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1581. Stratios or Pilgrim for Cloaky PvP? - in Ships and Modules [original thread]
Pilgrim's only use is as a hood ornament for my Raven. Stratios is very good for exploration. Both are pointless once you get into a Legion. Buy a Legion.
- by Soldarius - at 2014.05.02 19:33:00
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1582. Eagle and Deimos - in Ships and Modules [original thread]
Dude... really? A part of me just died reading this thread. Deimos is a wtfbbq solo boat. Eagle is an excellent large fleet boat vs hybrids. Neither one is particularly well suited to PvE. Get an Ishtar and train drones. Or a Tengu if you don't w...
- by Soldarius - at 2014.05.02 19:31:00
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1583. T3 Subsystem rebalance! It's coming!!! - in Player Features and Ideas Discussion [original thread]
T3 rebalance nerf in 3...2...1...
- by Soldarius - at 2014.05.01 19:17:00
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1584. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
I, too, would like to see teams produced by players, for players. It would require some new content and iteration upon w-space, which would be a good thing, since w-space hasn't seen any iteration since it's introduction. New gas available in w-...
- by Soldarius - at 2014.05.01 14:09:00
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1585. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
CCP SoniClover wrote: Lilliana Stelles wrote: Invention details PLEASE. Does the ME bonus apply to invention jobs? Does it reduce datacores required or does it boost the ME output of the copy? Invention teams are coming later in a point r...
- by Soldarius - at 2014.04.30 21:41:00
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1586. Hacking / Archaeology - Why are they in their current state? - in Player Features and Ideas Discussion [original thread]
PUBL0RD renter crying that he can't hack it. (*See what I did there?) I used to live in your space. I still run hacking content in nulsec on an alt. I have not failed a can in months. What does that tell you? Having trained all the relevant skill...
- by Soldarius - at 2014.04.29 20:53:00
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1587. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
asteroidjas wrote: Okay, here's where i'm most confused... So, you start by saying that all NPC stations in empire have multipliers that range between 0.95-0.98. Then you say that Nonni has a 0.48. How does 0.48 fall between 0.95 and 0.98 ??...
- by Soldarius - at 2014.04.29 20:39:00
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1588. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: eh. sig radius is far less important than it's supposed to be, and % for %, far better than a speed penalty. Clearly you have never been bombed. These new rigs are going to be worth the laughs. Don't forget BPOs, plz.
- by Soldarius - at 2014.04.29 17:34:00
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1589. Sticky:[Summer 2014] Calling for feedback on Assembly Line Settings - in Player Features and Ideas Discussion [original thread]
There are two areas that have to be looked at separately because they work differently. POSes: As a corp CEO, I'd like to point out that if you are not a member of the owning corporation with access to at least one hanger division, one wallet di...
- by Soldarius - at 2014.04.29 17:22:00
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1590. Sticky:[Summer 2014] Tweaks to Ascendancy Omegas and Warp Speed Rigs - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: Capqu wrote: FOZZIE PLEASE I JUST RIGGED IT http://i.imgur.com/6Pt11dQ.png why would you do this to me Thanks for telling everyone you have an untanked rag in PR-8CA :) im surprised their isn't more ceptors pilots...
- by Soldarius - at 2014.04.29 16:43:00
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1591. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Querns wrote: CCP Greyscale wrote: Counting facilities at a starbase is somewhat computationally expensive right now, as we don't keep track of which structures are associated with each control tower in the DB. The "obvious solution" (ie wha...
- by Soldarius - at 2014.04.29 16:27:00
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1592. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Soldarius wrote: NPC corp taxes at a POS makes no sense at all. Simply set the tax to the owning corp's tax rate. Or better yet, have specific tax rates that can be set by personnel with the relevant roles. This will allow manufacturing corps ...
- by Soldarius - at 2014.04.29 16:22:00
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1593. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Abla Tive wrote: Given that the price of a blueprint run is 2% of production object has anyone worked out the implications for invention? I.e. Will this significantly change the costs of invention? I often deal with max run copies as a part t...
- by Soldarius - at 2014.04.29 16:14:00
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1594. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
NPC corp taxes at a POS makes no sense at all. Simply set the tax to the owning corp's tax rate. Or better yet, have specific tax rates that can be set by personnel with the relevant roles. This will allow manufacturing corps to tax their members...
- by Soldarius - at 2014.04.29 15:57:00
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1595. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
I believe NPC corp taxes should be reduced by an amount relative to one's derived standings with the NPC station owner + certain social skills. I feel that it should be possible to reduce the NPC corp tax to 0 with perfect skills and high enough s...
- by Soldarius - at 2014.04.29 15:34:00
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1596. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
So jumps/portals will require 50% more fuel, but bays will hold 3x more. 1.5/3 = .5. ***** about to get expensive, yo. But less refueling required. Buy isotopes.
- by Soldarius - at 2014.04.29 14:53:00
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1597. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
CCP Greyscale wrote: Weaselior wrote: What about copies: is a 50-run copy equal to 100%? It seems like this makes regular research oddly cheap and copying oddly expensive in relation to one another. I'll have to poke at the formula and see ...
- by Soldarius - at 2014.04.29 14:38:00
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1598. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Leaving out the changes to the Production Efficiency skill is so mean. But if I have to guess, I would say it will be repurposed to the new "Teams" concept.
- by Soldarius - at 2014.04.28 18:19:00
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1599. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
What I'm getting from the whole T2 BPO copy issue is that with a copy time 6.25% faster compared to that of its production time, people are worried that T2 BPOs will suddenly become better than invention for making T2 stuff. But after looking at t...
- by Soldarius - at 2014.04.28 17:50:00
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1600. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: I would love for someone to go through and give the intersection of high sec systems that offer the complete package of ME, TE, copying, and invention services. The high sec industrialist will have the choices of: a. ...
- by Soldarius - at 2014.04.28 17:01:00
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