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1. What in Eve would you like gone? - in Player Features and Ideas Discussion [original thread]
AFK cloaking jump clone macro bots. And ponies.
- by Stupid McStupidson - at 2011.02.05 03:58:00
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2. Evolution of Eve: The Super Titan - in Player Features and Ideas Discussion [original thread]
Supported enthusiastically. Eve suffers from a lack of supercaps.
- by Stupid McStupidson - at 2010.09.30 16:25:00
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3. Give the warp some love - in Player Features and Ideas Discussion [original thread]
Agreed (as in other threads)that the appearance of warping could use a change. Please make it appear as in the Empyrean Age trailer, about 1:30 in (can't be arsed to link it). Not the biggest fan of the smeary ST style warp, but not a huge deal. F...
- by Stupid McStupidson - at 2010.08.26 15:04:00
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4. Making Warp and Warp skills more realistic - in Player Features and Ideas Discussion [original thread]
I like the concept..but at the speeds you've asked........ugh. Recently, I warped ~120AU gate-to-gate in an Obelisk. I had enough time to get up, go to the bathroom, top off my glass of water, grab a snack, realize that I'd forgotten my glass of w...
- by Stupid McStupidson - at 2010.08.25 16:08:00
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5. Parallax, moving stars, and prettyness! - in Player Features and Ideas Discussion [original thread]
Originally by: Xirin ... but I suspect for performance reasons we'll never see it happen :( This is the reason CCP has given when the idea has been floated. Apparently the computing resources need to make and track the movements for t...
- by Stupid McStupidson - at 2010.08.17 18:52:00
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6. Remove ability to kill corpmates without CONCORD - in Player Features and Ideas Discussion [original thread]
Bad idea that ruins PvP training completely. If your corp is horrible enough to pod nubs just for the lulz, chalk it up as a learning experience and find a better one.
- by Stupid McStupidson - at 2010.08.17 18:42:00
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7. new ship: Ship transporter - in Player Features and Ideas Discussion [original thread]
Originally by: 1Ekrid1 uh huh... all fighter ships have hold 1/3d the size of ships used for transport. look at the cargo frigate hold size compared to the combat frigates. A titan has all that junk in it for fighting, of course its going ...
- by Stupid McStupidson - at 2010.06.28 15:44:00
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8. new ship: Ship transporter - in Player Features and Ideas Discussion [original thread]
You should really take a gander at this thread before posting, as your idea may have already been discussed at length before . Now, 10 battleships? The smallest battleship is 414,000m3, and the largest ones are 495,000m3. So to hold 10 battle...
- by Stupid McStupidson - at 2010.06.27 16:32:00
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9. Letters of Marque - in Player Features and Ideas Discussion [original thread]
This and the Viceroy system for lowsec, treaties that bound to game mechanics, and the elusive industrial expansion were things that CCP talked about, and then disapeared into the black hole of features.
- by Stupid McStupidson - at 2010.06.27 16:06:00
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10. New ship idea... MINI DREADNAUGHTS!!! - in Player Features and Ideas Discussion [original thread]
Mini-dread? Cruiser size? SOUNDS AWESOME!! This would obviously be an awesome ship for battles! HEY I GOT IT! Since it's a cruiser sized ship for battles.........we could call it................A BATTLECRUISER!!!!
- by Stupid McStupidson - at 2010.06.25 21:26:00
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11. SP3 (Skill Point Purchase Program) - in Player Features and Ideas Discussion [original thread]
Originally by: Amanda Star tripe
- by Stupid McStupidson - at 2010.06.25 21:20:00
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12. Change skill dependency - in Player Features and Ideas Discussion [original thread]
Originally by: V'hellu This is BS. I just made a new character and for the past few days I've been sitting in station training learning skills.
- by Stupid McStupidson - at 2010.06.14 14:36:00
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13. Why do the scanning frigates have the large cargoholds? - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera I suppose they have their large cargoholds from the times before reusable scan probes were introduced. In Pre-Apocrypha era scan ships had to carry a bunch of x kinds of one-time-use scan probes, which took a ...
- by Stupid McStupidson - at 2010.06.09 17:12:00
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14. Corporation button blinks on new or deleted bulletin - in Player Features and Ideas Discussion [original thread]
Old thread was locked for being old. Please, please, please. I'm frequently having to send a corp mail to let everyone know when a new bulletin is up. New players are usually entirely unaware of them existing at all. If I've got to send a mail tel...
- by Stupid McStupidson - at 2010.06.04 17:05:00
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15. Eve-Gate suggestions - in Player Features and Ideas Discussion [original thread]
Honestly, I was a bit stunned of the relatively featureless nature of Eve Gate at launch. Mostly I expected more client-Eve Gate interoperability, especially having the calender nested with the corporation button, instead of having to do an IGB se...
- by Stupid McStupidson - at 2010.06.04 16:59:00
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16. Divert Power Instead Of Overheat - in Player Features and Ideas Discussion [original thread]
I think this is sort of redundant with overheating. Maybe replacing overheating with what you propose...but honestly it makes sense that if you are pushing your systems beyond the design thresholds, things breaking would be the consequence.
- by Stupid McStupidson - at 2010.06.04 16:44:00
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17. I thought these forums were going away? - in Player Features and Ideas Discussion [original thread]
Yes, please. A working search please. Heck, even features PHPBB had 4 years ago would be an improvement. Maybe I was drunk, but didn't CCP say at some point in the past they wanted to provide some kind of limited private forums for corporations?
- by Stupid McStupidson - at 2010.06.03 19:18:00
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18. Can we PLEASE have the old gate and cyno jump graphics back? - in Player Features and Ideas Discussion [original thread]
Originally by: LonTas 5 Mepoints out that there is no air in space thus no sound. We are lucky enough that most things make sound, even if warp is just a rumbling and jump is an odd.... cant describee it but its not dramatic: id think that...
- by Stupid McStupidson - at 2010.06.02 20:47:00
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19. High Sec Can/Ore Theifs [& how to fix it] - in Player Features and Ideas Discussion [original thread]
My bad. No one could seriously be as dense as you are pretending to be. 10/10 and well played, sir.
- by Stupid McStupidson - at 2010.01.25 20:57:00
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20. High Sec Can/Ore Theifs [& how to fix it] - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Wolfgang Edited by: Sir Wolfgang on 25/01/2010 05:52:29 Edited by: Sir Wolfgang on 25/01/2010 05:51:55 Originally by: Dacryphile Ummm... If someone takes from your can, you can kill them. Good to se...
- by Stupid McStupidson - at 2010.01.25 15:59:00
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