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61. Minmatar shafted again - in Test Server Feedback [original thread]
- Verin "Stitcher" Hakatain.
- by Stitcher - at 2009.02.28 22:50:00
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62. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
is it really necessary to be this belligerent? Seriously dude, have some common courtesy. - Verin "Stitcher" Hakatain.
- by Stitcher - at 2009.02.27 00:33:00
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63. New Warp Effect is... - in Test Server Feedback [original thread]
nice - Verin "Stitcher" Hakatain.
- by Stitcher - at 2009.02.27 00:31:00
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64. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
@Jason Edwards Holy boop, man. It's rare for me to disagree with EVERYTHING a person says, but.... PvP is more than just "bring more friends than the other guy, work through the target list in alphabetical order, f1-f8, repeat". Heat makes a BI...
- by Stitcher - at 2009.02.25 12:37:00
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65. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
Edited by: Stitcher on 25/02/2009 11:43:08 Originally by: torN Deception If you scan down a T3 ship you know you're about to blow up some moron in an underperforming overexpensive toy. It's like the whole blackops debacle times 10. T3...
- by Stitcher - at 2009.02.25 11:35:00
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66. Question about the new skills - in Test Server Feedback [original thread]
the ships are a New Eden engineering take on reverse-engineered technology. So, my guess is that the skills will be available from standard NPC outlets. - Verin "Stitcher" Hakatain.
- by Stitcher - at 2009.02.25 11:30:00
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67. w-space and clone downloads - in Test Server Feedback [original thread]
because you need to be docked at a station to clone jump. - Verin "Stitcher" Hakatain.
- by Stitcher - at 2009.02.25 11:27:00
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68. Are the Sleepers a corp, or a faction? - in Test Server Feedback [original thread]
Originally by: GoldGlory Are they mechanical or piloted? Are they remote-controlled (e.g. hivemind) or do they have intelligence of their own? Are they of human nature/origin (e.g. founded by humans originally) or entirely alien (from a...
- by Stitcher - at 2009.02.25 11:25:00
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69. Say NO to the new warp effect. - in Test Server Feedback [original thread]
Originally by: Saturo Matare So when are we supposed to discuss those builds ? Oh right, after they're finished and go live. YES! For smeg's sake! Don't whine and say "NOOOO DOBNT UES TIHS WARP EFEFCT!!!!" when it's clearly not fini...
- by Stitcher - at 2009.02.24 23:04:00
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70. Say NO to the new warp effect. - in Test Server Feedback [original thread]
when it's finished, I think the new warp effect's going to look better than the existing one. when it's finished . - Verin "Stitcher" Hakatain.
- by Stitcher - at 2009.02.22 18:14:00
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71. I cannot stand the new warp animation - in Test Server Feedback [original thread]
"Test server" means that they put UNFINISHED stuff on there to see whether or not it's broken. so why are people complaining as if it's already live on TQ? This isn't feedback, you're just complaining because the current test build has a bug or t...
- by Stitcher - at 2009.02.22 17:05:00
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72. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
okay, seems like a lot of the configurations for the Legion result in a ship with no midslots whatsoever. Especially when using Electronic SS 1. The Tengu could do with a little tweaking, as well. Electronic SS 1 (with the ECM bonuses) at the mo...
- by Stitcher - at 2009.02.22 01:54:00
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73. These new effects are horrible. - in Test Server Feedback [original thread]
yeah, the warp effect's pretty obviously still being worked on. It went from being a cylinder that surrounded the ship and moved as you moved, to only cutting in at cruise at the same time as the red/blue shifts are applied and a screen warp comes...
- by Stitcher - at 2009.02.21 16:38:00
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74. New intro so bad websites are thinking it's a game trailer - in Test Server Feedback [original thread]
so... wait. Because this website failed to do their research properly, it's CCP's fault? is that what you're saying? - Verin "Stitcher" Hakatain.
- by Stitcher - at 2009.02.21 16:21:00
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75. T3 now inofficially garbage - in Test Server Feedback [original thread]
let's see.... current working bonuses on the Tengu allow me to build a ship with +25% shield resists, ECM strength bonuses, railgun damage AND range (at long, long last), a higher-than-average warp speed and a nice fast cap recharge rate. that's ...
- by Stitcher - at 2009.02.21 11:26:00
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76. Why t3 skill loss is a GOOD game mechanic - in Test Server Feedback [original thread]
Originally by: Jowen Datloran The "arguments" and reasons against this feature seems to be copy/paste of posts from 2004, when people were giving the exact same reasons to why tech 2 ships would fail due to the minuscule insurance payout o...
- by Stitcher - at 2009.02.21 00:12:00
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77. Why t3 skill loss is a GOOD game mechanic - in Test Server Feedback [original thread]
Edited by: Stitcher on 20/02/2009 21:21:59 Astria, calm down . Seriously. I started this thread with a view to keeping it positive. Even if you don't like the skill loss mechanic, let's try and make it a civil debate rather than a mud-slingin...
- by Stitcher - at 2009.02.20 21:20:00
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78. Why t3 skill loss is a GOOD game mechanic - in Test Server Feedback [original thread]
Originally by: Astria Tiphareth So make PvP more risky. You don't need SP loss to do that. You don't need to break one of the fundamentals of the game to make a quick hack to work around the real problem, that of deflation. What fundam...
- by Stitcher - at 2009.02.20 21:13:00
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79. Why T3 SP loss is TERRIBLE game design: - in Test Server Feedback [original thread]
Edited by: Stitcher on 20/02/2009 20:46:36 Originally by: Enthral I'm told "Don't fly ships I can't afford to lose," and then I'm told if I fly ships I CAN afford to lose, I obviously don't have enough risk. I've always hated t...
- by Stitcher - at 2009.02.20 20:46:00
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80. Why t3 skill loss is a GOOD game mechanic - in Test Server Feedback [original thread]
oh yeah, not to mention the risk of ejecting too early and accidentally giving your enemies a free and very expensive ship. Point being: tension, excitement and risk. These are things that can basically be "paid off" from your PvP life if you hav...
- by Stitcher - at 2009.02.20 20:43:00
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