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1. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
One of the major problems with T3 is being stuck with a subsystem/role/bonus you don't want just to hit a particular slot layout. So lets say I *want* the Overheat Subsystem but *Need* the extra low slot in order to make my fit work, I'm forced ...
- by Soleil Fournier - at 2017.05.31 05:31:36
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2. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
I'd go with 3-4 days on T2 bubbles. A week seems excessive. The other proposed changes look good but what about a limit on how close bubbles can be anchored to one another (as to prevent 50 bubbles on a gate lagging out your CPU and disorienting ...
- by Soleil Fournier - at 2017.02.21 20:47:56
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3. Sticky:[Ascension] Tactical Destroyer and Small Artillery balance updat... - in Upcoming Feature and Change Feedback Center [original thread]
Looks very well thought out.
- by Soleil Fournier - at 2016.10.26 15:07:54
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4. Sticky:[Ascension] Command Ship skill requirement changes - in Upcoming Feature and Change Feedback Center [original thread]
I'm alright with the reduction in requirements. These ships need re-balancing though so I hope you don't delay that much longer.
- by Soleil Fournier - at 2016.10.26 12:41:13
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5. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Malcanis wrote: Since CCP have thoughtfully reintroduced tracking Titans and anti-subcap DDs, and also made fighters total helldeath against subcaps, Supercaps are now strictly superior to standard caps. They don't need cap support. In large n...
- by Soleil Fournier - at 2016.10.11 21:22:59
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6. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Zaffington wrote: I'm also wondering what the motivation behind this change is; are there some stats that show carrier / dread / faxes are not being used as much post the cap changes? He gave the motivation/goals in the OP....
- by Soleil Fournier - at 2016.10.11 13:12:10
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7. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Any increase in the Jump Ranges are welcome. The 6 LY range might not be enough for supers due to regional divides, but the additional jump paths that one extra LY offers will help take the edge off the frustrations over lack of jump paths.
- by Soleil Fournier - at 2016.10.11 12:23:34
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8. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Rorq is only 3 billion, that's cheap. Players out in the far reaches of nullsec will have whole fleets of these suckers. The supply of minerals will be obscene, leading to an inevitable crash of mineral prices and a whole lot of supercaps being ...
- by Soleil Fournier - at 2016.10.05 08:51:59
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9. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: Because otherwise the defence fleet can't arrive in reasonable time.. They can light the cyno before the panic button is pressed and not get the effect, which (potentially) sacrifices the one cyno ship to save the fleet...
- by Soleil Fournier - at 2016.10.04 23:28:22
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10. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
TigerXtrm wrote: For now I agree with the devs, let's just see how this plays out first before imposing all kinds of restrictions. But it does need to be closely monitored for the first few weeks and quickly jumped on if need be. Players we...
- by Soleil Fournier - at 2016.10.04 22:57:18
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11. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
Here's an idea to add counterplay to the PANIC button should you guys really insist on it: Once the panic button is hit, ships cannot light a cyno for X amount of time (2-2.5 minutes?), allowing the attackers time to deploy a mobile cyno inhibito...
- by Soleil Fournier - at 2016.10.04 22:48:52
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12. Sticky:[November] Rorqual Changes - in Upcoming Feature and Change Feedback Center [original thread]
No CYNOS on ships hit by the panic button please. Reasoning: 0 counter-play.
- by Soleil Fournier - at 2016.10.04 22:40:08
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13. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
This seems like a nothing burger to me. If you're going to make changes, might as well make some bigger ones that make mining better / more interesting. These changes just seem to make things harder to fit. Mid slot modules sound good to me too.
- by Soleil Fournier - at 2016.08.23 04:30:05
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14. Sticky:[AUGUST - 118.7] Serpentis Capital Tweaks - in Upcoming Feature and Change Feedback Center [original thread]
I would say double cost is too light. 5x base build costs is where these should be. That puts the dread at 10bn - less than super but still wildy inefficient cost wise to normal dreads. Apply the same 5x base cost to the other two hulls and you're...
- by Soleil Fournier - at 2016.07.26 12:15:56
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15. Sticky:[AUGUST - 118.7] Serpentis Capital Tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Why would I invest into a Vehement and be primary on the field when I could just buy a more powerful super carrier for cheaper? These should be cheaper than supers tbh. Just as the Vendetta should be cheaper than titans to build. As pointed out, ...
- by Soleil Fournier - at 2016.07.26 02:20:25
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16. Sticky:[Skill Prereq Tweak] Advanced Weapon Upgrades - in Upcoming Feature and Change Feedback Center [original thread]
Excellent change, I've been saying this has been needed for years. It was a major pain point for new players trying to fit their ships properly but then have to spend a ton of time training WU5.
- by Soleil Fournier - at 2016.05.30 00:27:22
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17. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Pleasure Hub Node-514 wrote: Having active and passive SP worked in Dust. Dust was not a sandbox MMO it was a match game FPS that was designed and launched with that system in place. Apples and oranges comparrison despite being an eve game.
- by Soleil Fournier - at 2016.04.09 03:44:58
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18. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Well said, Darirol
- by Soleil Fournier - at 2016.04.09 03:25:30
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19. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
There's a thousand different directions they could go to give players more incentive to login without lowering themselves to dailys/weeklys. Like adding purpose. What's the purpose of highsec? I don't mean what activities people do in highsec. ...
- by Soleil Fournier - at 2016.04.09 00:09:16
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20. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
You're telling players what to do in the sandbox. Even if you leave it more open ended with options. Even if you limt it to x per day/week/month. You're still telling them what to do. And it introduces the grind factor. Maybe I log in but don't fe...
- by Soleil Fournier - at 2016.04.08 23:28:41
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