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1. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Yikes! Please find another way to distribute this file. That site = nasty stuff Tried Dropbox?
- by Spurty - at 2014.03.21 17:27:00
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2. Incoming titan adjustments - in Ships and Modules [original thread]
Titans no longer FOTM shocker. New FOTM, bring x 3 to x 5 the number of ships to every fight. Can we please get hit points on ALL ships 1/2'ed or even dropped to 1/3 now (don't change anything else!) Feel free to balance this by increasing stru...
- by Spurty - at 2012.03.14 04:47:00
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3. Megathron pilots .... Why do they moan so much? - in Ships and Modules [original thread]
Megathrons use blasters which have really short range. This means that for their blasters to work, the target needs to be close to stationer an certainly unable to wriggle about I hear that some pilots move their ships instead of sitting still. ...
- by Spurty - at 2011.09.20 10:52:00
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4. Falcon is unbalanced - in Ships and Modules [original thread]
chuckle. ecm needs to change. should deal heat damage to modules something less lame than making players sigh and warp off Hoppit!
- by Spurty - at 2011.01.03 00:57:00
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5. Goal to get carrier good or bad? - in Ships and Modules [original thread]
You're not pro in a carrier until you can squeeze one through a gate. Hoppit!
- by Spurty - at 2010.12.10 02:32:00
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6. Alpha Strike - in Ships and Modules [original thread]
My Maelstorm pwns, what ammo were you using? ungroup guns and send us logs ;0 Hoppit!
- by Spurty - at 2010.12.05 22:15:00
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7. Best ALT to counter ECM? - in Ships and Modules [original thread]
Not that I care much as ECM is a dumb mechanic, but don't BlackBirds > Falcons at this jamming lark? Other than than that, just bring more people seems to be the common answer to this problem. Hoppit!
- by Spurty - at 2010.12.03 16:54:00
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8. autocannons = false advertising - in Ships and Modules [original thread]
Hi Tom, I too think everything Auto should be 'really automatic' CCP, make it so! Yelp!
- by Spurty - at 2010.10.28 02:19:00
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9. Vaga or Muninn? - in Ships and Modules [original thread]
Muninn, sniping stuff at range. Vaga, anything else You can go oddball with both, but you'll die and people will laugh :-)
- by Spurty - at 2010.08.26 18:14:00
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10. Carrier Versus Dread - in Ships and Modules [original thread]
Edited by: Spurty on 02/07/2010 10:49:09 Carriers can be fun but dreads are always a bore. I own two carriers. One for lolz pvp'ing and one for repping stuff (triage ftw), I've owned a dread, waste of isk 99.9999% of It's existence before I ...
- by Spurty - at 2010.07.02 10:47:00
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11. CCP whats the deal with the covert cyno/black ops jumping - in Ships and Modules [original thread]
Originally by: A lifetaker It takes FOREVER to get ANYWHERE without skill carrier jump range = 6.5 LY without skills black ops thing = 2.0 LY you do know, its really only for getting behind the enemy lines and into cyno jammed syst...
- by Spurty - at 2010.05.13 23:05:00
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12. Abaddon - some more cap please? Just a little? - in Ships and Modules [original thread]
Implants And reactor controls Originally by: Hurley I WAS NOT QUITTING SoT AND WAS NOT THINKING ABOUT JOINING IT. PL/SoT MADE A MISTAKE AND ARE NOT MAN ENOUGH TO ADMIT IT OR FIX IT.
- by Spurty - at 2010.03.07 13:22:00
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13. Understanding PvP - in Ships and Modules [original thread]
Myrmidons used to field 5 heavy drones which kicked up the dps to silly numbers for a BC Drakes don't need cap to tank or tracking to fire. Curses best verses cap dependant ships Small ships can operate very close up due to high speed and low ...
- by Spurty - at 2010.02.10 21:31:00
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14. Which ships in each "class" are used the least? Why? - in Ships and Modules [original thread]
The only place you see the same old hulls being used is in pvp. Outside of that, people use ships according to their bonuses and what purpose the pod pilot intends to use it for. Having said this, the free market can be used to work out which sh...
- by Spurty - at 2009.12.11 13:01:00
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15. Mothership pilots, I'm really sorry for you and Imma let you finish... - in Ships and Modules [original thread]
With great power comes great responsibility. Staying logged off is weak. Sitting there as you have no purpose though, that's not CCPs fault. You skilled for and purchased a ship that can't dock. No one held a gun to your head. I have always pre...
- by Spurty - at 2009.12.10 13:24:00
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16. Moterships = peace of usless crap? - in Ships and Modules [original thread]
Originally by: Bibbleibble I could write out a long reply, but I just think it would make us argue more about this. Tell you what, you tell me what Mom's purpose is now that they can be instantly popped.[/quote Ok, I'll tell you what th...
- by Spurty - at 2009.12.06 18:24:00
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17. Moterships = peace of usless crap? - in Ships and Modules [original thread]
Originally by: Mike Takumi You think that a weapon that costs 6-10 mil (if I remember right after the changes) to fire should be able to destroy a ship that costs 15 bil for just the hull, then another 10-15 for the fitting? With the justi...
- by Spurty - at 2009.12.06 18:14:00
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18. Moterships = peace of usless crap? - in Ships and Modules [original thread]
Originally by: Bibbleibble It's more like battlecruisers not being supposed to instapop to battleships than your destroyer/cruiser analogy. Titans are smaller and cheaper than carriers? We're not playing the same game. Good opening ...
- by Spurty - at 2009.12.06 18:01:00
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19. Moterships = peace of usless crap? - in Ships and Modules [original thread]
How is this imbalanced exactly? The second someone gives what people actually believe to be a sound answer, I want the solution CCP comes up with done to destroyers so they don't insta pop to cruisers thanks! Just looks like DD is working as int...
- by Spurty - at 2009.12.06 15:52:00
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20. SHIELD EXTENDERS V ARMOR PLATES, IMBALANCED.? - in Ships and Modules [original thread]
For people having difficulty getting into warp in plated BS: Jump through gate, appear other side, select destination object (another gate for example), select the 'warp to object' button, then pulse your MWD (that means, turn it on then immediat...
- by Spurty - at 2009.07.08 15:24:00
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