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181. Major Warp Speed problems - in Test Server Feedback [original thread]
Question for CCP. Are we going to see shuttle "Leopard" in game ? Type ID 33513 it can warp with 20 AU/s here's ingame list: http://xi-networks.net/eve.htm
- by Spc One - at 2013.11.26 06:50:00
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182. A Design for the SoE Battleship (which is already planned), called the Nestor - in Player Features and Ideas Discussion [original thread]
Yummy Chocolate wrote: it's not an SOE battleship. it's a database error. I think it is a SOE battleship, look at the IDs: Type ID Name 33468Astero 33469Astero Blueprint 33470Stratios 33471Stratios Blueprint 33472Nestor 33473Nestor Blueprin...
- by Spc One - at 2013.11.25 20:02:00
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183. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
PavlikX wrote: I like new tachyon Pal. Those ships deserves a lot of skill training time and high price. Good job CCP Yes, Marauders require longer training time than dreadnoughts.
- by Spc One - at 2013.11.25 19:51:00
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184. Sticky:Rubicon SDE is out. - in EVE Technology Lab [original thread]
All Items & ID's: http://www.netsky.org/db_rubicon1.0by_Spc_One.txt All Items & ID's with description: http://www.netsky.org/db_rubicon1.0Desc_by_Spc_One.txt
- by Spc One - at 2013.11.25 16:05:00
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185. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Garviel Tarrant wrote: Because obviously how bored you are moving around in a battleship is more important than the general balance of the game. Because nerfing battleships warp speed to 50% less is a balance in the game. And warp speeds wer...
- by Spc One - at 2013.11.20 15:48:00
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186. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Spc One wrote: This warping speed change is ultra bad thing. In battleship it takes forever to do 160 AU or even 60 AU. It's super stupid idea of ccp trying to change something that was working ok with old warping speeds...
- by Spc One - at 2013.11.20 11:33:00
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187. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
This warping speed change is ultra bad thing. In battleship it takes forever to do 160 AU or even 60 AU. It's super stupid idea of ccp trying to change something that was working ok with old warping speeds.
- by Spc One - at 2013.11.20 11:09:00
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188. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xqpvqsvs Qr'atyuqink wrote: Why Golem is the only marauder who doesnt have damage bonus or rof bonus (despite fact that for example Vargur can change damage types and got rof bonus)? Raven has 6 launchers and 25% RoF. That makes 6 * 1.33333...
- by Spc One - at 2013.11.15 18:48:00
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189. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Temuken Radzu wrote: Spc One wrote: Temuken Radzu wrote: I have been trying out the new marauders on sisi in lv 4 missions and i think its incredible Expanded Cargohold II That's funny. Well the extra 400 cargo you get is realy ...
- by Spc One - at 2013.11.15 17:51:00
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190. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Temuken Radzu wrote: I have been trying out the new marauders on sisi in lv 4 missions and i think its incredible Expanded Cargohold II That's funny.
- by Spc One - at 2013.11.15 17:04:00
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191. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Vinyl 41 wrote: wont 4 allready be stacking penalized to death ? I was being sacrastic, yes 1 TP is enough, no need for 4. Thaddeus Eggeras wrote: I'm not too worried about volley damage, L4 rats don't rep fast usually, and Marauders a...
- by Spc One - at 2013.11.12 21:32:00
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192. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Hell ***** wrote: I think the Paladin needs 4 turret hardpoints, cos in my reality it has 8 highs, 4 launchers and 4 utility. 4 Launchers ? You can't fit launchers on paladin.
- by Spc One - at 2013.11.12 10:51:00
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193. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Spc One wrote: Xequecal wrote: The Paladin's optimal range bonus is a way stronger than average bonus so you get a weaker bonus to balance it. Golem does more damage at 240km than paladin. So no, paladin is not "way st...
- by Spc One - at 2013.11.12 02:18:00
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194. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: The Paladin's optimal range bonus is a way stronger than average bonus so you get a weaker bonus to balance it. Golem does more damage at 240km than paladin. So no, paladin is not "way stronger" than golem.
- by Spc One - at 2013.11.11 23:12:00
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195. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: You can just remove the FAKE 5% capacitor capacity bonus. THis is a bonus that was removed form apocalypse YEARS ago becuasse its a FAKE bonus that shoudlbe rolle din the hull. If the paladin losses the RANGE bonus, then ...
- by Spc One - at 2013.11.11 13:15:00
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196. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Spc One wrote: Alvatore DiMarco wrote: Then maybe you should explain to me then why the Vargur and the Kronos both have tracking bonuses. Because tech 1 "Megathron" also has tracking bonus. Apocalypse also has ...
- by Spc One - at 2013.11.10 17:44:00
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197. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Then maybe you should explain to me then why the Vargur and the Kronos both have tracking bonuses. Because tech 1 "Megathron" also has tracking bonus. Apocalypse also has optimal range bonus, that's why paladin shoul...
- by Spc One - at 2013.11.10 17:07:00
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198. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
FlinchingNinja Kishunuba wrote: So can I use the mobile depot to load missiles instantly? As in not needing to wait the 10 seconds or whatever it is? Yes. Same thing works if you have a titan or carrier near you.
- by Spc One - at 2013.11.10 15:50:00
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199. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Doed wrote: hmskrecik wrote: Dinsdale Pirannha wrote: But of course, the Paladin is still a doomed ship without its web bonus. Unless of course, you don't mind losing several million in small drones every missio...
- by Spc One - at 2013.11.10 15:14:00
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200. Major Warp Speed problems - in Test Server Feedback [original thread]
If i warp to the mission with acceleration gate in my paladin which has fitted Micro Jumped Drive i end up 40km from the gate. Is this intended or a bug ?
- by Spc One - at 2013.11.10 11:48:00
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