Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Gila For 0.0 Angel Anoms - in Ships and Modules [original thread]
Hey Izzy. I think you'll be better off running a buffer fit for running Angel anomalies. It's been awhile since I've run Angel sites but I used to do use a Gila fitted as such; https://o.smium.org/loadout/private/139305/8803582603358633984 Yo...
- by Suitonia - at 2017.04.13 07:45:46
|
2. VNI, solo/HAMgu - in Ships and Modules [original thread]
I would recommend fitting a 100mn AB on the Vexor Navy Issue, it gives it much better damage mitigation and you don't need the grid for anything else.
- by Suitonia - at 2015.02.10 03:36:00
|
3. Frig ships/fittings for solo pvp - in Ships and Modules [original thread]
As mentioned, There are generally 3 archetypes of 1v1 Frigates. AB/Scram kiters - Designed to control other frigates in scram range. These ships will either try to mitigate your damage by using tracking bonuses/superior tracking (Sometimes a Trac...
- by Suitonia - at 2014.03.18 08:32:00
|
4. Why do dreadnoughts have such a short firing range? - in Ships and Modules [original thread]
Extra Large guns do actually have more base range on the guns than the large versions, but the range discrepancy is because there are no T2 Dreadnought guns, so therefore they do not have access to Null L / Scorch L / Barrage L etc.
- by Suitonia - at 2014.03.18 07:43:00
|
5. Destroyers and BC's - in Ships and Modules [original thread]
Make sure you are fitting damage mods. Gyrostabilizer in this case for thrasher/stabber. If you want more raw DPS you could try using Autocannons instead of Artillery
- by Suitonia - at 2013.01.07 13:42:00
|
6. Fastest ship with lowest training required - in Ships and Modules [original thread]
Dramiel is very fast, although will require both minmatar and gallente frigate level 3, and is will set you back about 60m. Outside of that, I think you're right on the money by using the Atron. Slasher/Condor and Executioner are also fast but I...
- by Suitonia - at 2013.01.07 13:40:00
|
7. Nullify on a Deep Space Transport. - in Ships and Modules [original thread]
Maximus Andendare wrote: Stegas Tyrano wrote: The Cov-Ops haulers is fast and cloaky so it makes sense to have the Deep Space Transport Nullify and Tanky. For something worth 130mil youd expect it to have a decent tank. 130k hp for a DST ...
- by Suitonia - at 2013.01.04 06:56:00
|
8. Nullify on a Deep Space Transport. - in Ships and Modules [original thread]
The problem with DST's is that they have way too much overlap with the Orca I feel (At least in highsec). There really is no need to buy a DST if you have access to an Orca since the Orca just does everything better while also having much more uti...
- by Suitonia - at 2013.01.03 05:18:00
|
9. An Ode To the Large Capacitor Battery II - in Ships and Modules [original thread]
Problem with the Cap Batteries is that they have really horrible fitting requirements, and provide very little capacitor compared to the Alternatives. For example, a Large Capacitor Battery II compared to a Medium Capacitor Booster II loaded with...
- by Suitonia - at 2012.10.09 06:31:00
|
10. Nemesis Balancing, in light of new model? - in Ships and Modules [original thread]
Nemesis really needs an agility buff as the agiltiy on it is really out of line when comepared to the other stealth bombers
- by Suitonia - at 2012.04.01 01:21:00
|
11. PVP Machariel Fitting Question: T2 Guns or Faction - in Ships and Modules [original thread]
If you're going to use a 1b ship in PvP why would you worry about approx 10mil worth of faction ammo?
- by Suitonia - at 2012.03.02 19:50:00
|
12. Lvl 4 missions: Upgrade from Tengu? - in Ships and Modules [original thread]
Assuming you have the isk, you could always just keep the Tengu and bust it out whenever a Guristas or Angel mission pops up, and use the Nightmare for everything else.
- by Suitonia - at 2012.02.16 11:25:00
|
13. Gallente - in Ships and Modules [original thread]
Dominix is the best level 4 ship for Gallente, It will clear missions slower compared to racial alternatives, and Gallente don't really have much options in going pimp with their weapon systems to improve mission speed (Caldari have CNR/Tengu, Ama...
- by Suitonia - at 2011.08.05 19:26:00
|
14. Question regarding Jammers - in Ships and Modules [original thread]
If you're using more than 1-2 jammers then you should always use racial jammers. And you will be using more than 1-2 jammers on every specialised Caldari ewar platform with the exception of the griffin, so racials all the way. On a Rook/Falcon, y...
- by Suitonia - at 2011.08.05 19:20:00
|
15. legion pvp fitting - in Ships and Modules [original thread]
Swap one of the energized membranes for a damage control. Pretty sure it'll end up giving your more effective hitpoints than the t1 eanm. ---
- by Suitonia - at 2011.07.04 12:06:00
|
16. Up to date strategies for the Curse? - in Ships and Modules [original thread]
I think Caracal is the best Frigate killer simply because it's not very obvious and is a very underestimated ship. a lot of people image it as some paper thin cruiser that hits like a wet paper bag from their experiences running missions with it, ...
- by Suitonia - at 2011.07.04 10:50:00
|
17. 100% Jam chance with ECM - in Ships and Modules [original thread]
Originally by: Gypsio III Originally by: Suitonia Except that the best way to overcome it is to just bring your own ECM. That's an unreliable, low quality counter. Using ECM to counter ECM just locks both ECM boats into a jammi...
- by Suitonia - at 2011.06.03 16:07:00
|
18. 100% Jam chance with ECM - in Ships and Modules [original thread]
Except that the best way to overcome it is to just bring your own ECM. ---
- by Suitonia - at 2011.06.03 09:57:00
|
19. Buff the Caracal Please - in Ships and Modules [original thread]
Caracal is fine and is one of the best solo PvP Cruisers in the game. ---
- by Suitonia - at 2011.06.02 11:57:00
|
20. <Generic Whine About ECM> - in Ships and Modules [original thread]
While a flawed analogy, it is more or less accurate, any presence of ECM usually means that a smaller fleet cannot fight a larger one, and often removes absolutely everything else that is skill based and important such as positioning, neuting, oth...
- by Suitonia - at 2011.05.07 12:00:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |