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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
CCP Fozzie wrote: Q: What will happen to the moon chunk progress when the structure is reinforced? A: This is definitely subject to change as needed, but the current plan is that this service module will work much like other service modules ...
- by Soleil Fournier - at 2017.03.26 13:20:12
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2. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
I agree with some of the points the above. All moons should be mine-able: remove moons that can't be as you don't need them for POS' anymore. There's so many moons and it's a waste to try and search/scan through them all. Agree with having all...
- by Soleil Fournier - at 2017.03.24 12:13:56
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3. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
I'm all for a new type of mining laser/drones + skills for these new type of rocks. Additional character depth/choices along with the opening of new markets for those modules is a good thing.
- by Soleil Fournier - at 2017.03.24 11:54:59
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4. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
Fozzie what happens to the mining jobs on the First and 2nd reinforcement timers respectively?
- by Soleil Fournier - at 2017.03.24 11:52:26
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5. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
The two big questions with these is what will moon distribution look like and will they generate conflict. The first is yet to be determined, but lets talk about conflict. Proposal: I urge there to be a pause on the extraction on first reinforce...
- by Soleil Fournier - at 2017.03.22 18:39:33
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6. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
The T2 module gives a nice bonus compared to the T1, but it doesn't affect duration. I think the max duration on the T2 module should be increased to 3 minutes.
- by Soleil Fournier - at 2016.10.26 13:02:54
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7. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Well if the devs are still reading, : 1) It would be extremely beneficial to have an "Alpha Clone" category (like Armor, Spaceship command, etc), where you put all of the alpha clone skills on one page together. I think that would give players a ...
- by Soleil Fournier - at 2016.10.25 05:42:39
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8. Sticky:Dev blog: Inception - The new player experience for EVE Online - in EVE Information Portal [original thread]
It's not mentioned here if character creation is changing with this NPE. I'd highly suggest that you guys make changes to Character creation as well. The UI / lore / player choices are dated and subpar. It's not a good experience once you unders...
- by Soleil Fournier - at 2016.10.19 13:47:17
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9. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Please allow us to hide skills plugged into your head but have 0 skillpoints trained into them.
- by Soleil Fournier - at 2016.10.19 10:12:11
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10. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Please change the colors of the EC docking interior to yellow instead of the citadel blue.
- by Soleil Fournier - at 2016.10.19 10:09:14
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11. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Also, when you click on a category, please add trained skill point totals next to the "all skills" selection. That way we don't have to hover for the tooltip to see the total for that category.
- by Soleil Fournier - at 2016.10.17 11:25:30
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12. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Nice updates so far. Please list skill categories alphabetically. Right now it's based on most skillpoints, but alphabetically is better. Reason being you automatically know where to look for a category when it's alphabetical, but you probably ...
- by Soleil Fournier - at 2016.10.17 11:14:13
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13. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
Oxigun wrote: 3) Can we pretty please have the categories (e.g. Armor, shield, Navigation etc) as a vertical list on the left hand side with a separate panel on the right when they are opened? That would help the situation. I think this wo...
- by Soleil Fournier - at 2016.10.14 00:09:54
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14. Sticky:Dev blog: Skill level complete - A new character sheet for EVE O... - in EVE Information Portal [original thread]
The constant upgrade spam is going to push players away fast. It would help significantly if they weren't spammed at every tool-tip to upgrade. You don't want players feeling like this is a cheap quality money-grab F2P game. Beyond the upgrade spa...
- by Soleil Fournier - at 2016.10.13 23:50:21
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15. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Winter Archipelago wrote: Honestly, an increase in fees paid for industry wouldn't bother me, as long as it's done in small steps with enough time for the markets to adjust due to the sheer volume of goods created prior to the change. Having t...
- by Soleil Fournier - at 2016.10.12 03:55:37
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16. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Rowells wrote: [quote=Soleil Fournier] What do you mean it's silly? Was it supposed to be somewhere else? Not every sink in the game needs to be equal to all others. And like I said before, the vast majority of those manufactured materials and...
- by Soleil Fournier - at 2016.10.11 22:27:45
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17. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Rowells wrote: They already did that in crius by adding install fees (or something along that line) to begin with. And considering almost all of these items are bought and sold at numerous points in the process, I think the extra brokers fee ...
- by Soleil Fournier - at 2016.10.11 22:01:44
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18. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
The devs should increase job install costs with this expansion, like they increased broker fees/tax with citadels. Disappointing that they haven't mentioned it. I installed a 430m isk vindicator last night but only paid about 1.5 million to star...
- by Soleil Fournier - at 2016.10.11 21:44:07
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19. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
The costs on these complexes are too low. A reduction in HP and super docking shouldn't result in such a stark reduction in cost, given that these structures are going to provide other immense benefits.
- by Soleil Fournier - at 2016.10.10 22:46:23
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20. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Fozzy, supers should get a higher command bonus than carriers, but they don't currently....
- by Soleil Fournier - at 2016.09.13 23:12:16
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