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221. Proximity Alarm - in Player Features and Ideas Discussion [original thread]
IRL Fighters and such have lock alarms, missile warning alarms, beeping when something comes on radar. Funny how 30,000 years later we DON"T have such things.
- by Sith LordX - at 2009.08.08 08:46:00
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222. Sleeper Modules - in Player Features and Ideas Discussion [original thread]
Edited by: Sith LordX on 01/08/2009 03:54:53 Originally by: Skulldara Holy Wall of Text, Batman! tl;dr Seriously, you lost me at: Originally by: Dryson Bennington We also know that with any type of command and structure that t...
- by Sith LordX - at 2009.08.01 03:54:00
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223. Fixing the .01 isk war problem - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Edited by: Whitehound on 29/07/2009 08:39:44 Originally by: EdwardNardella .01 ISK win button is not really balanced. Beat me with a margin affecting amount of ISK. I have still not read a descent expl...
- by Sith LordX - at 2009.07.29 08:58:00
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224. The few, The great, The powerfull - in Player Features and Ideas Discussion [original thread]
Originally by: Dark Soldat So recently i have read many nostalgia threads. I propose to introduce a new ship, a ship so unbalanced and overpowered and feared, a quad DD on Jita 4-4 would pale in comparison. And this ship would be so har...
- by Sith LordX - at 2009.07.28 23:24:00
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225. make missions steal-able - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Edited by: Whitehound on 28/07/2009 18:22:43 What is it with these ninjas? Do they not know how to get a mission from an agent or why do they go through all the effort? I mean, do a mission and you will not o...
- by Sith LordX - at 2009.07.28 22:51:00
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226. Why is Eve a second job? - in Player Features and Ideas Discussion [original thread]
Market Trade = how to become a billionair!
- by Sith LordX - at 2009.07.28 22:47:00
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227. Fixing the .01 isk war problem - in Player Features and Ideas Discussion [original thread]
Edited by: Sith LordX on 28/07/2009 22:36:21 Edited by: Sith LordX on 28/07/2009 22:34:41 The trade game is all about who has the better skills, higher standing, and more isk. One day you can undercut your competition. There is nothing wro...
- by Sith LordX - at 2009.07.28 22:32:00
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228. Market Trade Management - in Player Features and Ideas Discussion [original thread]
To better manage market orders I think the orders themselfs need to be able to be divided into folders for different ship classes and or items. This way its easier to manage what you have just changed and haven't changed going through a list of 25...
- by Sith LordX - at 2009.07.28 22:18:00
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229. ***Petitioning*** - in Player Features and Ideas Discussion [original thread]
Signed/ I want more pew pew! Make salvaging more challanging for people. They steal from me, my wrecks with my name on it, but they don't blink to me. I end up suisiding them. So now I"M the bad guy!? WTF They stole from me. I have the RIGHT to go...
- by Sith LordX - at 2009.07.21 07:12:00
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