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1. What skill would you train to lvl 6? - in Skill Discussions [original thread]
54 days lvl 5 and afaik it takes 5.3x as long, so 9.5 months. Well worth it consider I have nothing else to train anyway. (after remote ecm 5 finishes) Your cap ship deserves CPR's!
- by Sokratesz - at 2009.01.14 13:03:00
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2. Best (and worst) skill you have trained to Lvl 5? - in Skill Discussions [original thread]
Best: Carrier V / Recon V / Logistics V Worst..erm..one of my alts has caldari frigate V while all he ever flies is minmatar. Your cap ship deserves CPR's!
- by Sokratesz - at 2009.01.14 09:27:00
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3. What skill would you train to lvl 6? - in Skill Discussions [original thread]
Edited by: Sokratesz on 14/01/2009 09:25:08 Caldari Carrier (5% extra resists / 23 fighters nom nom nom) Electronics / Engineering Drone Interfacing Energy Systems Operation
- by Sokratesz - at 2009.01.14 09:23:00
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4. Drone skills for carrier? - in Skill Discussions [original thread]
T2 heavies is advisable, same for T2 sentries (they pwn) and yes electronic warfare drone interfacing is the forgotten bastard child that lays golden eggs. Wyvern & Chimera fitting flowchart
- by Sokratesz - at 2009.01.06 10:37:00
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5. Learn V's - in Skill Discussions [original thread]
Wait. When you spend time training learning skills you suddenly value it lower because you didn't know what to do with that time anyway, and when it's become *slightly* faster training time due to lvl 5 skills it's suddenly more valuable? Wyve...
- by Sokratesz - at 2008.12.11 22:48:00
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6. Learn V's - in Skill Discussions [original thread]
Yes but you spent 8 weeks traing those skills so in fact youre still a week behind. Wyvern & Chimera fitting flowchart
- by Sokratesz - at 2008.12.11 19:02:00
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7. No Topic - in Skill Discussions [original thread]
If you want to be a pro dread pilot, train jump fuel conservation and tactical weapon reconfiguration to 5. Saves loads of cargospace. Wyvern & Chimera fitting flowchart
- by Sokratesz - at 2008.12.11 15:38:00
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8. Hard to Find Skills - Nanite Control, Duplicating, & Genetic Eng. - in Skill Discussions [original thread]
Nanite control V is so totally worth it for boosters ^^ Wyvern & Chimera fitting flowchart
- by Sokratesz - at 2008.12.11 15:37:00
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9. Learn V's - in Skill Discussions [original thread]
Edited by: Sokratesz on 11/12/2008 15:35:23 Originally by: Pottsey "I will say it again for the I don't know how many'th time. Until you train for 3 years, you will have more skillpoints" Right now due to adv5 my young character can...
- by Sokratesz - at 2008.12.11 15:33:00
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10. Learn V's - in Skill Discussions [original thread]
Woah. Wishful thinking >> Logic, it seems >< For all adv. at 5 there is a payoff period and it's been established independently, multiple times, at roughly three years. Wyvern & Chimera fitting flowchart
- by Sokratesz - at 2008.12.11 15:32:00
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11. Is Interceptors V worth training? - in Skill Discussions [original thread]
Originally by: Malcanis "The ship I fly most is the Taranis," <-- the answer to your question. This. And look into propulsion jamming 5, high speed manoeuvring 5 and acceleration control 5. Short skills that will make your life as ...
- by Sokratesz - at 2008.11.26 15:38:00
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12. Skill idea - Neurosurgery - in Skill Discussions [original thread]
I like the idea but for taking implants out of corpses it should be like 5% per level, otherwise it would cause a huge crash in the prices of implants as everyoen and their mom would start checking corpses for them and subsequently reselling the i...
- by Sokratesz - at 2008.11.15 16:52:00
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13. Post your Certificate count here! - in Skill Discussions [original thread]
60-70 depending on char. I'm way too specialized. Wyvern & Chimera fitting flowchart
- by Sokratesz - at 2008.11.13 15:03:00
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14. heat / nanite repair paste - in Skill Discussions [original thread]
Heat = improving one modules attribute by a given %. Doing this creates 'heat' which radiates over to the entire rack of slots the mod is on. Modules take damage based on how close they are to the heat source and when they have 100% damage they go...
- by Sokratesz - at 2008.10.22 11:03:00
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15. your skill goals - in Skill Discussions [original thread]
all reasonable skills related to wyvern at 5 (doing fighters now, thermodynamics 5 after that, and them the capital shield rr)
- by Sokratesz - at 2008.10.09 11:24:00
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16. implants for the archon - in Skill Discussions [original thread]
Dude it's a carrier, they pop like flies nowadays and when it does your pod is very likely to go with it. Stick with a modest 150 - 200mil in implants: +3 / +4 set 3% cap recharge and capacity 3% armor rep bonus, armor hp bonus I refuse to resp...
- by Sokratesz - at 2008.06.21 22:37:00
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17. What is the point of learning skills but to put off new players? - in Skill Discussions [original thread]
It's to discourage people we dont want in-game from starting to play. I refuse to respect religious beliefs, and i refuse to respect people who hold them.
- by Sokratesz - at 2008.06.12 15:05:00
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18. Implants for Mom/Titan Pilots - in Skill Discussions [original thread]
Looks like you stole that exact list from one of my posts Add CR8 in slot 6, and the smartbomb duration one is alot more sueful than shield capacity. Same for slot 9, pick the booster one.
- by Sokratesz - at 2008.06.12 09:57:00
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19. Alts, mains and 10 accounts - in Skill Discussions [original thread]
In order to spec for a certain type of gameplay you need *alot* of time and a single account simply doesn't allow for that. I refuse to respect religious beliefs, and i refuse to respect people who hold them.
- by Sokratesz - at 2008.05.19 17:43:00
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20. Best char to train for carrier - in Skill Discussions [original thread]
Seeing as a carrier needs both lots of drone, engineering and electronics skills as well as spaceship command i'd say a balanced mix is best.
- by Sokratesz - at 2008.03.14 16:21:00
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