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1. /dices - in Player Features and Ideas Discussion [original thread]
I have no idea what else to add. Maybe an /afk?
- by Solecist Project - at 2016.09.06 13:41:39
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2. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
I bet you could never beat Commander Keen 4. What you want is faster gratification and the expense of a long time adventure. What you don't see is that the time spent between skills is meant for people to play with what they got. The benefit fro...
- by Solecist Project - at 2016.09.06 13:17:05
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3. Forum improvement - in Player Features and Ideas Discussion [original thread]
We have all of unicode available, yet it's barely used...
- by Solecist Project - at 2016.09.06 13:00:35
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4. Ripple Fire - in Player Features and Ideas Discussion [original thread]
This is actually one of those ideas for the "fat" and lazy. We can already do what the OP talks about ... ... but he wants a button for it ... ... for no reason but because there is none. And THAT means that he's too lazy to do it. This is not...
- by Solecist Project - at 2016.09.05 20:46:50
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5. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
I'm still missing any actual argument for this. "because it's fun" is not an argument. Where there the fun is I don't see either. "because how it's now is dumb" is also not an argument.
- by Solecist Project - at 2016.09.05 20:40:33
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6. distribution missions lvl 4 - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Why not just do courier jobs for players? What?
- by Solecist Project - at 2016.09.05 20:38:47
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7. For CCP - in Player Features and Ideas Discussion [original thread]
This gives me an idea.
- by Solecist Project - at 2016.09.05 18:36:00
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8. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
DrysonBennington wrote: Zhilia Mann wrote: As mostly an explorer and industrialist: no. Destruction and lack of safety are integral to the game. If that means we lose a player here and there, so be it. As long as it isn't you that is lost...
- by Solecist Project - at 2016.09.05 18:28:45
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9. Ripple Fire - in Player Features and Ideas Discussion [original thread]
I don't need a button for this. I do that with my fingers. Why would you need one? This is something A CHILD could do. How old are you? two?
- by Solecist Project - at 2016.09.05 18:16:00
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10. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Wimzy Chent-Shi wrote: Lugh Crow-Slave wrote: okay what about the skills that need these skills? do you have a way for those to work? how are you going to keep their training time the same? can't just make them need all four of the race ski...
- by Solecist Project - at 2016.09.05 18:12:54
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11. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
Players aren't losing ships to gankers left and right. Your opinion about the reasons why others gank are irrelevant ... ... as it's not your business, and ... ... if you can't come up with any, then you should ask yourself WHY ... ... because ot...
- by Solecist Project - at 2016.09.03 18:36:09
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12. Tournament Mini-Citadel - in Player Features and Ideas Discussion [original thread]
The alternative alternative is being a man and having ganking chars waiting to deal with threats.
- by Solecist Project - at 2016.09.03 18:30:57
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13. Tournament Mini-Citadel - in Player Features and Ideas Discussion [original thread]
The solution to your problem is called deadspace. Everyone has to warp in through a gate easily observed through d-scan. No one will gank in anything that cloaks or is expensive. When you know someone's coming, everyone can stop and form up to g...
- by Solecist Project - at 2016.09.03 18:29:53
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14. Micro-Plex short term 3 Day subs, with new alpha state clones? - in Player Features and Ideas Discussion [original thread]
Alexis Red wrote: With the addition of the new alpha state clones, perhaps it's time to revisit the PLEX concept by adding a shorter term option for those weekend warriors. The Micro Plex is purchased the same way that plex is now, just in ...
- by Solecist Project - at 2016.09.03 17:51:57
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15. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: I'm simultaneously impressed and saddened at how many people fell for this bait thread Why do you think it is? I'm curious. I'm not spotting any of the usual things. It seems thorough from top to bottom. What gave it ...
- by Solecist Project - at 2016.09.03 17:38:06
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16. Feedback - Mining - in Player Features and Ideas Discussion [original thread]
I will give you a super secret hint now ... ... which is actually not a secret at all ... ... but more like the egg of columbus. Go ... ... where the highest buyorders are ... ... and mine ...
- by Solecist Project - at 2016.09.03 16:43:00
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17. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
Wimzy Chent-Shi wrote: Still you are going to die, and there is absolutely nothing you can do to stop it This is called "Life" and EVE ONLINE mimics it thoroughly.
- by Solecist Project - at 2016.09.03 16:35:38
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18. PLEASE fix the optimal+falloff turret tooltip! - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Amarak Valerii wrote: the real issue here is the bug in some tool tips that makes it show the falloff as a total of optimal+falloff and in other cases the e falloff is represented as it should(only the falloff). this b...
- by Solecist Project - at 2016.09.03 16:32:31
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19. Feedback - Mining - in Player Features and Ideas Discussion [original thread]
The solution would be moving around. To other systems. Where belts aren't farmed as heavily.
- by Solecist Project - at 2016.09.03 09:07:13
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20. Stop high sec ganking/pve only option - in Player Features and Ideas Discussion [original thread]
Bubba Freedom wrote: That doesn't't excuse the fact that carebears are needed to keep this game running. No. If carebears ran this game ... ... the game would be dead by now or a#the forums and reddit would be filled with horrible people li...
- by Solecist Project - at 2016.09.03 09:04:27
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