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1581. Post-Patch Tempest setups? - in Ships and Modules [original thread]
I'm gonna test out the feasibility of using 6 1400mms and then 2 Heavy or Standard launchers to kill friggies. If the Cruise Launchers are going to have such a horrific ROF, I don't think using them as secondary weapons would be worth it. Probably...
- by Sochin - at 2004.05.24 19:43:00
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1582. New CA Representitive - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Sochin on 24/05/2004 19:20:35 Originally by: Talon SilverHawk If you do want us to stop shooting maybe 3 or 4 trillion in reparations for both physical and ,mental (wibble) damage would help ? BAHAAAAHAHAHAHAHAAAAHAHHH...
- by Sochin - at 2004.05.24 19:19:00
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1583. Alliances and 0.0 space - can someone explain the score? - in EVE General Discussion [original thread]
Edited by: Sochin on 24/05/2004 19:16:37 Conquerable stations are stations that can be captured by a corporation, which then has complete control over the station. Capturing stations takes time and alot of firepower, as to do it you must first...
- by Sochin - at 2004.05.24 19:12:00
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1584. Alliances and 0.0 space - can someone explain the score? - in EVE General Discussion [original thread]
Edited by: Sochin on 24/05/2004 17:18:07 The only way to get into CA is to convince a member corp you would make a good addition, so they can "sponsor" you at the next CA meeting. Unless you're willing to fight, and hard, the CA won't want any...
- by Sochin - at 2004.05.24 17:16:00
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1585. Evegate - in EVE General Discussion [original thread]
The EVE Gate is pretty damn dissapointing unless you have a MWD and alot of time. It looks pretty cool from a distance, but wasn't worth the travel time imo. The City of God is pretty boring too. Just a bunch of ruined buildings teeming with pira...
- by Sochin - at 2004.05.24 14:54:00
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1586. Post-Patch Tempest setups? - in Ships and Modules [original thread]
Edited by: Sochin on 24/05/2004 14:50:52 Well, the new launchers are heavily dependent on mods and skills/bonuses to reduce ROF, so I would avoid using a Tempest setup that relies on missiles as a large part of it's firepower. On TQ I use 5 14...
- by Sochin - at 2004.05.24 14:38:00
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1587. Missile/Torp Arming Distance - in Test Server Feedback [original thread]
Has it even occured to the devs that battleship combat does not always occur at ranges further then 24km? This nerf is unnecessary and excessive. Pretty much the ONLY benifets to using missiles were higher probability of hitting a target, couple...
- by Sochin - at 2004.05.24 14:33:00
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1588. Post-Patch Tempest setups? - in Ships and Modules [original thread]
I'm asking about post patch balance changes, and pvp combat. That setup wouldn't be able to fire cruise missiles after the patch, as Heavy Launchers only hold heavy missiles. On a Tempest post patch we're really gonna want guns > launchers. We...
- by Sochin - at 2004.05.24 14:15:00
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1589. Player Owned Structures and Combat - in EVE General Discussion [original thread]
Destroying a POS should be similar to a siege, and vary according to how complex the structure is. Say a POS has a shield generator and 5 Sentry guns deployed. These guns should be expensive, and extremely dangerous. Similar to Sentry guns in Empi...
- by Sochin - at 2004.05.24 13:38:00
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1590. Cruise Missile Launchers - in Ships and Modules [original thread]
The cruise launchers seem to be highly dependent on skills + bonuses + mods to make them useful. I believe new skills will be introduced to lower the ROF on them, and ballistic control units do the same. On my Tempest with just skills I get 22.5 R...
- by Sochin - at 2004.05.24 13:01:00
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1591. Cruise Missile Launchers - in Ships and Modules [original thread]
The cruise launchers seem to be highly dependent on skills + bonuses + mods to make them useful. I believe new skills will be introduced to lower the ROF on them, and ballistic control units do the same. On my Tempest with just skills I get 22.5 R...
- by Sochin - at 2004.05.24 13:01:00
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1592. Post-Patch Tempest setups? - in Ships and Modules [original thread]
I've been spending a little time on Chaos experimenting with various setups, and I was wondering what other people were doing for their Tempests. Right now I have: Highs: 5x 1400mms, 2x Cruise Launchers Meds: 1x Sensor Booster, 2x Hardeners, ...
- by Sochin - at 2004.05.24 12:47:00
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1593. Animosity Toward Noob Corps - in Corporation, Alliance and Organization Discussions [original thread]
Well, aside from the fact most noob corp members in 0.0 space are alt spies, CA is closed space. We kill anyone we find who isn't CA, including noob corp members. Nemo me impune lacessit
- by Sochin - at 2004.05.24 00:20:00
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1594. Corp standings screwed up - in Test Server Feedback [original thread]
I've confirmed this bug only affects corps that had their standings set before I joined VOTF. I had xirt reset the standings of a friendly corp I was reading as 0.0 and after a session change it's members showed as 10.0 Unfortunantly, its sort of...
- by Sochin - at 2004.05.23 18:50:00
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1595. Any para-military corps recruiting? - in Corporation, Alliance and Organization Discussions [original thread]
saying "naval-based" may be a bit redundant, seeing as there really isn't any other option in EVE atm... Nemo me impune lacessit
- by Sochin - at 2004.05.23 18:39:00
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1596. New CA Representitive - in Corporation, Alliance and Organization Discussions [original thread]
Now we just need a nifty press release graphic like PA has. It can be a banner that says "FK YOU! COME OUT AND DO SOMETHING ABOUT IT!?!" Nemo me impune lacessit
- by Sochin - at 2004.05.23 18:38:00
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1597. Corp standings screwed up - in Test Server Feedback [original thread]
This is on TQ. I posted in the Known Issues forum days ago, but noone replied. Many corps that my corp has standings set for show as 0.0 corp standing for me. Corps that my CEO swears we have set to +10/-10 show up as 0.0 for me, and therefore do...
- by Sochin - at 2004.05.22 18:37:00
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1598. Important - effect of the proposed MWD changes - in Ships and Modules [original thread]
Uh, I think thats exactly the purpose behind the MWD nerf. MWDing frigates are currently almost impossible to hit. At least this will give on-the-ball blockade pilots a chance to do something about them. Nemo me impune lacessit
- by Sochin - at 2004.05.21 19:03:00
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1599. To all who dares question us - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Bad Harlequin i'm sorry, but to quote Inigo Montoya, "I do not thin' that word means wha' you thin' it means..." BH, you killed my father...Prepare to die! Nemo me impune lacessit
- by Sochin - at 2004.05.21 17:18:00
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1600. Entertain me at work - in EVE General Discussion [original thread]
Edited by: Sochin on 21/05/2004 18:50:56 Hey all, I'm filling in at my father law office full time, answering a 1-800 number. The phone doesn't ring all to often, so what I end up doing is surfing the net. Unfortunantly, it seems the forums a...
- by Sochin - at 2004.05.21 17:14:00
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