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1381. Cruiser hull for blasting through lvl 1 - 3? - in Ships and Modules [original thread]
If you're running L3, grinding as fast as possible, any short range boats will make it more painful. The number of L3 missions where you need to apply damage > 50km is seriously out of whack with the ship you're supposed to be using i.e. pr...
- by Sturmwolke - at 2010.12.26 15:38:00
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1382. Fastest ship for moving a character around - in Ships and Modules [original thread]
Edited by: Sturmwolke on 26/12/2010 13:50:54 Originally by: NoNah What was the average jump distance for the set of data? And did you by any chance try a dramiel? Dramiel (sec) 19.72 19.59 19.71 20.10 T2 Nanofiber 0 1 2 3 T2 Ov...
- by Sturmwolke - at 2010.12.26 13:44:00
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1383. Fastest ship for moving a character around - in Ships and Modules [original thread]
Edited by: Sturmwolke on 26/12/2010 08:05:41 The best shuttle in EVE has always been the (force) interceptors - Ares, Malediction, Stiletto and Raptor. 2x Hyperspatial rigs will noticeably reduce total transit time over several jumps. The 19.4...
- by Sturmwolke - at 2010.12.26 07:58:00
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1384. Golem - in Ships and Modules [original thread]
Once you get over the skills hurdle (60km Jav Torp with T2 missile range rigs + very good painter skills), the Golem is perfect for Amarr space. The ability to ignore NPC tracking disruptions is often understated. I actually prefer the Golem over...
- by Sturmwolke - at 2010.12.25 12:00:00
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1385. what are clones and alt characters? - in EVE New Citizens Q&A [original thread]
Edited by: Sturmwolke on 24/12/2010 21:34:18 Clone : Your medical clone. The vessel that all your SP will be transferred to if you die i.e. got podded by someone. It's super critical that it holds > than your current SP, or you will lose ...
- by Sturmwolke - at 2010.12.24 21:33:00
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1386. Questions on standing - in Missions & Complexes [original thread]
Originally by: Kunitorix Looks like Sturmwolke bio says it all, +9 with Caldari and Amarr and only -5 with minmatar, so it doesn't add up, unless he corrected it by doing storylines with LVL1 missions and a couple of SOE epic arcs. ? ...
- by Sturmwolke - at 2010.12.24 04:28:00
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1387. Questions on standing - in Missions & Complexes [original thread]
Edited by: Sturmwolke on 24/12/2010 01:41:16 Ignore the above poster (who is clueless about the standings mechanics). You are correct. With Gallante (unmodified) standings at 10, your Caldari and Amarr derived (unmodified) standings will be...
- by Sturmwolke - at 2010.12.24 01:38:00
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1388. Anyone familiar with Dedafs Industrial Tool? - in Science and Industry [original thread]
If a T2 component is missing, scroll down (in the same T2 worksheet) to the T2 components list and select whatever you need.
- by Sturmwolke - at 2010.12.23 12:24:00
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1389. Surviving the Full API Check... - in EVE New Citizens Q&A [original thread]
Full API checks by corps reminds me of the Maginot line.
- by Sturmwolke - at 2010.12.22 06:34:00
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1390. Tengu as a High Sec Hauler - in Ships and Modules [original thread]
Plug the explosive hole and use all passive amplifiers instead of hardeners. You wont get the chance to activate the hardeners unless you like religiously turning them all on after every jump and station exits. I'd take a Y-T8, 3 T2 LSE, 2 Mag A...
- by Sturmwolke - at 2010.12.21 10:37:00
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1391. New Character Creator vs. Server Rendered portraits feedback. - in Test Server Feedback [original thread]
Edited by: Sturmwolke on 21/12/2010 02:26:16 Originally by: CCP Lopi To reduce the (bandwidth?) load on both the Eve Clients & TQ, we have moved the rendering of character portraits to be performed server side. Any new character potrai...
- by Sturmwolke - at 2010.12.21 02:21:00
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1392. New PI Feedback...and a question... - in Test Server Feedback [original thread]
Please create an icon or link in the planetary view mode that allows you to click and view the next planet in the list or whatever that planet that you've clicked on. Having to run back to Science & Industry window to change planet (to manage) is ...
- by Sturmwolke - at 2010.12.20 16:40:00
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1393. PI Extracters changing extraction amounts - in Test Server Feedback [original thread]
Edited by: Sturmwolke on 20/12/2010 15:51:27 Originally by: Zebs Clone i can not think of anything more anoying that having to set an amount, then reset it via guess work 25 sec's later thanks to a session timer. I have to agree w...
- by Sturmwolke - at 2010.12.20 15:48:00
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1394. Grup all weapons/un-grup all weapons - in Test Server Feedback [original thread]
Originally by: CCP Tuxford That could easily be an issue that would never arrive at my desk because it's not 100% reproducible. It's not easy to reproduce. The typical scenario where this may happen is when you (ctrl+r) reload your hal...
- by Sturmwolke - at 2010.12.20 06:44:00
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1395. Grup all weapons/un-grup all weapons - in Test Server Feedback [original thread]
While we're on the subject of weapons grouping, was the old bug on weapons groups refusing to reload (because one weapon in the group has zero ammo) fixed?
- by Sturmwolke - at 2010.12.19 14:33:00
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1396. Feedback on new contracts search - in Test Server Feedback [original thread]
Imo, the new contracts (beta) is more of a minor facelift than anything truly innovative. Minor re-arrangement here and there, a few extra options, a few options removed (I'll get into this below) but overall, tbh, if you're spending some focus ti...
- by Sturmwolke - at 2010.12.19 13:40:00
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1397. Sooooo.... Dreads. - in EVE General Discussion [original thread]
Originally by: Juliette DuBois Originally by: Sturmwolke Add a role bonus to dreads that makes them especially effective against supercaps (titans/supercarriers). Turn them into natural predators for (unescorted) supercaps. Th...
- by Sturmwolke - at 2010.12.18 20:35:00
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1398. Sooooo.... Dreads. - in EVE General Discussion [original thread]
Add a role bonus to dreads that makes them especially effective against supercaps (titans/supercarriers). Turn them into natural predators for (unescorted) supercaps.
- by Sturmwolke - at 2010.12.18 17:48:00
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1399. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
Originally by: Tres Farmer I have my gripes/hatreds with the game and the UI, don't worry. But did you see me running around the forums and calling the Dev in question an idiot? Do you think that someone who does work and puts it out for p...
- by Sturmwolke - at 2010.12.18 12:18:00
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1400. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
Originally by: Tres Farmer Why are you getting personal from here on? "Idiot"? Your whole post is being graded down by this and let's you look like an ass tbh. Duh? . it's because it's a flame? Well, I can see your super excited about ...
- by Sturmwolke - at 2010.12.18 07:06:00
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