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1. New patch = lighting menace - in Test Server Feedback [original thread]
I have been experiencing the same problem since this latest patch. THe entire belt literally goes dim. I hope CCP is looking into this, as I have tried several different driver sets with no luck.
- by SolApathy - at 2004.09.07 17:35:00
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2. New patch = lighting menace - in Test Server Feedback [original thread]
I have been experiencing the same problem since this latest patch. THe entire belt literally goes dim. I hope CCP is looking into this, as I have tried several different driver sets with no luck.
- by SolApathy - at 2004.09.07 17:35:00
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3. 1754 bugs and issues - in Test Server Feedback [original thread]
After logging off of eve once & relogging the map is messed up. It will no longer show the "blobs" that indicate how many ppl are in the system. Attempting to show other information, including number of stations, etc gives the same results. When...
- by SolApathy - at 2004.09.03 15:33:00
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4. 1754 bugs and issues - in Test Server Feedback [original thread]
After logging off of eve once & relogging the map is messed up. It will no longer show the "blobs" that indicate how many ppl are in the system. Attempting to show other information, including number of stations, etc gives the same results. When...
- by SolApathy - at 2004.09.03 15:33:00
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5. 1754 bugs and issues - in Test Server Feedback [original thread]
sec status increase for killing BS spawns is still bugged. It seems even more difficult to get the sec increase for the largest ship killed.
- by SolApathy - at 2004.09.02 02:13:00
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6. 1754 bugs and issues - in Test Server Feedback [original thread]
sec status increase for killing BS spawns is still bugged. It seems even more difficult to get the sec increase for the largest ship killed.
- by SolApathy - at 2004.09.02 02:13:00
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7. Cloaking fixed(Nerfed) - in Test Server Feedback [original thread]
Edited by: SolApathy on 12/08/2004 04:42:55 For those that so not understand. There are 4 seperate penalties to cloaks. 1- Sensor resolution. IT takes you longer to lock an y targe because your scanner resolution is hampered. 2- Sensor rec...
- by SolApathy - at 2004.08.12 02:36:00
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8. Cloaking fixed(Nerfed) - in Test Server Feedback [original thread]
Edited by: SolApathy on 12/08/2004 04:42:55 For those that so not understand. There are 4 seperate penalties to cloaks. 1- Sensor resolution. IT takes you longer to lock an y targe because your scanner resolution is hampered. 2- Sensor rec...
- by SolApathy - at 2004.08.12 02:36:00
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9. Cloaking fixed(Nerfed) - in Test Server Feedback [original thread]
30 seconds is overkill. I believe the best method is the one already proposed here, make it equal to the recalibration time & based on your skills. Being cloaked, uncloaking & then having to wait 30 seconds to jump does not make sense. I would li...
- by SolApathy - at 2004.08.11 11:23:00
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10. Cloaking fixed(Nerfed) - in Test Server Feedback [original thread]
30 seconds is overkill. I believe the best method is the one already proposed here, make it equal to the recalibration time & based on your skills. Being cloaked, uncloaking & then having to wait 30 seconds to jump does not make sense. I would li...
- by SolApathy - at 2004.08.11 11:23:00
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11. Armor Tanking while Logged? - in Test Server Feedback [original thread]
Edited by: SolApathy on 02/08/2004 02:57:02 unfortunately the problem with that solution is being kicked offline during the midle of a npc battle...can you imagine the pure anger ? You would have almost 0 chance of surivability if you dropped ...
- by SolApathy - at 2004.08.02 02:55:00
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12. Armor Tanking while Logged? - in Test Server Feedback [original thread]
Edited by: SolApathy on 02/08/2004 02:57:02 unfortunately the problem with that solution is being kicked offline during the midle of a npc battle...can you imagine the pure anger ? You would have almost 0 chance of surivability if you dropped ...
- by SolApathy - at 2004.08.02 02:55:00
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13. Fix loot tables for named Mega Pulse Lasers - in Test Server Feedback [original thread]
I have a mega modulated pulse energy beam 1. It's a sweet weapon If you are interested in getting one speak with me ingame.
- by SolApathy - at 2004.07.14 21:39:00
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14. Fix loot tables for named Mega Pulse Lasers - in Test Server Feedback [original thread]
I have a mega modulated pulse energy beam 1. It's a sweet weapon If you are interested in getting one speak with me ingame.
- by SolApathy - at 2004.07.14 21:39:00
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15. Bug thread 1.25.1548 (STICKY PLZ !) - in Test Server Feedback [original thread]
My sec status has been getting worse as I destroy BS NPC's (Sasha's Nation)
- by SolApathy - at 2004.06.15 22:50:00
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16. Roll back the patch! The game is way too unstable! - in Test Server Feedback [original thread]
The problem will rolling something back, is you lose your major source for finding the bugs- Your players. It is damn hard to find bugs on a game server with 10 ppl on it. Give the patch a few days, they will work the kinks out as ppl start prov...
- by SolApathy - at 2004.04.22 14:42:00
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17. Now that Sentry guns have a range of 150 KM....... - in Test Server Feedback [original thread]
afkjumpig will not be in. As I stated in my earlier post it is actually easier for pirates to kill ppl at 150km+ since no matter where you warp in from (or all of your friends warp in from you will never be able to warp right on top of me. So I ca...
- by SolApathy - at 2004.03.10 09:46:00
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18. Now that Sentry guns have a range of 150 KM....... - in Test Server Feedback [original thread]
Haha that was me at 150KM in Gehi. I killed quite a few cruisers/frig/haulers that day from 160k. Not really a threat to a Battleship, but actually makes it easier to kill people imho. at 160km, unless they have bookmarks there is no way to effect...
- by SolApathy - at 2004.03.08 18:48:00
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