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1. Remove Online/Offline indication from the Launcher. - in Player Features and Ideas Discussion [original thread]
I fired up the launcher after downtime and the launcher told me Tranquility was online. It was most definately not. And now I was ingame and the launcher is still telling me eve is offline. Why not replace it with a "unplanned downtime" text when...
- by Sjugar - at 2013.05.12 11:11:00
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2. Diminishing return on volume of jumping a titan or jumpbridge. - in Player Features and Ideas Discussion [original thread]
I like to play with my sound on, I like the atmosphere, the guns shooting stuff, the going into warp. Just one thing that makes it horrible: Using a titanbridge or jumpportal with more then a handful of people make my headphones explode. I lite...
- by Sjugar - at 2013.04.25 17:13:00
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3. Primary weapons for all tier 3 ships - in Player Features and Ideas Discussion [original thread]
So much ignorance. Yes the drake has a bit better tank then a hurricane. Well, it actually has twice the tank the hurricane has and yes the hurricane does more dps.....until the range gets higher then 20km. The drake is able to project the full d...
- by Sjugar - at 2011.12.15 18:46:00
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4. Primary weapons for all tier 3 ships - in Player Features and Ideas Discussion [original thread]
The drake is not ineffective at pvp, missiles are not ineffective at pvp.
- by Sjugar - at 2011.12.14 22:30:00
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5. Primary weapons for all tier 3 ships - in Player Features and Ideas Discussion [original thread]
To the previous poster: with the faster missile change you're basically making it a turretboat. I like the naga because finally it gives the Caldari a hybrid using ship that's good in its' intended role. I as caldari pilot with max missile skills...
- by Sjugar - at 2011.12.14 21:53:00
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6. Pos module: Rep and Cap. - in Player Features and Ideas Discussion [original thread]
The single most anoying thing when living from a pos to me is that when you switch ships, it takes the bare hull, then puts you in the ship and then your skills and modules become active and produce all the extra shield capacity you get from those...
- by Sjugar - at 2011.12.14 21:24:00
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7. [forum]Mobile version of the forum. - in Player Features and Ideas Discussion [original thread]
Im could read the old forums on my mobile phone pretty well. With the new forum there is now a lot of scrolling involved. This makes reading posts harder because instead for every sentence I now also have to scroll to the right for every line of t...
- by Sjugar - at 2011.09.07 07:34:00
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8. Nullsec design goals feedback: Home - in Player Features and Ideas Discussion [original thread]
Edited by: Sjugar on 25/08/2011 08:24:19 I have a bit of trouble with the notion of home. The reasoning goes a bit like: you conquer a bit of space and call it home. That's not how it works currently. Currently it goes like: you pay the guy ...
- by Sjugar - at 2011.08.25 08:24:00
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9. Please CCP fix second hand aggression: give me a popup. - in Player Features and Ideas Discussion [original thread]
I made a topic about this in crime and punishment and a petition in-game. Both of the times I got the advise to put this in features and ideas although I think it's a bug. Please CCP change the game so the when I'm about to get second hand aggres...
- by Sjugar - at 2011.08.05 17:03:00
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10. How can CCP nerf low sec more - in Player Features and Ideas Discussion [original thread]
Why do all fixes to low-sec generally involve pushing easy targets that can't fight back into low-sec? "haulers, miners and missioneers"? I guess most don't want a bigger challenge or more interesting environment just more easy ganks.
- by Sjugar - at 2011.02.02 12:20:00
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11. How can CCP nerf low sec more - in Player Features and Ideas Discussion [original thread]
Low-sec would get a gigantic boost if concord would show up just like in High-sec systems.
- by Sjugar - at 2011.02.01 11:12:00
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12. Prisons: Not just for fun and profit - in Player Features and Ideas Discussion [original thread]
Isn't this what happened to Atlas?
- by Sjugar - at 2010.09.01 18:22:00
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