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241. storyline mission without recommendation - in Missions & Complexes [original thread]
Originally by: Jim Steele I think thats something to do with the galante elections event. Your CEO must have signed your corp up. I on the other hand couldnt give a monkeys about galantian politics. I am the Ceo and did not sign up for ...
- by Skeltek - at 2005.04.13 14:15:00
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242. storyline mission without recommendation - in Missions & Complexes [original thread]
Edited by: Skeltek on 13/04/2005 15:15:31 Edited by: Skeltek on 13/04/2005 13:45:29 I just docked to the NPC station, where my POS is located. I noticed a Galentean Agent being available for me. He had no division or any other thing writte...
- by Skeltek - at 2005.04.13 13:41:00
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243. Current 2.4x cap and shield recharge curve at 33% peak wrong? - in Ships and Modules [original thread]
Originally by: Leshrac Shepherd I have never managed to get a passive tanking working decently, so I'm sure your data is is more reliable than mine. My shieldrecharge is mainly consisting of passive shieldrecharge. I do level4 Mission...
- by Skeltek - at 2005.04.11 10:59:00
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244. I think Tomb just looks at the wolf and laughs - in Ships and Modules [original thread]
balance(equalize?) <-vs-> paper, stone, scissor is the second some sort of balancing? does balance mean to equal all ships in one class out to be able to use all the same modules and match each other in firepower and defence? come on... giv...
- by Skeltek - at 2005.04.11 10:42:00
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245. Nerf Missiles. WAH WAH - in Ships and Modules [original thread]
Originally by: James Draekn Two ideas; increase the speed of all frigates, destroyers and cruisers. This will allow them to outrun/outmanuver most of the missiles fired at them, allowing similar tactics used against turret users. Add a ded...
- by Skeltek - at 2005.04.11 07:07:00
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246. Nerf Missiles. WAH WAH - in Ships and Modules [original thread]
Edited by: Skeltek on 10/04/2005 21:52:13 Sorja and Cherok... I would like to mention that you both seem to be some of the most competent writers here in the forums that have a high sense of gameplay and reasoning. Seldomly a post here in thee...
- by Skeltek - at 2005.04.10 21:49:00
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247. Current 2.4x cap and shield recharge curve at 33% peak wrong? - in Ships and Modules [original thread]
It also depends on skills I think(can anyone tell me what tacticakl shiels ops does and what "uniformity bonus" is supposed to be?) What I did: Raven, 3 kinetic hardener, 2 thermal hardener, several cap power relays(in order to decrease shield rec...
- by Skeltek - at 2005.04.10 15:59:00
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248. Redundancy: Changes to POS, please confirm. - in Science and Industry [original thread]
Edited by: Skeltek on 08/04/2005 16:00:29 considering current values on Singularity TestServer the CPU needs will change like follows: only got the production related changes in memory now: Reactor: 2500 ->3000 Medium Tower: 1/2 Fuel need...
- by Skeltek - at 2005.04.08 15:59:00
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249. Missile complaints - in Ships and Modules [original thread]
I think Frigattes should not be an anit-everything Ship that can evade any weapon there is. I think as the Destroyer and Covert Ops ships, missile ships also fit in a cpecial deployment area. Frigates should not attack missiletype boats. in Consi...
- by Skeltek - at 2005.04.08 13:22:00
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250. Ravendefence strategies - in Ships and Modules [original thread]
I assumed the Harpy for example being out of webifying range. Of course I know those tactics and most players are easy to deal with. But I just experienced a few enemies flying at higher ranges which I could not get rid of with cruise missiles.
- by Skeltek - at 2005.04.05 23:02:00
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251. Ravendefence strategies - in Ships and Modules [original thread]
I opened this thread in order to have a contrapoint to the folowing topic: http://oldforums.eveonline.com/?a=topic&threadID=167358 I did not want to lead the other thread off itŠs original topic, so I opened this one. I am interested in other pla...
- by Skeltek - at 2005.04.05 10:37:00
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252. Balance Da Ravens?? - in Ships and Modules [original thread]
Edited by: Skeltek on 05/04/2005 10:25:07 uhh, there is a weapon in existance that is better at killing my badly fitted Interceptor or Aussault Frigatte than anything else... Missiles predicting the trajectory vektor of the target are no prob...
- by Skeltek - at 2005.04.05 10:17:00
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253. Balance Da Ravens?? - in Ships and Modules [original thread]
@Rexthor: I was not capable to shorten my post, but that was exactly what I was trying to say. Raven is not that good at PvP. I think they should change the names of the two Caldari BSs. A Caldari Raven(the ship) is sometimes like a Scorpion(the a...
- by Skeltek - at 2005.04.04 09:11:00
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254. Balance Da Ravens?? - in Ships and Modules [original thread]
Noriah, why shouldnŠt a missileboat have missiles? ^^ I only wanted to say, that Missiles have their own place in a complex web of strategies with their individual cases of appliance. A Raven is good for many things and has great overall damage a...
- by Skeltek - at 2005.04.04 08:18:00
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255. Balance Da Ravens?? - in Ships and Modules [original thread]
Edited by: Skeltek on 04/04/2005 07:54:00 DonŠt know wether the game is called like that in english... "Rock, Paper, Scissors"? We should cut down the Apocalypse to 4 turrets and get it able to use 3 Siege Missile launchers. This way, it will...
- by Skeltek - at 2005.04.04 07:31:00
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256. Balance Da Ravens?? - in Ships and Modules [original thread]
And one more thing: If youŠre complaining about not being able to evade Missiles... "evade" is ridiculous if you consider talking about a missile that reacts within nanoseconds and is developed some thousand years in the future. If you got the spe...
- by Skeltek - at 2005.04.04 06:40:00
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257. Balance Da Ravens?? - in Ships and Modules [original thread]
If Launchers really were that powerfull, why donŠt I see many people making full use of all their available launcher slots? In my Opinion, Missileboats are a tactical weapon and should be used and treted accordingly. When I fight against a Raven,...
- by Skeltek - at 2005.04.04 06:37:00
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258. New Control Towers... - in Science and Industry [original thread]
I have 2 POS running with 4 reactors, mining 3 metals and 1 Silicates. The cheapest ingrident for the complex reaction I buy on the market(far below the costs which would be required to actualy mine it). It DOES NOT PAY OFF with so much competitio...
- by Skeltek - at 2005.04.03 07:28:00
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259. Can you survey more than one moon at a time? - in Science and Industry [original thread]
yes, you can fire cheap probes at all moons and just when starting to scan the last 4 moons, you can switch to the more expensive probes to save time. Then wait for all the probes to send you their results.
- by Skeltek - at 2005.04.03 00:20:00
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260. Storyline/Important missions - in Missions & Complexes [original thread]
some Weeks ago, when I still had only level3 Agents, I switched to a new level3 agent from Caldari Navy and received 3 important missions within a few hours(as far as I remember). I did only a few "normal" missions in that time, so I dont quiet be...
- by Skeltek - at 2005.03.10 17:46:00
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