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1. Concord LP Store - in Missions & Complexes [original thread]
Well thinking of a few things that don't have faction/meta variants. CONCORD Scripts Scripts that give you slightly better stats for both attributes on the module than unscripted. i.e. CONCORD tracking script +20% tracking +20% optimal. So would ...
- by Suitonia - at 2012.08.15 07:52:00
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2. 1.4: Guristas NPC Battleships Bugged? - in Missions & Complexes [original thread]
Originally by: FlameGlow Wow!So in changes for more realistic guristas NPCs jamming CCP also fitted them with realistic railguns Damn son, cannot +rep enough. ---
- by Suitonia - at 2011.04.13 14:31:00
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3. Jamming Gurista - in Missions & Complexes [original thread]
I think it's because the NPCs jamming is now behaving the exact same way as player jamming is. For example, take a look at Dire Guristas Nullifier . This rat has strengths of the following, Gravimetric: 9.5, Ladar: 10.5, Magnetometric: 11 Radar: ...
- by Suitonia - at 2011.04.08 14:42:00
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4. Finding Omber - in Missions & Complexes [original thread]
Gallente and Minmatar controlled space includes the following regions. Essence, Everyshore, Heimatar, Metropolis, Molden Heath, Placid, Sinq Laison, Solitude (must go through 0.0 or lowsec to get to sol though), and Verge Vendor. It would probably...
- by Suitonia - at 2011.04.08 14:31:00
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5. Finding Omber - in Missions & Complexes [original thread]
Off the top of my head, Gallente/Minmatar space, 0.6 or below.
- by Suitonia - at 2011.04.08 14:06:00
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6. Faction Standing Repair Plan - in Missions & Complexes [original thread]
Also worth mentioning that the empire epic arcs do not negatively impact your standings with hostile factions. At least the ones that I've completed (The Gallente and Syndicate options for the Gallente epic arc) and the Minmatar option for the Min...
- by Suitonia - at 2011.04.08 14:03:00
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7. Jamming Gurista - in Missions & Complexes [original thread]
Juyfne wrote: Wait...you mean I might actually have to work with someone else??? in a MULTI-player game??!?!?!?! Those bastards! Or you could just leave Caldari space Actually, what has likely broken the sites is the change they made to NPC ...
- by Suitonia - at 2011.04.08 14:00:00
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8. incursions have a fail side - in Missions & Complexes [original thread]
We don't have full details of what is in the CONCORD LP Store yet for what cost on the live server, nor do we know the current LP store transfer ratio. Basically, we don't know how much CONCORD LP is actually worth in terms of isk yet. So whining ...
- by Suitonia - at 2011.01.26 17:29:00
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9. Agent Quality - in Missions & Complexes [original thread]
Each increased quality equates to 1% more LP/Rewards, each 0.01 true sec decrease is the same as 1 extra agent quality. Their could be little difference, or as much as 10% either way, depending on the true security of the system. I'm also pretty...
- by Suitonia - at 2011.01.23 12:39:00
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10. Minmatar setup for new Sansha storyline mission - in Missions & Complexes [original thread]
Sansha deal EM/Thermal so make sure you're tanked for those damage types. ---
- by Suitonia - at 2011.01.22 10:52:00
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11. L4 missions compared to 0.0 ratting - in Missions & Complexes [original thread]
Not to mention, if you look him up ingame he has no standings, and in his contract history, he has sold a fitted Viator and some other misc items in 0.0. So much for "not getting involved in the gay politics of 0.0". So he is most likely trolling ...
- by Suitonia - at 2011.01.14 11:49:00
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12. Amarr 0.0 plexing ship - in Missions & Complexes [original thread]
As mentioned, Guristas have naturally really high EM resists so your lasers will be doing a lot lower effective DPS to them. A Sacrilege or a Missile Sub Legion would probably give you the best bang for your buck in the complexes, you can speed ta...
- by Suitonia - at 2011.01.14 11:45:00
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13. The #100 Thread. Tengu vs Golem vs CNR. - in Missions & Complexes [original thread]
Originally by: AristotleOnassis i ussualy used dps and speed and tank and agility to compare mission runners now i juse use isk/hour. the absulote best ship for mission running is the tengu. This is because it can run risk-free low sec...
- by Suitonia - at 2011.01.13 08:46:00
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14. Realistic ISK per hour expectations on L4 - in Missions & Complexes [original thread]
8mil per hour is fairly low, most missions have around 15mil~ in bounties, Are you counting LP into those figures? I'm pretty sure a decent fit maelstrom with skills would be pulling in at least 20mil an hour or so, if you're completely ignoring L...
- by Suitonia - at 2010.10.06 00:21:00
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15. Why high faction standings are important - in Missions & Complexes [original thread]
It doesn't allow you to refuse more missions, I suppose what they meant was that having a high faction standing gives you access to more agents, in different corporations in that faction, so you can afford to turn down more missions, and move to a...
- by Suitonia - at 2010.10.05 03:01:00
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16. The PvE Experience: Epic Mission Arcs - in Missions & Complexes [original thread]
I finished the Minmatar epic arc last night, and while it was quite enjoyable as far as the PvE Experience goes (Challenging difficulty, decent storyline) I felt let down by the lack of 'epic'. The only choice you make in the entire arc is the fin...
- by Suitonia - at 2010.09.14 15:12:00
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17. what plexes drop x-type loot? - in Missions & Complexes [original thread]
10/10 Guristas (Pith) Complex, so I'd imagine in Guristas inhabitated 0.0.
- by Suitonia - at 2008.11.09 13:56:00
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18. Gallente Tags - in Missions & Complexes [original thread]
You can sell them to the Caldari Navy at Caldari Navy stations if I recall correctly. They are also used for Loyalty Point store offers.
- by Suitonia - at 2008.11.09 13:55:00
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19. Scanning people out in missions 'Why did CCP only Half fix it?' - in Missions & Complexes [original thread]
Also wrecks arn't probe-able.
- by Suitonia - at 2008.11.09 04:27:00
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20. Smash the supplier? No i dont think I will thanks - in Missions & Complexes [original thread]
Tip: Destroying the ship yards stops the spawns of that ship type. For example, killing the frigate ship yard stops all further frigate respawns. It makes the mission a whole lot easier if you can destroy them before a large number of ships have b...
- by Suitonia - at 2008.10.24 14:29:00
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