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1. Cap Boosters - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I think there are three lines of thinking in keeping things they way they are: - batteries don't keep their charge if they are dissembled. Imagine taking apart a post production alkaline battery. Once it's in pieces it's de...
- by Skippermonkey - at 2013.06.27 00:39:00
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2. Cap Boosters - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: See new hoarder. pretty damn useless tbh my idea actually fixes an issue, the hoarder idea is grasping at straws to keep some people happy about 'specialisation' or something.
- by Skippermonkey - at 2013.06.26 23:53:00
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3. Cap Boosters - in Player Features and Ideas Discussion [original thread]
BUUUUUUUUUUUUUMP i'd at least love dev acknowledgement that this thread is even here
- by Skippermonkey - at 2013.06.26 23:41:00
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4. Cap Boosters - in Player Features and Ideas Discussion [original thread]
edit - people seriously need to learn to read this is all about packaged cap charges that cannot be used in space its all about moving them from station to station and not have them take up ridiculous amounts of space
- by Skippermonkey - at 2013.06.11 01:17:00
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5. Cap Boosters - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Skippermonkey wrote: Firstly I don't care if this might be a re-post. I propose a simple quality of life change for cap boosters They need the ability to be 'repackaged' in station to reduce their volume for ...
- by Skippermonkey - at 2013.06.11 00:09:00
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6. Cap Boosters - in Player Features and Ideas Discussion [original thread]
Firstly I don't care if this might be a re-post. I propose a simple quality of life change for cap boosters They need the ability to be 'repackaged' in station to reduce their volume for shipping purposes Seriously, while i understand their vo...
- by Skippermonkey - at 2013.06.10 23:55:00
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7. Dear CCP - Lag, TD and Asakai today - in Player Features and Ideas Discussion [original thread]
StryP1 wrote: Zol Interbottom wrote: how many other MMOs can actually support 2000 players blasting each other without crashing everything, just give them the 24 hours when your setting up crazy stuff because its going to take that long to s...
- by Skippermonkey - at 2013.01.28 11:25:00
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8. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
OK, seeing as this update is all about 'parity' to a degree, the AAR being introduced because the shield tankers got the ASB, when can i expect to see an XL-shield extender to 'counter' the fact that the 1600mm plate exists
- by Skippermonkey - at 2013.01.22 12:46:00
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9. Incentive for Wardecs - in Player Features and Ideas Discussion [original thread]
As you know arden, we just conversed the idea for over half an hour It simply doesnt work in the manner you hope it will
- by Skippermonkey - at 2013.01.18 15:21:00
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10. Incentive for Wardecs - in Player Features and Ideas Discussion [original thread]
tl:dr ?
- by Skippermonkey - at 2013.01.18 13:50:00
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11. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Hans Jagerblitzen wrote: But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... Ancillary Armor Repairers , coming ...
- by Skippermonkey - at 2013.01.09 16:38:00
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12. NEW SKILL BOOK(S) : 'Automated Market Management' (& efficiency) - in Player Features and Ideas Discussion [original thread]
Well, my initial thinking was spurred on by the Stock Exchanges IRL They are all automated to an extent, working from rules given by human operators I didnt think it would be a big leap to give capsuleers a measure of this power in the market T...
- by Skippermonkey - at 2012.12.12 13:13:00
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13. NEW SKILL BOOK(S) : 'Automated Market Management' (& efficiency) - in Player Features and Ideas Discussion [original thread]
Aptenodytes wrote: The trouble is, if everyone gets this skill, and it's just back to square 1. It's like priority boarding cards for an airline, if everyone has priority then nobody is any better off; in fact quite the opposite, if you're one...
- by Skippermonkey - at 2012.12.12 12:56:00
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14. NEW SKILL BOOK(S) : 'Automated Market Management' (& efficiency) - in Player Features and Ideas Discussion [original thread]
NOTE : The aim of this skill isnt to enable market botting, i feel that whenever i have open market orders, the game is on hold. Like skill training in a way, i have no qualms with having the game play itself while i am away to buy/sell items that...
- by Skippermonkey - at 2012.12.12 12:30:00
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15. Idea for T2 variants of the New Destroyers. - in Player Features and Ideas Discussion [original thread]
How would you do it without obsoleting Assault Ships?
- by Skippermonkey - at 2012.12.03 12:25:00
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16. Kill counter on ships - in Player Features and Ideas Discussion [original thread]
Alieana Padecain wrote: I was thinking about this as well, more in the form of stripes on the wing or across the Hull. Every Capsuleer kill was a Red stripe, every NPC kill was a green stripe, different colors for different NPC/Player factions....
- by Skippermonkey - at 2012.12.03 12:00:00
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17. Transport ship changes - in Player Features and Ideas Discussion [original thread]
Bobo Cindekela wrote: another note, the deep space transports align too slowly and uses way too much cap to really be useful your better off using a viator/JF/or rorqual for whatever it is you need moved, deepspace transports are pretty pathe...
- by Skippermonkey - at 2012.12.03 10:48:00
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18. Transport ship changes - in Player Features and Ideas Discussion [original thread]
you cannot activate warp within a bubble unless you have 'immunity to non-targeted interdiction' Currently, that means only specifically fit T3 ships
- by Skippermonkey - at 2012.11.30 16:20:00
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19. is cloaking working as intended? - in Player Features and Ideas Discussion [original thread]
Dear OP, Activating a cloaking device makes you invisible. Thus ends the demonstration to show how cloaking is working as intended. Kind Regards, Skippermonkey
- by Skippermonkey - at 2012.11.30 13:15:00
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20. Transport ship changes - in Player Features and Ideas Discussion [original thread]
Following on from the recently announced changes to the Blockade runner having an unscannable cargo bay, I propose that the Deep Space versions be slightly altered so that they arent a permanent second choice in the Transport ship lineup given tha...
- by Skippermonkey - at 2012.11.30 13:13:00
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