Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Tech III insurance - in Ships and Modules [original thread]
removal of insurance all together would be very interesting
- by Skippermonkey - at 2012.06.20 09:57:00
|
22. Cruiser sized marauder vessels - in Ships and Modules [original thread]
agreed, theres no room for more cruisers we need to flesh out the destroyer and battlecruiser lineups some more... and then possibly another battleship :3
- by Skippermonkey - at 2012.06.20 09:54:00
|
23. T2 Cruise seem to do less dmg than T1 and Faction versions??? - in Ships and Modules [original thread]
golems are bad ships they NEED two target painters to apply their damage normally
- by Skippermonkey - at 2012.05.24 14:09:00
|
24. SONAR module needed - in Ships and Modules [original thread]
Daniel Plain wrote: Dread Pirate Pete wrote: Tobiaz wrote: So und Na vigation and R anging How exactly would that work in the vacuum of space, I wonder... The same way inertia does I presume? or weapon sounds. or visible las...
- by Skippermonkey - at 2012.05.24 10:10:00
|
25. Rokh Or Raven - in Ships and Modules [original thread]
with only 70k missile skills it probably isnt advisable to move on at all When you play to PVP in the future you will cross train to another race
- by Skippermonkey - at 2012.05.22 09:43:00
|
26. Ancillary Shield Boosters and Capacitor Batteries - in Ships and Modules [original thread]
Rel'k Bloodlor wrote: ugg I would like to post my hate of the new cap boosting buff. Why dose it hurt NOS more? Why dose one of the mods that conters capasitor warfair get a buff to its roll? Is the skill shot of when to pess the booster so har...
- by Skippermonkey - at 2012.05.15 10:53:00
|
27. Best dreadnought for POS destroying? - in Ships and Modules [original thread]
Theodoric Darkwind wrote: Revelation: siege green, F1, go have sammich. I can taste my future already :3
- by Skippermonkey - at 2012.05.15 09:53:00
|
28. So,We got BC's with BS weapons...Why not - in Ships and Modules [original thread]
Katja Faith wrote: Wyte Ragnarok wrote: Skippermonkey wrote: your thread would have been more worthy if you asked for battleships with capital weapons [Abaddon, Problem Officer] Reactor Control Unit II Reactor Control Unit II Reactor C...
- by Skippermonkey - at 2012.05.15 09:48:00
|
29. So,We got BC's with BS weapons...Why not - in Ships and Modules [original thread]
your thread would have been more worthy if you asked for battleships with capital weapons
- by Skippermonkey - at 2012.05.14 17:25:00
|
30. Golem question - in Ships and Modules [original thread]
marVLs wrote: Mach/Vargur is better option. All about Golem You got in this topic: https://forums.eveonline.com/default.aspx?g=posts&t=65340&find=unread If you read this thread and still consider training up for a Golem you are ...
- by Skippermonkey - at 2012.05.14 14:07:00
|
31. The T3 Miner/Ind - in Ships and Modules [original thread]
WTB T3 rigs
- by Skippermonkey - at 2012.05.08 15:37:00
|
32. Turn Caldari Gunships into missile ships with instant damage missiles. - in Ships and Modules [original thread]
wouldnt it just be easier to drastically increase missile velocities while reducing the flight time to compensate I would be much more inclined to fly missile ships if i didnt have to wait as long for the damage to be applied TBH, im not sure th...
- by Skippermonkey - at 2012.04.30 14:23:00
|
33. Stealth nerf to orcas AGAIN. - in Ships and Modules [original thread]
I am surprised that Herr Wilkus hasnt posted about this yet
- by Skippermonkey - at 2012.04.30 14:15:00
|
34. Devs, Can we have a change in the Black Widow Ship bonuses? - in Ships and Modules [original thread]
YuuKnow wrote: Black Widow wat
- by Skippermonkey - at 2012.04.19 13:01:00
|
35. Ship prices - in Ships and Modules [original thread]
Muad 'dib wrote: CCP needs to boost minerals in ore like 50%+ make it profitable for the average miner to make money, bots were mining all the mins because mining is dull and not profitable unless you have a bajillion accounts. double the mins...
- by Skippermonkey - at 2012.04.10 17:08:00
|
36. Incoming titan adjustments - in Ships and Modules [original thread]
I'm Down wrote: There is a reason why IGÇÖve said for the past 2 years that adjusting tracking will not fix the problem. Just like fixing lock time also does not address the problem at all. You developers have for years completely ignored you...
- by Skippermonkey - at 2012.04.04 18:20:00
|
37. Are Energy pulse weapons useful? And if so when are they useful? - in Ships and Modules [original thread]
Cephelange du'Krevviq wrote: The energy pulse weapons, aka "Smart Bombs" (SB) are Point-Blank Area Effect (PBAE) weapons. Quoting the only person in recorded history to call smartbombs a 'Point-Blank Area Effect Weapon'. edit - YES THEY ARE...
- by Skippermonkey - at 2012.02.28 12:50:00
|
38. What's the highest arty alpha you can get with a frigate? - in Ships and Modules [original thread]
war dec
- by Skippermonkey - at 2012.02.20 18:33:00
|
39. Ships scannersGǪ Why no defense against them ? - in Ships and Modules [original thread]
Tanya Powers wrote: Best advice of all: go to null sec and actually play the game instead of being another high sec victim of pawns and risk averse *pirates*? lawl
- by Skippermonkey - at 2012.02.20 11:05:00
|
40. Hawk Heavy PVE FIT - in Ships and Modules [original thread]
FIT
- by Skippermonkey - at 2012.02.17 18:39:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |