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21. Now that we have citadels some possible changes to the War Dec syste... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So I could have a hundred pocos, fifty pos, and a gaggle of the new stuff coming later in the year, never lift a finger to defend any of them and still remain completely untouchable because I don't have a citadel? Tha...
- by Starrakatt - at 2016.06.16 06:38:07
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22. War System: Working as intented - in Player Features and Ideas Discussion [original thread]
All of the Imperum alliances have been under constant Contracted Wardecs by most of the major Hisec Mercs groups, and that for a few months now, starting with the IWI debacle. Trillions in ISK have been destroyed since it started, and it is getti...
- by Starrakatt - at 2016.04.08 21:30:11
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23. CCP, surprise us. - in Player Features and Ideas Discussion [original thread]
Damjan Fox wrote: Pookoko wrote: But the main point is as I said earlier, to make eve unpredictable, to give us that 'oh ****' moment, make it arbitrary so we feel like we have no control over the disaster, put the capsulers down to remind t...
- by Starrakatt - at 2016.04.04 13:22:19
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24. AFK super pilots unable to move - in Player Features and Ideas Discussion [original thread]
It is likely to end up killing some Supers and Titans, yeah. But then, with Watchlist removal, sharks won't start gathering as soon as such a character get online. With proper scouting and some effort, many other Supercaps will get out of their pr...
- by Starrakatt - at 2016.03.25 11:28:59
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25. CCP Here are some changes and additions that would spice things up. - in Player Features and Ideas Discussion [original thread]
Turn everything into WH space. Wonderful.
- by Starrakatt - at 2016.03.13 21:33:21
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26. Wardec balancing - in Player Features and Ideas Discussion [original thread]
About the Wardec Structure thing... Just throwing ideas around, food for thought. - Corp/Alliances can only have so many Wars running simultaneously. - Anchored structure (POCO like) allows a number more Wardecs, or maybe a multiplicative of War...
- by Starrakatt - at 2016.03.13 06:48:00
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27. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: Starrakatt wrote: Madd Adda wrote: what's the point of the "buddy list" now? if we really wanted to keep track of people we call friends, that are outside of our corps, we would just create a channel and invite those peop...
- by Starrakatt - at 2016.03.08 13:20:02
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28. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Madd Adda wrote: what's the point of the "buddy list" now? if we really wanted to keep track of people we call friends, that are outside of our corps, we would just create a channel and invite those people and continue on our merry way. So on...
- by Starrakatt - at 2016.03.07 21:53:54
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29. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: The game needs to get rid of the easy intel and provide us with more player driven methods in the form of deployable structures, better locators agents, services, skills, and player created services such as a spy market. ...
- by Starrakatt - at 2016.02.22 22:49:27
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30. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Barrett Fruitcake wrote: The discovery of any player should be done by a player, not given out by a NPC. A NPC could give clues but the actual discovery should be done by players. If you have too many targets to track by the players in your or...
- by Starrakatt - at 2016.02.22 15:56:01
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31. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Barrett Fruitcake wrote: From 10 years of Null Sec and Low Sec Pvp experience, this is a bit overblown. You just don't want to lose your free intel in order to keep it easy to track Supercapitals, war and gank targets. Its not free, neither i...
- by Starrakatt - at 2016.02.22 15:47:25
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32. CPP wants to change the Watchlist feature ... - in Player Features and Ideas Discussion [original thread]
Barrett Fruitcake wrote: Stuff about agents that should be inacurate and even harder to use. From years of experience, between the moment a target is located by the agent, the target has already moved around: There is inacurracy. From the mom...
- by Starrakatt - at 2016.02.22 14:20:09
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33. Faction standing SKIN - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: You already get free faction ships when you reach insanely high standings with the relevant faction...and you want MORE?! Yes. Btw, 9.9 to get the BS is insanely hard to get to, and usually means it locks you off half of Empi...
- by Starrakatt - at 2016.02.03 16:34:31
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34. Wardec balancing - in Player Features and Ideas Discussion [original thread]
Thorian Baalnorn wrote: Note: I only read the first page. War in real life is expensive, War in eve should be too and not just for null players, for everyone that engages in it. If wardeccers are that eager for pvp, they are welcome on roams...
- by Starrakatt - at 2016.01.25 04:43:24
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35. Tracking bonus on the Tempest fleet issue - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I think you answered yourself. +50% tracking for arty baked into the hull is too much. It's just too much to bake into a BS. - Apocalypse - Dominix (drone tracking) - Megathron - Typhoon (explosion velocity) - Navy Ap...
- by Starrakatt - at 2016.01.23 03:18:36
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36. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Daniela Doran wrote: Why in the world is one of the worst ideas ever posted in F&I in the history of eve still on page one?????? No idea, just wasted a few minutes of my life here, I want a refund. Character progression, grinding and ski...
- by Starrakatt - at 2015.10.08 13:24:00
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37. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
swaatymec baaaatch wrote: hi sorry to bug can I ask if you can add a thing where I can name my drones ? its so dam hard flying with 5 different drones just so I can keep them from eating each other . also little side note not as important as n...
- by Starrakatt - at 2015.08.18 14:06:00
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38. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Aplysia Vejun wrote: Starrakatt wrote: do play with every types of drone boats in the game, and I'm pretty happy with the changes. Maybe we'll start seeing more turret/missile based ships instead of ubiquitous drone boats everywhere ... ...
- by Starrakatt - at 2015.07.08 17:35:53
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39. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Launch Probe wrote: Not happy with the Ishtar changes. If you toss 300 people in ANY ship and have them attack a primary target, they are going to kill it. Then on top of that you nerf drone damage. So now your nerfing every single carrier in e...
- by Starrakatt - at 2015.07.08 17:26:39
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40. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Catalina Franklin wrote: So because when I started this game I was pushed towards Gallente and Drones I should be punished. Drones have plenty of mechanics that don't make any sense but I don't see any changes on those. Just the damage. And I d...
- by Starrakatt - at 2015.07.07 13:36:30
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