in Ships and Modules [original thread]
Im sure tech II battleships will be out soon. But i doubt they will be combative. Theres talk of them being like uber gang boosters, capable of using moduale to boost gang capabilities. Or they will be some other cool specailzed ship. An uber logi...
- by SirSpectre - at 2005.06.28 21:50:00
|
16. Tech 5? - in Ships and Modules [original thread]
Fittings...that would be something good, tech II damage with less than tech I fittings
- by SirSpectre - at 2005.05.27 17:39:00
|
17. Megapulse/Plasma/Whatever Propulsion Strength - in Ships and Modules [original thread]
Nope, you are wrong. They were supposed to similar to the Sensor type/strength. It wasnt implemented with the EW changes, but warp scrams and webs were supposed to be base on chance also, and those numbers were supposed to be the workings to figur...
- by SirSpectre - at 2005.05.24 19:04:00
|
18. Cheeta cant use covert ops cloak - in Ships and Modules [original thread]
at covert ops level 1 you get a 92% bonus. So @ lvl 1 the cloak uses 400 cpu Lvl 2- 300 cpu lvl 3- 200 cpu lvl 4- 100 cpu lvl 5- 0 cpu Just train up the skill more.
- by SirSpectre - at 2005.05.24 19:02:00
|
19. Dreadnaught skills? - in Ships and Modules [original thread]
Originally by: Sobeseki Pawi Originally by: SirSpectre Originally by: Sobeseki Pawi It will be BS 3 if anything. Destroyers need Frig 3 Battlecruisers need Cruiser 3 Do it stands to reason Dreadnaughts would need BS 3 ...
- by SirSpectre - at 2005.05.24 18:55:00
|
20. Dreadnaught skills? - in Ships and Modules [original thread]
Originally by: Elve Sorrow Lots of skills to use Dreads = good Lots of ISK to buy Dreads = bad Elve youre my hero.
- by SirSpectre - at 2005.05.24 18:34:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |