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41. PC: 76mil SP Char - in Character Bazaar [original thread]
Not sure what to price this character at http://eve-sheet.com/skills/SpaceSlag He has capital skills, JF skills, all kinds of science/invention etc.
- by SpaceSlag - at 2010.02.19 05:15:00
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42. Post in this thread for one million ISK. - in Out of Pod Experience [original thread]
Sure. I'll post... Did I make the "cut?"
- by SpaceSlag - at 2009.06.08 14:29:00
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43. Macro Economics - A KISS Approach - in Market Discussions [original thread]
Maybe not. The spreadsheet will make quite a discussion piece and I hope it will revolutionize the market (driving prices lower). I made a count of the rows that were less than the 33.33% variance and then used that count as a reference in offse...
- by SpaceSlag - at 2009.04.02 20:55:00
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44. Macro Economics - A KISS Approach - in Market Discussions [original thread]
I'm creating a spreadsheet that will determine profitability for the macro economic industrialist out there for a myriad of market items. I am having trouble with my auto-update feature. I plan for it to poll data from Eve-Central from a very re...
- by SpaceSlag - at 2009.04.02 17:13:00
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45. Coalition For Cyno reform - in Player Features and Ideas Discussion [original thread]
Edited by: SpaceSlag on 01/04/2009 20:36:42 Cyno Jumps certainly need effects and graphics. The nothing that exists now is horrendously disappointing. Possibly a super fast burst flash of light followed by a Homeworld 2 style jump. The ship ...
- by SpaceSlag - at 2009.04.01 20:36:00
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46. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
Originally by: CCP Chronotis The functionality which allows us to add special cargobays to ships (such as a fuel bay, ore hold, fighter bay and so on). That functionality is not ready yet so a black ops fuel bay sits very high on our wis...
- by SpaceSlag - at 2009.04.01 19:58:00
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47. [Next major Client update] Feature Request page: - in Test Server Feedback [original thread]
First off, I'd like to congratulate and pop open another bottle of 10 yr old Champagne for the amazing release of Apocrypha. Developers, GM's, and production managers/assistants all deserve a warm THANK YOU! However, the patch completely missed i...
- by SpaceSlag - at 2009.03.20 17:54:00
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48. Probing - ideas to improve it - in Test Server Feedback [original thread]
Originally by: Ruffles 02) Continuing: Once you have found something and scanned it down, if it is a type that is not going to disappear, like an asteroid field or gas cloud spot, can you not just 'Discover' it and allow it to be warp-to...
- by SpaceSlag - at 2009.03.17 20:04:00
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49. Sleepers Exploding in W-Space - in Test Server Feedback [original thread]
Edited by: SpaceSlag on 17/03/2009 16:38:32 Originally by: SMX I've seen this a lot, it's because the game desyncs after a while on the same grid. I mostly notice it when fighting in hard cosmic anomalys or other complexes with a smal...
- by SpaceSlag - at 2009.03.17 16:38:00
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50. Known issues and workarounds in Apocrypha - build 80418 - in Test Server Feedback [original thread]
ISSUE: Warp effect = FAIL! No, I mean seriously. We really don't need to see everyone's warp bubble like it is our own every time somebody goes into warp. Try sitting outside station 2 in FD- on SISI for 5 minutes and think about how you're gonna...
- by SpaceSlag - at 2009.02.18 19:39:00
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51. fitting window - in Test Server Feedback [original thread]
Honestly, the functionality is there. The fitting window is made of all kinds of win once you get used to it. It seriously took me 30 full minutes to realize the potential of everything there and how to make setups with readouts that are predi...
- by SpaceSlag - at 2009.02.13 17:46:00
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52. [Issue] Remove the alliance I WIN/I LOSE button - in Assembly Hall [original thread]
The whole purpose of this thread is for people to discuss falty alliance/corp game mechanics and hopefully respond with suggestive ideas of their own. The majority of the posts on this thread are constructive. -Great! However, if you're going to...
- by SpaceSlag - at 2009.02.06 05:07:00
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53. Alliance Management - in Player Features and Ideas Discussion [original thread]
Something's already been posted for the CSM to work on here. Become a pirate without fear of death!
- by SpaceSlag - at 2009.02.05 22:38:00
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54. [Issue] Remove the alliance I WIN/I LOSE button - in Assembly Hall [original thread]
This has no bearing on what side you are for in the massive threadnaught called, "B0B is fail." I really don't care about the politics or the bribery, or whatever excuse somebody wants to give. This thread has ONLY to do with mechanics of the ...
- by SpaceSlag - at 2009.02.05 22:33:00
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55. [Issue] Remove the alliance I WIN/I LOSE button - in Assembly Hall [original thread]
Edited by: SpaceSlag on 05/02/2009 17:00:27 Edited by: SpaceSlag on 05/02/2009 17:00:09 Executor corps in EVE should have to make a vote (notified by evemail) to the CEO's of all the other corps in an alliance whether or not they will disb...
- by SpaceSlag - at 2009.02.05 17:00:00
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56. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Request: Two words: Dual Training Its great that we will be able to queue up skills to train that will start within a 24 hour period, but what about dual train? Possibly train all skills that use the same attribute modifiers or SP/hr at one time...
- by SpaceSlag - at 2009.02.04 22:29:00
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57. New Dev Blog: When Evolution Leaps Forward - in EVE Information Portal [original thread]
I assume this means that belt guarding NPC's will not maintain aggro on a tanking BS or BC, therefore making mining ops much more difficult for a single person with 5 alts & a main? Where's the love for ninja miners?
- by SpaceSlag - at 2009.01.29 16:55:00
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58. The Dark is Rising - in Alliance and Corporation Recruitment Center [original thread]
Originally by: Mitch Taylor Edited by: Mitch Taylor on 27/01/2009 15:26:26 weeeeeeeeeeeeeeeeeeeeeee its our third birthday :) kinda... Do you like white icing or black icing on your marbled cake? Mitch going to personally dish it ...
- by SpaceSlag - at 2009.01.27 19:11:00
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59. The Dark is Rising - in Alliance and Corporation Recruitment Center [original thread]
OMG!!! Dark-Rising is still rocking & rolling. Awesome graphics as always - check. Awesome CEO - check. Awesome group of hard working pilots - check. What don't you guys have that makes up an amazing corp? From doing a bit of research...
- by SpaceSlag - at 2009.01.23 05:58:00
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60. frame rate drops - in Issues, Workarounds & Localization [original thread]
Edited by: SpaceSlag on 16/12/2008 20:02:51 As well as getting the socket closed error crap, I am getting low FPS/ game pausing on certain conditions. I experience zero Frames Per Second whenever a buddy signs in OR out. Every time! I hav...
- by SpaceSlag - at 2008.12.16 20:02:00
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