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41. Which nightmare fit? - in Ships and Modules [original thread]
For stable T2 tachs, just fit 2x T2 EDE rigs and 1 Anti-Therm rig. You'll need to sacrifice a mid-slot for a Cap Recharger. You will also need a PG4 or PG8 implant if your skills are high enough, or fit instead a medium cap booster to top up. Tb...
- by Sturmwolke - at 2011.06.05 23:18:00
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42. Rate of Fire Vs. Damage - in Ships and Modules [original thread]
Edited by: Sturmwolke on 31/05/2011 17:05:08 Both. Pure dps numbers in EFT is nice to look at, but it doesn't reflect accurately in the real environment. If you already run 3 BCS, the stack nerf for T1 rof/dmg rigs pretty much wastes the rig ...
- by Sturmwolke - at 2011.05.31 17:04:00
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43. T2 Pulse Lasers for PvE - Conflaguration or Imp Navy Multifreq? - in Ships and Modules [original thread]
Edited by: Sturmwolke on 26/05/2011 03:53:41 The scenario where Conflagaration is worth using : a) target is a BS within optimal + roughly 0.5x falloff and you have its transversal down to almost zero b) you have good cap (e.g the Apoc) or us...
- by Sturmwolke - at 2011.05.26 03:52:00
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44. Incursions in 2x GUrdians 3x abbadons possible? - in Ships and Modules [original thread]
If you run in well organized fleets where everyone knows everyone, yes indeed, the setups can be tweaked for less buffer or better focus of the roles. You won't have any arguments there. For public fleets (which varies in quality), the logistics ...
- by Sturmwolke - at 2011.05.23 19:57:00
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45. Incursions in 2x GUrdians 3x abbadons possible? - in Ships and Modules [original thread]
800mm plate is a little thin for the Guardians. You will be, in most cases, asked to fit 1600mm for assaults and above. The other thing about fitting a bigger plate on the Guardians is that it allows some leeway (aka better safety margin) when y...
- by Sturmwolke - at 2011.05.23 11:44:00
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46. Best Amarr ship to run Incurions in ? - in Ships and Modules [original thread]
A properly fit Abaddon with T2 pulse is a terror in vanguard sites (if your team has enough webs), I'd hardly call an Abaddon suboptimal in vanguards. The Armageddon is the better choice for low skills, but the Abaddon wins hands for folks with ...
- by Sturmwolke - at 2011.05.21 11:56:00
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47. Best Amarr ship to run Incurions in ? - in Ships and Modules [original thread]
Edited by: Sturmwolke on 20/05/2011 17:01:29 You can run in Harbingers, but its a little squishy imo. For armor tankers, you'd be generally looking for 7-8 low slots for any sort of decent tank & dps. The best value Amarr ship for starters is...
- by Sturmwolke - at 2011.05.20 17:00:00
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48. Nightmare is dissapointing... - in Ships and Modules [original thread]
Edited by: Sturmwolke on 22/04/2011 13:15:05 3 hardeners config on a Nightmare vs Blood/Sansha is like carrying water in a leaky pail with a thumb sized hole. You can imagine the end result, more wasted cap, if it wasn't already an issue keep...
- by Sturmwolke - at 2011.04.22 13:13:00
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49. Best Amarr BS for level 4 mission running WITHOUT t2 guns? - in Ships and Modules [original thread]
OP, as per Post #3, run with the Apoc then branch out to Abaddon, then finally Paladin/Nightmare (if you have some Caldari skills). Simplifying Apoc vs Abaddon : The Apoc has solid cap & tank but lacks dps (even with the better dmg projection). T...
- by Sturmwolke - at 2011.03.14 05:56:00
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50. Paladin, pve, pulse vs beam? - in Ships and Modules [original thread]
Pulse Paladin? meh. Overrated. It has serious issues with NPC TD (which affects only Optimal, not Falloff) and Scorch crystals breaking. Most times you'll be on Scorch (I'd say 80-90%), faction MF very situational due to range (under 15km) - my ...
- by Sturmwolke - at 2011.03.09 05:10:00
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51. Fitting for a Prorator? - in Ships and Modules [original thread]
Quote: 'Cetus' ECM Shockwave I I'd usually offline it when running around high-sec for fear of accidents (like cat, baby, siblings, wife, drunken stupor, absent mind, miskeyed etc etc over the keyb) that will spawn Concord. The advantag...
- by Sturmwolke - at 2011.02.14 01:32:00
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52. Help on Carriers - Caldari vs Minmatar - in Ships and Modules [original thread]
Niddy, though you have the first honor of being the primary, el numero uno. Bear it with pride and always double-check your insurance is valid
- by Sturmwolke - at 2011.02.12 09:11:00
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53. BS advise *bows to eve knowledge gods* - in Ships and Modules [original thread]
Edited by: Sturmwolke on 12/02/2011 08:43:33 No drones? I'll assume by now you should've at least trained a set of lights. Start with the Apoc, it's easier and more forgiving until you iron out your kinks. Run the Abbadon next, but don't get...
- by Sturmwolke - at 2011.02.12 08:36:00
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54. Orca Bump - in Ships and Modules [original thread]
Edited by: Sturmwolke on 12/02/2011 07:32:56 Ship's mass has limitations, speed matters more. The above Orca -> Momentum = 2.8 x 10^11 kgm/s Stabber : 50mil (100MN MWD)+ 11.4mil (ship) = 61.4mil kg at around 7300 m/s Momentum = 4.5 x ...
- by Sturmwolke - at 2011.02.12 07:27:00
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55. question about targeting range and sentry drone - in Ships and Modules [original thread]
Use http://games.chruker.dk/eve_online/market.php?group_id=911 This site is a goldmine of information (as it mirrors the items DB), very simple, uncluttered and fast. Sentry drones lock/attack range is listed as 250km. Weapon optimals & fallof...
- by Sturmwolke - at 2011.02.10 04:27:00
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56. Can medium drones damage frigs that are scrammed/webbed/capped out? - in Ships and Modules [original thread]
Originally by: Freya Dawn For the sake of argument, let's say most targets without prop mods and double webbed are doing 60-80 m/s and H2s are orbiting at 480 with a tracking of 0.9. How much ought they miss (veteran gunnery peeps chime i...
- by Sturmwolke - at 2011.02.04 00:36:00
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57. Can medium drones damage frigs that are scrammed/webbed/capped out? - in Ships and Modules [original thread]
Remember, combat drones follow the same rules (as players) when it comes to tracking. Since drones are stuck at a constant orbit speed (which is 480 m/s for Hammerheads), the transversal is VERY BIG when its target is at zero speed. The ideal sw...
- by Sturmwolke - at 2011.02.03 16:36:00
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58. Help me understand torpedoes please - in Ships and Modules [original thread]
Spend time reading - http://forum.eveuniversity.org/viewtopic.php?f=29&t=30479 If you have a hard time understanding the above, I would suggest going back to missile basics. Google it up.
- by Sturmwolke - at 2011.01.27 18:51:00
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59. Nightmare fit help - in Ships and Modules [original thread]
What sort of tracking scripts you need to use depend on the tactical situation, think of it as a variable TE. Generally, you'd want to use MF as much as possible, so use 1-2 Optimal scripts if target falls outside MF optimal (anything over +5km op...
- by Sturmwolke - at 2011.01.19 07:53:00
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60. Whats the Fastest Ship on Autopilot (non shuttle) - in Ships and Modules [original thread]
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1437577&page=1#18
- by Sturmwolke - at 2011.01.13 20:57:00
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