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141. Legion - lvl 4 - in Ships and Modules [original thread]
- by Sturmwolke - at 2010.02.21 02:12:00
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142. question about salvaging - in Ships and Modules [original thread]
Salvage from any wreck is already pre-determined by the game. Higher chances will not affect the salvage you get, but it will shorten the time you spend at salvaging. I remember reading an older post that someone ran some math on it that culmina...
- by Sturmwolke - at 2010.02.20 10:40:00
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143. Legion - lvl 4 - in Ships and Modules [original thread]
I don't think so. Anyone reading your first post casually would say wtf!?!? is this guy serious or trolling? It's dead easy for anyone reading your post to interpret it as YOU, telling people to scrap their Legion laserboat in favour of a drone...
- by Sturmwolke - at 2010.02.20 10:08:00
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144. Legion - lvl 4 - in Ships and Modules [original thread]
Originally by: Aurelius Valentius You have missed the point... there is no Laser/Salvage Legions... there is (for me at least) only ONE L4 drone/laser combo legion with salvage tackle... I don't switch out, I simply shoot/salvage turn in.....
- by Sturmwolke - at 2010.02.20 07:23:00
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145. Better to lower your signature radius, or lower inertia? - in Ships and Modules [original thread]
Plug into Excel and play around. Lock time (sec) =((4060.2/Ship ScanRes)/(ASINH(0.08900445*Target SigRad))) Ship Scan Res (mm) Target Sig Rad (m) http://www.eveonline.com/ingameboard.asp?a=topic&threadID=503694 Things that are seriously ...
- by Sturmwolke - at 2010.02.20 06:47:00
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146. Legion - lvl 4 - in Ships and Modules [original thread]
Originally by: Irdia Freelancer Why have a salv boat to just salv, when can have a salv boat that adds drone dps plus 40km and 2x faster tractor range? The topic says Legion - Lvl 4. It does not mention Legion Salvage Boat. Orig...
- by Sturmwolke - at 2010.02.20 03:44:00
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147. mission Domi - in Ships and Modules [original thread]
Run some AC/Arty for the highs. If you're willing to run with less tank, drop to LAR + MAR, and from here you may choose full cap stability or near cap stability. No changes from your default for the former. For the latter, you can either run : 2...
- by Sturmwolke - at 2010.02.19 14:01:00
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148. Legion - lvl 4 - in Ships and Modules [original thread]
Edited by: Sturmwolke on 19/02/2010 11:40:00 Originally by: Aurelius Valentius WTF - without no drone bay... DO YOU EVEN FLY A LEGION? it has 200m3s of Drone bay in the Drone module... - READ YOUR INFO and KNOW YOUR SHIP! That par...
- by Sturmwolke - at 2010.02.19 11:35:00
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149. Legion - lvl 4 - in Ships and Modules [original thread]
Originally by: Aurelius Valentius ... most fittings will only have 4-5 turrets, and your range is going to be pretty short due to the PG/CPU issues with Hvy Beams... ... I have tired laser fits and they aren't as good, it takes too long, ...
- by Sturmwolke - at 2010.02.19 06:37:00
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150. Ode to Tengu - in Ships and Modules [original thread]
It's simple really. If you're running sub-par CNR configs in L4 missions for whatever of your own reasons, a standard fit Tengu would either match or exceed the CNR's perfomance. Problem comes when you post about it, indirectly implying or alludi...
- by Sturmwolke - at 2010.02.19 03:40:00
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151. Legion - lvl 4 - in Ships and Modules [original thread]
Originally by: Aurelius Valentius Why people use lasers on a legion I will never know... sigh... Best L4 setup... only a few basic things you need the rest is up to you ... Tech II, Drones (light/mediums for the mission type, legion Dron...
- by Sturmwolke - at 2010.02.18 11:01:00
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152. Deepspace Transport vs. Blockade Runners - in Ships and Modules [original thread]
Originally by: Del Vikus You're not the first person to tell me this, but I have yet to receive a good explanation beyond "moar m3 = better", and so I assume we're talking about packing ships? 10,000 m3 = 1 cruiser hull that you can sn...
- by Sturmwolke - at 2010.02.17 00:22:00
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153. Ode to Tengu - in Ships and Modules [original thread]
Originally by: Azcatl After flying Drake for awhile and now Raven for a couple of month doing lvl4s I find I preferred the Drakes tank and play style. Think I'll give the Tengu a go more for style than anything. If I don't like the Tengu I...
- by Sturmwolke - at 2010.02.15 07:10:00
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154. Ode to Tengu - in Ships and Modules [original thread]
Originally by: Azcatl I think I will go for Tengu until training for Golem finishes. This means I will Have a multi-purpose Cruiser rather than a missioning CNR. Once I have Golem it will be strictly missions and I'll still have Tengu :) ...
- by Sturmwolke - at 2010.02.15 06:27:00
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155. A Cruise CNR or Cruise Golem. ??? - in Ships and Modules [original thread]
Originally by: Chainsaw Plankton narrows the gap a bit (well dps at least, dunno about actual damage dealing). and the fit I posted was just an old fit I had laying around. used it before I got my alts torp skills up. Plugged in quick ...
- by Sturmwolke - at 2010.02.12 02:54:00
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156. A Cruise CNR or Cruise Golem. ??? - in Ships and Modules [original thread]
T2 Bay Loading, Rigor, 2 painters and T2 launchers with Fury missiles?
- by Sturmwolke - at 2010.02.11 08:31:00
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157. Anti-Dramiel Hookbill! - in Ships and Modules [original thread]
Didn't read the other thread. [Jaguar] Shield Power Relay II Shield Power Relay II Gyrostabilizer II Gistii B-Type 1MN Afterburner Medium Shield Extender II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I 200mm AutoCannon II, E...
- by Sturmwolke - at 2010.02.10 10:39:00
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158. Raven or CNR - in Ships and Modules [original thread]
I love this thread This message brought you by the EvE Ships and Module Thread Appreciation Society.
- by Sturmwolke - at 2010.02.08 18:04:00
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159. Target Painter VS Tracking Computer VS Tracking Enhancer VS Webifier - in Ships and Modules [original thread]
Originally by: Cpt Xen But pesky little ships that get too close are really annoying me. Sometimes I just can't hit them at all, my hammerhead drones have to do the work. THE QUESTION.... Without changing weapons... What will help m...
- by Sturmwolke - at 2010.02.01 11:26:00
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160. Subsystem Question - Adaptive Augmenter Bonus - in Ships and Modules [original thread]
The bonus calculation is no different from that of a Drake or any other ships. Final Resistance = Base Resistance + Resistance Modified by Bonus [ where Resistant Modified by Bonus = Bonus * (100 - Base Resistance) ] Example the EM case for t...
- by Sturmwolke - at 2010.01.27 05:51:00
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