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1. SKINS - in EVE General Discussion [original thread]
I gotta say, that I am not a fan of the Wiyrkomi series of skins. Olive drab? Really? Maybe there is a niche market for them, but I am definitely more of a fan of the Nugoeihuvi skins, as far as Caldari skins go, and would love for you to bring ou...
- by Somatic Neuron - at 2015.07.14 11:50:57
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2. Announcement:Update regarding Multiboxing and input automation - in EVE General Discussion [original thread]
I am assuming that you have the means to detect multiplexing and such already...so how many accounts does this currently have the potential to affect?
- by Somatic Neuron - at 2014.11.25 23:15:04
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3. petition to bring back 15km warp in - in EVE General Discussion [original thread]
IMHO, a FTL spaceship should be able to know the coordinates of a static gate, and WTZ in the first place. I think after you jump, you should load the system, in warp and land at the destination gate at some random distance, say 25-50km away from ...
- by Somatic Neuron - at 2011.08.15 05:43:00
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4. Interesting ways to die in EVE - in EVE General Discussion [original thread]
Originally by: Kian Qel'Droma Oh yes... just imagine coming up to, say, the Rens gate, jumping, and ending up in an area of space not even within a hundred lightyears of any star! There would be no background nebula, only distant points ...
- by Somatic Neuron - at 2008.08.01 12:59:00
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5. Eve Tribune #19 - in EVE General Discussion [original thread]
Edited by: Somatic Neuron on 17/10/2006 14:13:54 nvm ----------
- by Somatic Neuron - at 2006.10.17 14:12:00
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6. Freighters don't drop cans - in EVE General Discussion [original thread]
Originally by: Mikal Drey doesnt the outpost platform use the same mechanics as POS'es and have a launch for . . option ? freighters cant jettison but they cant TAKE either. does this also have some reason ? Yeah, a big one...can ...
- by Somatic Neuron - at 2006.06.28 10:27:00
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7. Stargates are incredibly dense - in EVE General Discussion [original thread]
Originally by: Backstory on Interstellar Travel Also, the first jump gates were only able to connect and hold a single wormhole at a time but today they can hold several wormholes open at the same time, allowing jump gates to be connected...
- by Somatic Neuron - at 2006.05.01 23:07:00
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8. Why the hell are HAC's so expensive? - in EVE General Discussion [original thread]
Originally by: Avon Originally by: Somatic Neuron Stuff.. You position depends on HAC prices being high because of price fixing, either through cartel or monopoly behaviour. This is not true - the manufacturers of HACs are qui...
- by Somatic Neuron - at 2006.03.17 16:51:00
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9. Why the hell are HAC's so expensive? - in EVE General Discussion [original thread]
Originally by: Avon Originally by: Oveur I should probably have stated the obvious, but decreasing the build time by 50% is the last - and most insane - thing we would ever do. That's like giving the current 20 Tech II BPO owners ...
- by Somatic Neuron - at 2006.03.15 18:20:00
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10. Bloodlines Fixes and Improvements Discussion Thread - in EVE General Discussion [original thread]
Edited by: Somatic Neuron on 10/03/2006 05:26:14 nvm, it's already known... ----------
- by Somatic Neuron - at 2006.03.10 05:25:00
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11. A concerning trend. - in EVE General Discussion [original thread]
Originally by: Irebura But then it is impossible to stop people, unless we set a warp bubble. but this can not be done on empire. this would be good on most cases, but when there is a war, it would make almost impossible to catch targets o...
- by Somatic Neuron - at 2006.03.07 18:12:00
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12. A concerning trend. - in EVE General Discussion [original thread]
Originally by: Oveur There is a nice start here , it explains at least my personal opinions and what problems I percieve on the situation. Oveur, not so simple solution...allow objects to orbit about the star in a normal manner, so th...
- by Somatic Neuron - at 2006.03.07 15:49:00
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13. A concerning trend. - in EVE General Discussion [original thread]
Originally by: Oveur Well, or the simple fact that we still haven't found the solution we're happy with? Just 3 weeks ago, 8 designers here went over some options. They couldn't agree nor could I agree with any of the proposed designs. To...
- by Somatic Neuron - at 2006.03.07 15:12:00
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14. A concerning trend. - in EVE General Discussion [original thread]
Originally by: Oveur Originally by: Deja Thoris Originally by: Oveur HAC's Deimos 3243 Cerberus 3120 Zealot 2880 Sacrilege 2793 Ishtar 2666 Eagle 2642 Muninn 2268 Vagabond 2120 Thats all very ni...
- by Somatic Neuron - at 2006.03.06 16:49:00
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15. 0.0 Ice fields should have EVERY Racial ice present.. - in EVE General Discussion [original thread]
the different races use the different types of ice for their items, because that is what was available, not the other way around. Now, granted, 0.0 shouldn't necessarily follow those same rules, but then, the ore distribution rules wouldn't make s...
- by Somatic Neuron - at 2006.03.02 02:39:00
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16. Little fixes should be in the Blood patch. - in EVE General Discussion [original thread]
Oh, one thing I would like added, is an AFK indicator that you could set in any channel you wish, so, for instance, you could inform your corp or alliance mates that you are AFK when they login, or when chat requests come in, the chat requester ge...
- by Somatic Neuron - at 2006.03.01 18:07:00
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17. Little fixes should be in the Blood patch. - in EVE General Discussion [original thread]
Originally by: Mark A Edited by: Mark A on 28/02/2006 13:33:42 Lose the buddy list green box beside people's names in chat channels. Replace with a standings icon same as your HUD settings. Implement it efficiently so it doesn't cause...
- by Somatic Neuron - at 2006.03.01 17:57:00
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18. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Minsc The only skills I think they should lower the requirements on is the advanced learning, it will cut down on the time newbies need to dedicate to the learning skills by weeks and allow them to come back later to finish ...
- by Somatic Neuron - at 2006.02.24 20:48:00
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19. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Hllaxiu Originally by: Somatic Neuron That just reinforces my point...it's not how much training you have, it's the abilities that are inherent to you, as a person... Inherent to the person sitting in front of t...
- by Somatic Neuron - at 2006.02.23 21:47:00
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20. more, More, MORE, a new Oveur Blog - in EVE General Discussion [original thread]
Originally by: Hllaxiu Originally by: Somatic Neuron Ah, but regardless of how much I train, I will never be as good at basketball as Michael Jordan was in his prime, because my attributes just aren't the same...likewise, regardles...
- by Somatic Neuron - at 2006.02.23 21:35:00
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