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41. Jita-Camping Solution - in Player Features and Ideas Discussion [original thread]
Iwan Petrov wrote: Percieved Problem: It is too easy to make profits from killing new players in Iteron Vs or similar ships in high sec, especially Jita. Any thoughts? There is no ISK to be made by the gankers in Jita, Amarr and Dodixie (a...
- by Starrakatt - at 2015.03.21 02:34:20
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42. Which Ship Hull Should be next in line for the makeover train? - in Player Features and Ideas Discussion [original thread]
The Rupture is horrible to look at.
- by Starrakatt - at 2015.03.15 08:25:20
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43. If we lose the attribute system... - in Player Features and Ideas Discussion [original thread]
Eli Apol wrote: Hehe I guess your 'non-consensual' pod kills were either afk or probably trying to slowboat back to a gate without the protective structure of a ship around them anymore, not exactly canny prey. Nah, non-pvpers are just bad and...
- by Starrakatt - at 2015.02.11 12:15:47
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44. Storyline Mods - in Player Features and Ideas Discussion [original thread]
If I remember well my time crafting and making billions out of some of these, there is two kind of Storyline mods. 1. The ones that are inferior to t2/meta4 and have comparatively great fitting/cap usage. Example: T2 VS Meta VS Analog 2. Th...
- by Starrakatt - at 2015.02.11 02:35:41
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45. If we lose the attribute system... - in Player Features and Ideas Discussion [original thread]
Eli wrote: At the moment it seems to be down to your geolocation and luck of the draw. (Nb. I write this as someone that's never lost any implants except in Wspace) I catch plenty of pods, and I live in North America. Admiteddly, they are of ...
- by Starrakatt - at 2015.02.11 02:14:00
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46. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
First, I agree that rebalancing T3 and Sentries will help a lot BS (and BC to a point) viability in most fields. I am also of teh school that think BS and BC are sadly under used since the nerfs combined with everything else's buff. I am followin...
- by Starrakatt - at 2015.01.29 15:01:21
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47. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
We are losing our time arguing with the man, it's obvious : BALTEC1 IS RIGHT AND EVERYONE ELSE IS WRONG. Including the Devs. Thank you.
- by Starrakatt - at 2015.01.05 14:44:07
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48. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: TL;DR - AC/Projectile dedicated hulls are used prominently, for plenty of various reasons, apart from ACs. You just seek to attribute that player choice and say they demonstrate ACs are good, ignoring any other POV. The m...
- by Starrakatt - at 2015.01.04 16:46:46
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49. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Starrakatt wrote: I am assuming overstocks of the things are being spent. Why? The changes to the cane happened two years ago. Nobody has a stockpile that big. I do, but that's me, personally. Canes were overpowered, we a...
- by Starrakatt - at 2015.01.04 16:39:55
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50. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Daide Vondrichnov wrote: Starrakatt wrote: Pirate Faction / Kills / Weapon Systems 1. Cynabal: 2641 / 60% AC + 40% Arty - 2th after Orthrus with AC 2. Orthrus: 2003 / Rapid Lights 3. Gila: 1262 / Drones 4. Stratios: 1182 / Drones ...
- by Starrakatt - at 2015.01.04 10:22:00
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51. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
I have reviewed the stats Baltec1 mentioned on ZKILL, only for the last few days (January), which is not a very large sample, but still quite interesting. T1 Cruisers / Kills / Weapon Systems (rough % or just named if dominant weapon system) ...
- by Starrakatt - at 2015.01.04 06:58:35
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52. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Even your main argument about range isn't all that compelling given that your gripe is over blasters, a weapon that has less range. This is not really the best argument to flaunt around though, given blasters with Nul have simi...
- by Starrakatt - at 2015.01.02 17:35:23
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53. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Tusker Crazinski wrote: baltec1 wrote: The most popular weapon on the scythe fleet issue is the 220mm Vulcan AutoCannon II. In the years I've been playing I have not once seen an AC ScyFI. light missiles will gi...
- by Starrakatt - at 2015.01.02 15:50:03
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54. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Show me a null doctrine that uses marauders. Ships don't have to be used in main fleets to be good, that said we have a SFI fleet. I do agree with that reasonning, I may have badly formulated this. That being said, SFI is the ...
- by Starrakatt - at 2015.01.02 13:45:25
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55. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
I would like someone from a Nulsec entity provide one or more medium AC doctrine actually in use, because of course AC are as good as any other. Of course, I do not expect a valid answer. Prove me wrong. Thank you.
- by Starrakatt - at 2015.01.02 02:55:09
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56. Making War Viable - Giving New Players A Chance. - in Player Features and Ideas Discussion [original thread]
Wrath Of Titans wrote: Hello Now i had another thread up and idea was discussed in it and it seemed to get good feed back "In HS fights war dec fights should be set outside a 200km radius (no war zone) of stations and gates by getting CONORD ...
- by Starrakatt - at 2015.01.02 02:45:55
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57. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: You can fly damnation, loki, heretic, hyperion, intys and got lots of t2 skills apparently.. odd i dont see vagabonds or stabbers as ships you actually fly. Which you can, because you can fly loki. Hmmm.. makes your argue...
- by Starrakatt - at 2014.12.31 20:32:25
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58. Remove training bonus implants - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Donnachadh wrote: THe more you log in the more ISK you make Said no PvP-er ever Says the NPC corp alt - The more I log and play, the more I make by looting other people's wrecks.
- by Starrakatt - at 2014.12.22 16:20:25
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59. Dead Stars... - in Player Features and Ideas Discussion [original thread]
Then if we want really 'dark' systems, then maybe the devs will come around one of these days and actually make distance from local stars matter, that is the further you are in-system, the less light you get, with almost no significant lightning a...
- by Starrakatt - at 2014.10.12 14:32:00
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60. Dead Stars... - in Player Features and Ideas Discussion [original thread]
It seems to me that 'Black Hole' WH are all binary star, one of which have collapsed to a black hole. As the OP is saying, what a about a very dark, non-binary black hole systems, yes? Just for the sake of having more visual/immersion diversity.
- by Starrakatt - at 2014.10.12 02:54:00
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