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1. Heavy Assault Missile Range - in Ships and Modules [original thread]
Edited by: Sniser on 08/10/2007 23:04:15 yes its bugged i already reported it also i got the answer. Hello mylogin, Thank you for your bugreport - ID44017 Title: HAM range is incorrect We were not aware of this problem, and have used your bug...
- by Sniser - at 2007.10.08 23:03:00
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2. Sacred HAMs - in Ships and Modules [original thread]
Originally by: Sally Fourth 12,000,000kg (-155,000kg) this not anymore true. they undo the changes here its again 12,155,000kg
- by Sniser - at 2007.08.05 19:19:00
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3. On the Khanid mk II changes - in Ships and Modules [original thread]
i love those changes. short range missile bonus its fine, if you want long range missiles train caldari
- by Sniser - at 2007.07.30 13:55:00
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4. What would you kill for? - in Ships and Modules [original thread]
Originally by: Litus Arowar well I wouldn't kill for anything short of a night with tuxford, but I'd be very happy if the crusader's damage or (preferably) tracking bonus got changed for an optimal range bonus... leave the insane tracking ...
- by Sniser - at 2007.07.12 02:25:00
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5. Battlecruiser balance issue - in Ships and Modules [original thread]
my problem with amarr medium turrets its there isnt any turret between focused and heavy pulses. So if you want fit the harbinger need to be or full gank or full tank. And full gank only works well in gangs if you want go solo there should be a mi...
- by Sniser - at 2007.05.18 03:15:00
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6. New Tech 2 BattleCrusiers - in Ships and Modules [original thread]
i would love a tier3 command with tier2bc hull. One harbinger with: - 10% cap energy weapons reduction per level - 5% damage energy weapons per level - 10% optimal energy weapons per level - 5% rof energy weapons per level and 8 turrets would b...
- by Sniser - at 2007.04.20 12:22:00
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7. Oomph - where are we on this subject - in Ships and Modules [original thread]
Yep, Would be nice know what is exactly oomph.
- by Sniser - at 2007.04.18 07:55:00
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8. Rigs are too expensive. What can be done about it? - in Ships and Modules [original thread]
some people should learn this... time is money! so nothing is free! if you make something and you could sell it for XXX millons and you use it it is costing you that millions too It's great being Amarr, ain't it?
- by Sniser - at 2007.03.30 03:29:00
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9. Rigs, Modules and Stacking Penalties - in Ships and Modules [original thread]
i would like to know it too It's great being Amarr, ain't it?
- by Sniser - at 2007.03.29 01:18:00
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10. Rev 1.5, time for some Amarr lovin' - in Ships and Modules [original thread]
Edited by: Sniser on 29/03/2007 00:53:50 i really would like to see where is that "built in damage bonus" for lasers. I only see a really bad tracking after an optimal nerf(pulse) or less optimal more damage(beams) with very few falloff with ...
- by Sniser - at 2007.03.29 00:57:00
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11. Rev 1.5, time for some Amarr lovin' - in Ships and Modules [original thread]
what to do to fix amarr. stats: ------------- - Fix Omni tank - cut laser energy weapon use to around 50% - change their bonus to energy weapon usage to a bonus of capacitor like apoc. i dont know how much % if 25 or 50. This should be tested ...
- by Sniser - at 2007.03.27 23:33:00
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12. Zealot - in Ships and Modules [original thread]
Originally by: Chronus26 Originally by: DarkElf zealot does very impressive dps for a hac. The box, says no. Disclaimer: I dont fly half the listed ships so I just looked up typical weapon types from stickies. So, not enti...
- by Sniser - at 2007.03.24 22:31:00
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13. Abaddon needs more grid or say hello (or bye) to another useless ship. - in Ships and Modules [original thread]
abaddon for short range is cool, add a cap booster and np. abaddon for fleet just sucks. - I used 2 energy weapon cap rigs (yes those of -15% cap use for guns) 1 cpr and 1 pdu t2, 1 dmg mod. - Max cap skills max gunnery skills and i cant be sho...
- by Sniser - at 2006.11.25 03:09:00
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14. Scared to death of the Abaddon - in Ships and Modules [original thread]
well i actually got my abaddon with 2 rof + 1 dmg rigs and i had 3.0s rof, 7.3x dmg Rigs are t1 + berserk t2... it really hurts. my cap was enough to kill another abaddon and a drake It's great being Amarr, ain't it?
- by Sniser - at 2006.10.30 21:04:00
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15. Thanatos/Nyx - in Ships and Modules [original thread]
capital ships are for alliances not for missions It's great being Amarr, ain't it?
- by Sniser - at 2006.10.27 14:46:00
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16. Harbinger PvP - in Ships and Modules [original thread]
Originally by: keepiru Needs the 8th turret and the grid/cpu to use it back, tbh. post this with numbers in kali developement forum in sticky BC tier 2 ;) there it will be read It's great being Amarr, ain't it?
- by Sniser - at 2006.10.27 10:47:00
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17. The Abaddon's cap issues - in Ships and Modules [original thread]
Originally by: Ithildin Originally by: Reite Well where the abbadon use cap rigs the geddon can use dmg rigs and still be more usefull than the abbadon... Turret rigs have the drawback of +10% powergrid requirement on all turret...
- by Sniser - at 2006.10.26 12:58:00
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18. The Abaddon's cap issues - in Ships and Modules [original thread]
Originally by: Reite Well where the abbadon use cap rigs the geddon can use dmg rigs and still be more usefull than the abbadon... geddon have much less powergrid than abaddon so isnt that easy to fit turret rigs. you will need rcu in ...
- by Sniser - at 2006.10.26 11:06:00
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19. Scared to death of the Abaddon - in Ships and Modules [original thread]
Originally by: Forsch Maybe it's just me but I was under the impression that rigs should be used to add a flavor to your ship, a surprise, give it another direction.. but not to make it usable... you cant look a ship without counting t...
- by Sniser - at 2006.10.26 08:51:00
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20. Scared to death of the Abaddon - in Ships and Modules [original thread]
you should begin to see how abaddon with megapulses + plates have powergrid free and how geddon dont. And you should begin to look what energy turrets rigs need to be fitted ;) Now think how dmg or rof rigs are begin applied to 8 guns instead 7. ...
- by Sniser - at 2006.10.26 08:10:00
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