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121. Feedback on industrial teams- i.e. why "nobody" uses them - in Player Features and Ideas Discussion [original thread]
I think I remember reading something about you guys at CCP wondering why "nobody uses teams". I just looked at them and I can tell you why: teams are like industry was before the change. Now industry has this nice new window of " you're going to...
- by SpaceSaft - at 2014.10.31 12:04:17
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122. Sticky:Dev blog: CSM9 Summer Summit Minutes! - in EVE Information Portal [original thread]
Very nice. Thank you for doing the summit & the minutes! Nullsec The direction(s) for nullsec sound very cool but I was a bit confused, with things like these maps: http://www.gfycat.com/FlashyInstructiveGrackle and then I was really...
- by SpaceSaft - at 2014.10.30 14:42:37
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123. Sticky:Dev blog: Guiding Light - The Mission Objective Guidance system - in EVE Information Portal [original thread]
Honestly, this kind of stuff I never had a problem with anyway. You could make a huuuuuuge improvement from my point of view though: Right now you have to: open pull down start conversation complete mission close conversation/start new missi...
- by SpaceSaft - at 2014.10.29 16:32:20
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124. Why are people leaving? and wjhat can we do about it? - in Player Features and Ideas Discussion [original thread]
Imo people leave because the interface is so terrible. The overview and all these other lists are the worst way of presenting large amounts of information. It's all just raw data dump. 99% of the game consist of reading some number in game, apply...
- by SpaceSaft - at 2014.06.10 20:16:00
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125. Sticky:[CRIUS] Little things from Team Super Friends - in Test Server Feedback [original thread]
I love that you are doing this. Give us more "little" things that revolutionize how we can play!
- by SpaceSaft - at 2014.06.10 16:26:00
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126. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Reactivate please, Thank you.
- by SpaceSaft - at 2014.06.10 14:40:00
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127. Fix the Capsule! - in EVE General Discussion [original thread]
ShahFluffers wrote: Not to be TOO much of a wet towel here... but you do know that the "size" in the viewing window (see: the "4 meter size") is the "model axis" and not the actual length of the pod... right? Really? I just though it'd take ...
- by SpaceSaft - at 2014.06.05 20:32:00
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128. Fix the Capsule! - in EVE General Discussion [original thread]
So I was flying around in my capsule and noticed something funny about some numbers. Thought I'd let you in on the fun... This is obviously a not-so-serious post. We've all seen our capsule. From the render window we know it's 4m on it's long ax...
- by SpaceSaft - at 2014.06.05 15:32:00
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129. Kronos all good, but....... - in EVE General Discussion [original thread]
ISD Atomic Dove wrote: Ha. My computer has more RAM than ways your Strategic Cruiser can configure themselves. Casuals Yes? 4096 bit = 500 mb(yte) iirc? Obviously your computer has more RAM than 500mb? Eve needs 2GB ram as min requiremen...
- by SpaceSaft - at 2014.06.05 15:04:00
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130. EVE: Legion progression Q&A by CCP Z - in DUST 514 Information Portal [original thread]
Quote: ...we are not talking to the same target audience (hardcore MMO players vs Online FPS Players). https://forums.dust514.com/default.aspx?g=posts&t=162335&find=unread Erm... wrong. How stuck in your tracks do you have to be...
- by SpaceSaft - at 2014.06.05 08:12:00
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131. Disabling 0.0 Stargates - in Player Features and Ideas Discussion [original thread]
No, at least not yet. When we're going to be able to build our own gates, we'll have to get to the other side in the first place somehow. Imo that's what the SOE ships where introduced for, you'll need one of those to make an interstellar jump wi...
- by SpaceSaft - at 2014.06.03 23:35:00
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132. Kronos: Welcome back, unkillable supercarriers. - in EVE General Discussion [original thread]
Same as the others I fail to see the issue. There is a progression in place in eve and it goes that two smaller ships have about equal output of the next higher one, be it damage, logi(heals) or whatever. Why should a heavy interdictor be able to ...
- by SpaceSaft - at 2014.06.03 23:26:00
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133. Assets in non HS, exploration and treasure island - an idea - in Player Features and Ideas Discussion [original thread]
Gay Pornstar wrote: So, you want super safe super mobile super huge jetcans? I think super mobile, super huge jetcans that are almost super safe could be fun. Bohneik Itohn wrote: You may think you're adding to the game with this sugg...
- by SpaceSaft - at 2014.05.22 20:16:00
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134. Assets in non HS, exploration and treasure island - an idea - in Player Features and Ideas Discussion [original thread]
You're right I didn't think of that... But I'm sure there would be a solution to hiding them without having to rely on the probe scanner. It would just have to be a system that allows a slim chance for some loot.
- by SpaceSaft - at 2014.05.22 15:58:00
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135. Assets in non HS, exploration and treasure island - an idea - in Player Features and Ideas Discussion [original thread]
Cassandra Aurilien wrote: Make someone work for it Of course it shouldn't be easy. I don't think people should just be able to access it. That's why I said it's an opportunity to iterate on the hacking. The sky is the limit on how hard it ...
- by SpaceSaft - at 2014.05.21 22:00:00
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136. Assets in non HS, exploration and treasure island - an idea - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: That feature set just doesn't make sense. A floating space saft is needed because there isn't enough space in stations, when it's being scanned down it needs an activation timer for it's jump drive and scan cloak and c...
- by SpaceSaft - at 2014.05.21 20:21:00
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137. Assets in non HS, exploration and treasure island - an idea - in Player Features and Ideas Discussion [original thread]
Systemlord Rah wrote: - If there is no loot attempt after it has been found after the timer expires it jumps to a new random position in the same solar system and is not findable for 3 to 5 days. why not 1-2 per day if you have a large asset ...
- by SpaceSaft - at 2014.05.21 16:04:00
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138. Assets in non HS, exploration and treasure island - an idea - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Why not just use an alt in a blocade runer ? I'd file that under "tedious to manage". Imagine an alliance's assets spread out over thousands of blockade runners that have to be logged in for access to the, you'd nee...
- by SpaceSaft - at 2014.05.21 13:30:00
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139. Tracking Camera Iteration - in Player Features and Ideas Discussion [original thread]
Probably not because that might be tied to the fact that eve's camera is locked to 0-¦ - 180-¦ degrees on the vertical angle. That's probably code that hasn't been looked at for 12 years+.
- by SpaceSaft - at 2014.05.21 10:37:00
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140. Assets in non HS, exploration and treasure island - an idea - in Player Features and Ideas Discussion [original thread]
Just now I was stowing away some null sec loot by flying into highsec and putting it into the first station available to transport and sell later and I thought "This is just like a pirate stowing away his loot on a treasure island." Except of co...
- by SpaceSaft - at 2014.05.21 10:02:00
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