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61. Golem - lvl 4's. (T2). - in Ships and Modules [original thread]
Originally by: Dingo1231231 I am looking for one that only involves T2 modules. [Golem, Vanilla Gank T2] Damage Control II/Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System I...
- by Sturmwolke - at 2011.01.09 08:10:00
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62. PVE Shield Gank Domis - in Ships and Modules [original thread]
Originally by: NoNah .... Are you drunk?
- by Sturmwolke - at 2011.01.08 13:06:00
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63. PVE Shield Gank Domis - in Ships and Modules [original thread]
Originally by: NoNah no idea how you figure ab doesn't mix with sentries. I'd say it's one of the most important setups to have it on. Theres two scenarios really. Id there is a gate you need to travel to, you'll want to get there asap to...
- by Sturmwolke - at 2011.01.08 12:11:00
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64. PVE Shield Gank Domis - in Ships and Modules [original thread]
Is this a trick post ... Navy Domi with no Omnis? The range disparity between the sentries and your guns will mean split damage > 30km with Gardes. AB and sentries don't mix well, and to a lesser extent turrets too. Gun tracking is the bigger ...
- by Sturmwolke - at 2011.01.08 09:22:00
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65. Dread Not? A Question for CCP Abathur - in Ships and Modules [original thread]
CCP Abathur is no longer with CCP - post Dominion.
- by Sturmwolke - at 2011.01.06 18:29:00
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66. Rattlesnake T2 for mishes - whats the best? - in Ships and Modules [original thread]
Originally by: Goose99 Lol, don't bother pointing out the deficiencies of EFT-warrior fits. They don't actually use it. You know what, I'll do just that. I've mislaid my codfish and I don't have the energy to go looking for it today....
- by Sturmwolke - at 2011.01.06 01:10:00
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67. Rattlesnake T2 for mishes - whats the best? - in Ships and Modules [original thread]
2 Omni minimum 2 SDA rig (or 1 T2 SDA for faction BS) .. rest whatever fits.
- by Sturmwolke - at 2011.01.05 23:20:00
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68. Rattlesnake T2 for mishes - whats the best? - in Ships and Modules [original thread]
It's a shield Domi, fit it like one.
- by Sturmwolke - at 2011.01.05 22:45:00
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69. Why purchase Medium Hull Repairer II? - in Ships and Modules [original thread]
Because there's a "II" in its name and you get a nice and beautiful yellow coloured T2 pip for the icon. That signifies premium stuff
- by Sturmwolke - at 2011.01.05 08:55:00
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70. Strategic Cruisers - Let's Tengu - in Ships and Modules [original thread]
Originally by: Sergeant Failfit Originally by: Liang Nuren Medium Bay Loading Accelerator II Medium Warhead Rigor Catalyst I -Liang Agreed to that. Another question though - wouldnt 2 Flare t1 be better than 1 Rigor t1? Si...
- by Sturmwolke - at 2010.12.31 18:50:00
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71. CNR with T2 Cruise - Rigs question - in Ships and Modules [original thread]
Assuming you skills are maxed (i.e L5 for both G. Missile Precision & Target Nav Prediction), NO implants. Example for (non-Angel) 350m sig BS with orbit 140 m/s : 2x T2 Rigor + 1 Flare = 95.2% T2 cruise Fury damage is applied 1 T2 Rigor + 2x Rig...
- by Sturmwolke - at 2010.12.29 20:12:00
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72. T2 Cruise missiles caused less damage than T1's - in Ships and Modules [original thread]
Edited by: Sturmwolke on 29/12/2010 11:35:26 Meh, no need. Actually, if you do the reverse math (estimate) the probability that the OP's Raven has no Rigor rigs is almost a certainty. T1 Cruise (max skill) Dmg - 571 Ev - 103.5 Er - 225 DR...
- by Sturmwolke - at 2010.12.29 11:30:00
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73. [Falcon]High slot! Small Smart+Med Neut or Med Smart+Small Neut - in Ships and Modules [original thread]
Slap an ATS II. +3 targets.
- by Sturmwolke - at 2010.12.29 09:27:00
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74. T2 Cruise missiles caused less damage than T1's - in Ships and Modules [original thread]
I cannae help but admire your alliance's name. Just wow. http://wiki.eveonline.com/en/wiki/Missiles#Damage_Calculation
- by Sturmwolke - at 2010.12.29 00:15:00
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75. New Combat Log Analyzer? - in Ships and Modules [original thread]
The logserver also logs armor/shield and cap values. Infact, there's a variety of useful information (which I didn't explore further) which may be enough to build a battle recorder from the POV of the player's ship.
- by Sturmwolke - at 2010.12.28 12:05:00
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76. Few questions about the Nightmare - in Ships and Modules [original thread]
Originally by: Lecrucia .. but I'm still not convinced on the CCC rather than the SMC, I can see where they have different uses but swapping the 2 SMC's for CCC's only gives me and extra +0.9 cap recharge but makes it run out nearly 2 minu...
- by Sturmwolke - at 2010.12.28 08:57:00
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77. Few questions about the Nightmare - in Ships and Modules [original thread]
It's a fairly good fit. I'd normally included a DCII for the o**** moments (which did save my ships several times over) and CCCs over SMCs for improved loiter. Another variation uses T2 Burst Aerator + CDCS, which means relying heavily on the ca...
- by Sturmwolke - at 2010.12.27 14:31:00
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78. Cruiser hull for blasting through lvl 1 - 3? - in Ships and Modules [original thread]
If you're running L3, grinding as fast as possible, any short range boats will make it more painful. The number of L3 missions where you need to apply damage > 50km is seriously out of whack with the ship you're supposed to be using i.e. pr...
- by Sturmwolke - at 2010.12.26 15:38:00
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79. Fastest ship for moving a character around - in Ships and Modules [original thread]
Edited by: Sturmwolke on 26/12/2010 13:50:54 Originally by: NoNah What was the average jump distance for the set of data? And did you by any chance try a dramiel? Dramiel (sec) 19.72 19.59 19.71 20.10 T2 Nanofiber 0 1 2 3 T2 Ov...
- by Sturmwolke - at 2010.12.26 13:44:00
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80. Fastest ship for moving a character around - in Ships and Modules [original thread]
Edited by: Sturmwolke on 26/12/2010 08:05:41 The best shuttle in EVE has always been the (force) interceptors - Ares, Malediction, Stiletto and Raptor. 2x Hyperspatial rigs will noticeably reduce total transit time over several jumps. The 19.4...
- by Sturmwolke - at 2010.12.26 07:58:00
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