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1. Tux: Defender Missiles - in Ships and Modules [original thread]
Originally by: Tuxford Right now I'm actually thinking about dedicated defender launcher. But tbh I haven't started the actual work just yet. That would make the most sense, given that every size ammo has it's own activator for every o...
- by Somatic Neuron - at 2006.05.05 15:05:00
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2. Jag, Vengeance, Hawk + AS 4th bonus! - in Ships and Modules [original thread]
Originally by: DigitalCommunist Has anyone considered that maybe AF don't need a fourth bonus? That maybe.. they'll still suck even with a fourth bonus? I think they're perfectly fine. I think its everything else to do with combat balance ...
- by Somatic Neuron - at 2006.02.17 15:09:00
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3. Tier 3 as most people want them; Faction ships for everyone - in Ships and Modules [original thread]
Tier 3 should be better than Tier 2, just as Tier 3 Cruisers and Frigates are better than their Tier 2 counterparts. It should be by the same relative scale, as well...otherwise, why bother? If that makes them close to the faction battleships, so ...
- by Somatic Neuron - at 2006.02.17 14:57:00
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4. Missing Forman Links. - in Ships and Modules [original thread]
Originally by: Arte Now THAT'S customer service. Tux, without blowing bubbles up your butt, and 'nuff respect to the other devs, I see your name responding to posts more often than any of the others. (EDIT: There are a few of the forum...
- by Somatic Neuron - at 2006.02.08 14:52:00
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5. Freighter Containers When? - in Ships and Modules [original thread]
When can we have these, or at least the ability to shrink wrap items into one package? ----------
- by Somatic Neuron - at 2006.01.23 19:26:00
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6. Carriers - Bugged to hell. - in Ships and Modules [original thread]
Originally by: Abdalion Originally by: Shamis Orzoz Edited by: Shamis Orzoz on 23/01/2006 16:12:49 I love how the GM's and/or mods ask you to file a bug report when big bugs like this are found. You pay them to provide you with...
- by Somatic Neuron - at 2006.01.23 19:18:00
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7. Missiles - in Ships and Modules [original thread]
Originally by: TomB Lights have been improved in missile explosion velocity. Heavy missiles explosion radius has been improved. Cargo that missiles need has been reduced for various missile types. Heavy Launcher rate of fire has been im...
- by Somatic Neuron - at 2005.12.06 20:34:00
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8. The FACTS on the bookmark changes... - in Ships and Modules [original thread]
ffs, in 0.0 space, travel should be fast unless you are challenged...and by that, I mean someone has deployed a warp disruption field (either via Mobile Warp Disruptor, or the ship based version from RMR). If you aren't willing to spend a couple o...
- by Somatic Neuron - at 2005.12.06 20:32:00
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9. The FACTS on the bookmark changes... - in Ships and Modules [original thread]
Originally by: TomB What you currently find on the Test Server is not going out in Red Moon Rising. It's only a test we were trying out and will be removed. We are how ever working on a solution to replace players needing thousends of boo...
- by Somatic Neuron - at 2005.11.16 21:27:00
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10. New drones, modules and what not - in Ships and Modules [original thread]
Okay, I had missed the part where Drone Interfacing adjusts mining yield up 20% per level...problem is, the Domi and drone/level ships are nerfed somewhat in that regard now....oh well...they weren't the mining ships for MK2 anyway But, one thi...
- by Somatic Neuron - at 2005.11.01 02:54:00
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11. New drones, modules and what not - in Ships and Modules [original thread]
Okay, I had missed the part where Drone Interfacing adjusts mining yield up 20% per level...problem is, the Domi and drone/level ships are nerfed somewhat in that regard now....oh well...they weren't the mining ships for MK2 anyway But, one thi...
- by Somatic Neuron - at 2005.11.01 02:54:00
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12. New drones, modules and what not - in Ships and Modules [original thread]
Okay, as someone that also mines, this sounds like a huge nerf to those of us that use the mining drones unless something is changed here as well. What is being done in that regard??? ----------
- by Somatic Neuron - at 2005.10.31 15:36:00
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13. New drones, modules and what not - in Ships and Modules [original thread]
Okay, as someone that also mines, this sounds like a huge nerf to those of us that use the mining drones unless something is changed here as well. What is being done in that regard??? ----------
- by Somatic Neuron - at 2005.10.31 15:36:00
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14. mk2 - a fresh start - in Ships and Modules [original thread]
It would seem to me that based on the way that other T1 ships are spread out, that there should be multiple ships per type per race for Battlecruisers and Destroyers that would allow for different roles, such as EWar, Tackling, Command (in the cas...
- by Somatic Neuron - at 2005.10.21 13:57:00
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15. tech 1 ship overhaul - in Ships and Modules [original thread]
Have to agree that there is far too much fluff to filter through to get any good information...can you update your original posts Tuxford? ----------
- by Somatic Neuron - at 2005.10.13 16:51:00
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16. Why does CCP hate cruisers? - in Ships and Modules [original thread]
Originally by: Arnov Karsoth Originally by: Oveur Hello. My name is Oveur. I am a cruiser addict. thats all good and dandy when you are a dev wich can click a button and get 5million hacs in your hangar. all others have to wait...
- by Somatic Neuron - at 2005.09.15 14:28:00
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17. Freighters - in Ships and Modules [original thread]
Edited by: Somatic Neuron on 15/09/2005 14:21:48 This is the funniest topic I have read in a long time...thanks! btw, they use stargates Capital Ships Production Forum
- by Somatic Neuron - at 2005.09.15 14:21:00
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18. Items Missing From Market - in Ships and Modules [original thread]
Can we get a sticky here so that the Devs can see and address? Please add to this list if you know of something "player produced" that you are not able to buy/sell on the market. Cruise Missile Launcher I Ballistic Control System I For these two...
- by Somatic Neuron - at 2004.06.30 12:29:00
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