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101. Ctrl-Q we need to get rid of this. - in EVE General Discussion [original thread]
I always enjoyed being in a small but quality Corporation. Few members but very high skills and honorable people. Small, but efficient and powerfull. The BLOBBING of several of the other alliances is simply FORCING alliances to merge with other al...
- by Skeltek - at 2006.11.21 19:12:00
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102. Voice Chat - in Revelations Testing and Development [original thread]
Originally by: BustyBounty Edited by: BustyBounty on 18/11/2006 17:27:06 anyone on windows 2000 have vivox working? i get an error in windows as soon as i login to eve , then if i try and right click any channels i get the error pop u...
- by Skeltek - at 2006.11.20 00:32:00
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103. Gangs in Kali - in Revelations Testing and Development [original thread]
please, once and for all, stop spamming the thread with falsified information and plain whining about the change. It is difficult enough for most to read through all theese pages. To make it absolutely clear: It was never stated that Fleetcommand...
- by Skeltek - at 2006.11.19 21:37:00
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104. Jamming - in Ships and Modules [original thread]
lol, so a EW ship, fragile as a wet paperbox and not usefull for anything else than jamming should only be able to prevent locks on itself, being totaly useless for anything but not getting blown up itself...
- by Skeltek - at 2006.11.12 17:19:00
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105. commands ships and all about [for command captains] - in Ships and Modules [original thread]
even with the Kali change, a team of Raven/Cerberus with torps/light missiles will be the most efficient. For soloing IŠd suggest you take a Cerberus with heavy missiles. You will be able to tank quiet well and be able to kill frigs moderately fa...
- by Skeltek - at 2006.11.12 17:08:00
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106. Gang Modules in Kal i- A sad day for ccp - in Ships and Modules [original thread]
Edited by: Skeltek on 12/11/2006 16:53:43 Originally by: Lonli Lonki So most ppl who trained alt's on leadership now can cancel account subscriptions right? Anybody may cancel his subscription, even without possesing a leadership c...
- by Skeltek - at 2006.11.12 16:43:00
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107. Gang Modules in Kal i- A sad day for ccp - in Ships and Modules [original thread]
Originally by: Sang Do read blog, read topic.... cant got main idea (nerf?) correct me if i`m not right 1. gang modules and skills will work now only on "sight" not on whole solar system? 2. group of 2 ppl ( Battlecruiser with module and ...
- by Skeltek - at 2006.11.12 16:38:00
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108. Gang Modules in Kal i- A sad day for ccp - in Ships and Modules [original thread]
Originally by: grizouh Originally by: Skeltek Originally by: grizouh oh nice, skel is willing to train the new skills, and you know we need them higher than for 40 people ^^, and you will actually fly a command ship again? ...
- by Skeltek - at 2006.11.10 17:21:00
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109. Gang Modules in Kal i- A sad day for ccp - in Ships and Modules [original thread]
Originally by: grizouh these changes would force me to spend nearly another 3 months to be as effective as before for skills which will not do any benefits for myself again (as all other leadership skills) if i am doing things on my own w...
- by Skeltek - at 2006.11.10 17:20:00
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110. Gang Modules in Kal i- A sad day for ccp - in Ships and Modules [original thread]
Originally by: grizouh oh nice, skel is willing to train the new skills, and you know we need them higher than for 40 people ^^, and you will actually fly a command ship again? havenŠt seen you in any for a long time <g> yes, I w...
- by Skeltek - at 2006.11.10 17:01:00
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111. Gang Modules in Kal i- A sad day for ccp - in Ships and Modules [original thread]
Originally by: Alex Harumichi Originally by: Skeltek Originally by: Aleis with only a few open spots in each gang where gang bonuses will be used. If you don't yet have lots of skill points in leadership, your not going t...
- by Skeltek - at 2006.11.10 16:47:00
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112. Gang Modules in Kal i- A sad day for ccp - in Ships and Modules [original thread]
Originally by: Aleis with only a few open spots in each gang where gang bonuses will be used. If you don't yet have lots of skill points in leadership, your not going to be put into that position. If there are any people with better...
- by Skeltek - at 2006.11.10 16:33:00
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113. Gang Modules in Kal i- A sad day for ccp - in Ships and Modules [original thread]
Originally by: Aleis Unless your in a "Fleet" gang bonuses WILL NOT DO ANYTHING. Form a fleet without a Fleetcommander. Form a fleet without secondary wings. Get yourself 40 people into your wing. Any player who has the ability to gi...
- by Skeltek - at 2006.11.10 16:27:00
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114. Login Trap Solution? - in Test Server Feedback [original thread]
reminds me of the logoff escape solution... jump into local, see local full of enemies and logg off. If you are honest, the whole system needs an overhaul, which will slowly be prepared and introduced with Kali. There is absolutely no point in ch...
- by Skeltek - at 2006.11.08 16:53:00
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115. Gangs in Kali - in Revelations Testing and Development [original thread]
this way a lvl4 spec character will not feel totaly useless when somebody with lvl5 is present. I donŠt really understand you guys. I got almost minimized charisma and it takes me 5-6 days to become basic wingcommander(leadership5+wingcommand). Ev...
- by Skeltek - at 2006.11.07 23:59:00
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116. [Auction] liquidism's modified Domination Vagabond of WTFpwnage - in Sell Orders [original thread]
Originally by: Agent2 Holtze Originally by: Seppel da'FinNI Well, that is one hell of a nice setup. And you killed a lot with it, too.. Linkage I wonder if you sell the skill to handle this baby the way it should be handled, too...
- by Skeltek - at 2006.11.07 10:05:00
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117. Invention discussion - in Revelations Testing and Development [original thread]
to make it really short: imho there should be some kind of technology tree and every corporation should be able to perform research, accumulating researchpoints per time, somehow similar to the skilltree. The maximum amount of researchpoints a co...
- by Skeltek - at 2006.11.04 11:59:00
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118. Siege Warfare Mindlink Implant - in Ships and Modules [original thread]
This advanced interface link drastically improves a commander's siege warfare ability by directly linking to the active shield systems of all ships in the gang. Effect: 50% increase to the command bonus of Siege Warfare Link modules. 50% incr...
- by Skeltek - at 2006.11.04 10:16:00
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119. How about making EWar non racial - in Revelations Testing and Development [original thread]
Originally by: Azerrad InExile ECM will still be overpowered after Kali. I'd much rather see a real change to it instead of making it hit half as often. It will still be a case of if you get a jam, you win... otherwise its pretty much a to...
- by Skeltek - at 2006.11.03 07:29:00
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120. Local and BM Nerf. - in Revelations Testing and Development [original thread]
Edited by: Skeltek on 03/11/2006 07:13:23 I didnŠt want to write this again, so I copied and pasted it to this more important thread; it was the answer to some other guy in another thread that claimed that if I wanted PvP, I could always(like ...
- by Skeltek - at 2006.11.03 07:08:00
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