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1. [119.4] More improvements from Team Five 0 - in Test Server Feedback [original thread]
CCP Lebowski wrote: Contracts Increased the maximum allowed duration of contracts to 4 weeks.
Fighters The health bar of an individual fighter in a squadron will now be colored based on the health of the fighter:
White = 100%
...
- by Soleil Fournier - at 2017.03.31 10:34:35
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2. Trilambda Feature Feedback - Suns, Hangars and Logos! - in Test Server Feedback [original thread]
Low post-processing makes the stars look really bad. They look pretty good in high, but I don't like how the high setting makes the rest of the game look (too bright & sterile). Hope you guys can make them look better in the low setting. Not...
- by Soleil Fournier - at 2017.03.30 15:28:06
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3. Trilambda Feature Feedback - Suns, Hangars and Logos! - in Test Server Feedback [original thread]
Could you add suns to the right-click menu in space? There's asteroid belts, planets, stations, structures, stargates, but no sun.
- by Soleil Fournier - at 2017.03.30 15:16:12
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4. Total Net Worth counter feedback thread - in Test Server Feedback [original thread]
Cool feature
- by Soleil Fournier - at 2017.02.28 05:22:58
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5. New ship explosions on Singularity - in Test Server Feedback [original thread]
When my ship explodes, the pod is ejected away from it and the camera focuses in on the pod. If I want to watch the explosion, I have to quickly re-locate the ship and then click look at. When the pod ejects, I'd like the camera to just keep f...
- by Soleil Fournier - at 2016.10.25 12:03:42
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6. Clone States UI Changes - in Test Server Feedback [original thread]
Strongly agree that the TQ version of the 'requirements' tab is more pleasing than the new version.
- by Soleil Fournier - at 2016.10.13 15:39:48
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7. Clone States UI Changes - in Test Server Feedback [original thread]
On my alpha clone on sisi I'm looking at skills and it's difficult to get a good sense of what's going on. You guys cross off the gold omega skills, which is fine, but I think shading those boxes out as well would help make the alpha clones make...
- by Soleil Fournier - at 2016.10.13 15:20:49
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8. Clone States UI Changes - in Test Server Feedback [original thread]
TigerXtrm wrote: Just the Omega icon and the yellow border is a fine way to indicate something is limited to Omega if you ask me. There has to be some way for new players to see the difference or it will just be confusing. It's not confusin...
- by Soleil Fournier - at 2016.10.13 15:14:00
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9. Dump the Omega Upgrade spam and gold borders on items - in Test Server Feedback [original thread]
The upgrade spam and gold borders on items scream "Give us your money!" and "pay to win!" It's too 'in your face'. As a player that will keep "omega" status, it's very off-putting. It takes eve and makes it seem like it's focused all around $$.....
- by Soleil Fournier - at 2016.10.12 12:48:39
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10. Clone States UI Changes - in Test Server Feedback [original thread]
Here's some other feedbacks, top to bottom: Not a fan of the Gallente Background, having a few background options to choose from would be great I keep trying to move my avatar's head around to a different angle, so having that ability would be g...
- by Soleil Fournier - at 2016.10.12 11:25:22
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11. Clone States UI Changes - in Test Server Feedback [original thread]
The vertical text is bad because of the way you orient it. We have to turn our heads in order to read it. Change it to: A r m o r So much easier to read vertically.
- by Soleil Fournier - at 2016.10.12 10:42:09
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12. Sticky:First test of new command bursts - in Test Server Feedback [original thread]
Agree with the above, showing the % increase is absolutely critical. - it's nice to see the icon and know someone gave you buffs, but not knowing how much of an increase they gave you forces players to try and figure it out through trial and error...
- by Soleil Fournier - at 2016.09.29 17:21:38
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13. Sticky:First test of new command bursts - in Test Server Feedback [original thread]
Ashterothi noticed something when we were testing. He had one armor module, I had the other 2. We activated at different times, but the Armor buff icon always refreshed to the longest one, and you couldn't tell which effects had what timer since ...
- by Soleil Fournier - at 2016.09.29 07:54:30
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14. Sticky:First test of new command bursts - in Test Server Feedback [original thread]
Mechanics seemed to work great. -The graphics were crisp -All effects seemed to apply properly when in fleet -Effects didn't apply when outside of fleet -Ammo loaded and unloaded without issue -Ammo in cargo that was not related to the module eq...
- by Soleil Fournier - at 2016.09.29 06:37:00
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15. Testing of Fitting Simulation - in Test Server Feedback [original thread]
It appears that the EHP is being determined by a uniform damage projection. That's a change from how it is on TQ, where EHP is based on the lowest ship resistance. Allowing us to modify incoming damage type would be useful.
- by Soleil Fournier - at 2016.09.27 11:03:04
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16. Testing of Fitting Simulation - in Test Server Feedback [original thread]
Love this! Usability: 1) Whatever combination of clicks I was doing was automatically turning on slot filters without me wanting to turn them on. I'd have to go back and un-check the low slot filter when I wanted to go to look for medium slot mo...
- by Soleil Fournier - at 2016.09.27 08:37:29
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17. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Are there any known issues with fighters and EW? I've had a few instances where a single squad of Fighters become unresponsive and just sit there in space ignoring commands while the other squads continued to behave normally. Haven't found a ...
- by Soleil Fournier - at 2016.04.01 01:15:17
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18. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Deployed fighters have an indicator that switches between speed and range. Would be much better to have those stats continuously displayed by stacking them one above the other rather than continuously switching in the same spot. T2 fighters have...
- by Soleil Fournier - at 2016.03.31 01:20:37
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19. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Good Monday Dev Bros. I've added to and consolidated my feedback from other posts below. Critical / Showstoppers: Jump Range too short. Needs to be 8LY. The Jump Fatigue/range nerf was needed, but 5 LY puts too much burden on being a cap ...
- by Soleil Fournier - at 2016.03.28 10:07:44
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20. Sticky:[Citadels Release] Capital Ship changes reaching Singularity! - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: I feel like it is intentional that Dreads active rep better than carriers and carriers buffer better than dreads and i dont find that difference to be a bad thing My point was that my Moros in siege, with a charged AA...
- by Soleil Fournier - at 2016.03.27 08:00:08
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