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1. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Change Shield and Information Command Implants to Slot 9. Leave Armored and Skirmish Implants Slot 10. Keywords: Implant Slots, Fleet Support Implants Note: Allows players greater flexibility with Command Burst Implants. --- With th...
- by Soleil Fournier - at 2017.05.20 22:57:18
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2. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: Add Suns to right-click menu in space Keywords: UI, Suns Note: Adds convenience to warping to suns as suns gain a greater role in game --- For those of us that like to right-click in space instead of using overview for everything, addi...
- by Soleil Fournier - at 2017.04.13 17:41:02
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3. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
I'd also submit that needing a billion-ish isk blackops battleship and a toon skilled in it (plus the covert ops cyno ship and a toon trained for that) just to use your hauler as it was intended to bypass a gatecamp is too big a burden. What oth...
- by Soleil Fournier - at 2017.02.01 16:39:20
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4. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: we do it all the time your group just sounds like it needs to pull its self together it is not hard to get three people together "My group" uses Jump Freighters :) I would venture that the number of blockaid runn...
- by Soleil Fournier - at 2017.02.01 16:34:06
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5. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
That requires 2 other ships....a covert cyno ship, and a blackops to bridge. While I support team gameplay, 'blockaid runner' is a very specific term. They aren't "Blockaid Avoiders" or "Blockaid Bypassers." Also, forming a group like that is not ...
- by Soleil Fournier - at 2017.02.01 16:28:25
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6. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
On anchorable bubbles : Yes, they should be a 'timed' deployable. I also believe there should be restrictions on the number of anchorable bubbles placed next to one another, but that a super huge bubble should be created to compensate. This wo...
- by Soleil Fournier - at 2017.02.01 16:22:41
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7. Profit by killing structures -> Proposal for Asset Safety Fee Pay... - in Player Features and Ideas Discussion [original thread]
The proposal: As it stands, players pay a 10% fee to retrieve items in asset safety. I propose to reallocate this payment to 9% to (NPC/Sink), and 1% to the corp/alliance that killed the structure. Points: The payment would go to the corp/allia...
- by Soleil Fournier - at 2016.11.02 17:39:41
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8. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
My question is in regards to the roles of capitals. In the Dominion capital meta, capitals stepped all over one another's roles (supers replacing dreads, dreads doing what supers do but cheaper, etc). This was very problematic. While titans/supe...
- by Soleil Fournier - at 2015.11.14 07:43:17
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9. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
07 My calling in eve is being a capital ship pilot. I enjoy big ship gameplay and have a ton of experience with them - 7+ years as a Nyx pilot, 8 years as a carrier pilot, and 4 or 5 years as a dread pilot. I have spent long periods of time in a ...
- by Soleil Fournier - at 2015.11.02 23:37:41
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10. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Please preserve ship spinning in some way shape or form. I would prefer an option: I can either spin the structure and see the space around me or I can press a button and enter a station interior and spin my ship. This interior can be generic, ...
- by Soleil Fournier - at 2015.10.29 01:33:23
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11. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rain6637 wrote: [quote=Soleil Fournier] That's the kind of warm fuzzy carebear idea that I like enough to want to see it happen, while I still disagree with giving starter SP. What do you think about giving injected skills, instead of SP. A...
- by Soleil Fournier - at 2015.07.07 08:05:36
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12. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
I've trained a lot of players - including several RL friends and lots of in game friends. The skill barrier is the biggest challenge they face (we can teach them systems, etc, but their toons are limited by skill points). A few things I think sh...
- by Soleil Fournier - at 2015.07.07 03:48:26
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13. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
The last thing MWDs need is a speed boost. MWDs are all ready a requirement for most ships in most situations, which doesn't give us a choice when fitting. It's either use a MWD or suffer the concequences. MWDs need a nerf, ABs need a small buff.
- by Soleil Fournier - at 2015.05.05 20:43:42
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14. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Thumbs up. This post doesn't mention changing the decay rate though....is that still a thing?
- by Soleil Fournier - at 2015.04.14 22:14:41
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15. Sticky:[Discussion] Entosis Link Tactics and Ship Balance Part 2 - in Player Features and Ideas Discussion [original thread]
Well here's hoping the devs still monitor this thread lol I think ship choice should matter in the sov system. Fozzie doesn't want to limit entosis links to a particular shiptype, so lets roll with that but make a change that would still add ben...
- by Soleil Fournier - at 2015.04.13 11:14:34
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16. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
I would like 2 different assembly arrays: Regular assembly array for most industry needs/products. Capital shipyard. All capital ships would need to be built in the capital shipyards. Think of your favorite Sci-Fi TV show/movie capital shipyar...
- by Soleil Fournier - at 2015.04.11 01:06:20
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17. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: What out-of-combat role does a cruiser have? Outside of shooting players, and shooting little red crosses, cruisers have none. I doubt it's possible for Supers to have them. Apples and oranges comparison. It's widely re...
- by Soleil Fournier - at 2015.04.09 07:38:23
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18. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Let's define what a successful capital/super balance looks like: 1) Unique role on the -battlefield- for each capital shiptype, such as the role difference between a recon and an interdictor. Supers and dreads stomped all over each others roles i...
- by Soleil Fournier - at 2015.04.09 04:32:02
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19. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
A few options I would be in favor of: * Asset insurance. You insure your belongings in a structure. Covers 90% of assets in that structure. In the event the structure is destroyed by way of naturally occurring space disaster (or bloodthirsty ca...
- by Soleil Fournier - at 2015.03.24 00:37:39
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20. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Observatory Arrays: Absolutely critical to have this structure be able to either pinpoint cloaked ships, or sending a pulse out that disables cloaking for a period of time (but has a long cooldown to make sure that cloaking doesn't become obsole...
- by Soleil Fournier - at 2015.03.24 00:23:12
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