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1. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
A fitting reduction to nos could also be interesting as they all have utility highs, which would allow them to run 1x nos and perma tackle and help run tank vs cruisers, without really powering up Harpy Fleets. They are definitely too slow. I per...
- by Suitonia - at 2017.05.06 21:46:50
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2. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
So we all know that Assault Frigates see very little use on Tranquility (outside burner missions of course). Gone are the days where Harpy fleets were the go-to junior FC and skirmish doctrine. Tactical Destroyers have taken over the previous role...
- by Suitonia - at 2017.04.26 09:50:04
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3. Rapid Launcher Rig - in Player Features and Ideas Discussion [original thread]
Rapid Lights are already the current metagame and they don't need to be boosted. Caracal with RLML has 37k EHP and already kills Stabber, Omen and Railrax at 0km. Every nullsec alliance uses a caracal doctrine for a reason. in 1v1 every cruiser mu...
- by Suitonia - at 2017.02.14 10:45:04
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4. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I recently published an Article on Crossing-Zebras that gives a good TL;DR of most of the relevent discussion in the T3D focus group. http://crossingzebras.com/inside-the-tactical-destroyer-focus-group/
- by Suitonia - at 2016.02.07 08:36:54
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5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: How are you preventing groups from using thus to create deep safes If these jumps can be chained what keeps ppl from getting 250 or more of these and jumping? it will take you literally years to make a deep safe using...
- by Suitonia - at 2015.11.18 02:31:54
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6. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
ChromeStriker wrote: Are there any prerequisites for the command destroyer skill?? Also does this mean your going ot change the weapon types on interdictors to match their T1 counterparts and continue the weapon progression? (Hybrids on the fl...
- by Suitonia - at 2015.11.17 14:14:11
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7. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Super cool
- by Suitonia - at 2015.11.17 14:08:29
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8. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
A separate script that has reduced range (Maybe 40% of normal) would probably make this a bit more balanced. 37.5km Scrams on T2 HIC is incredibly powerful, and actually stronger than best faction linked heating Lachesis, obviously HICs can't get ...
- by Suitonia - at 2015.11.05 13:22:17
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9. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Azazel The Misanthrope wrote: Give Sac cap back! It's base regeneration was actually boosted in the Rubicon expansion, it regenerates more now than it did prior to the rebalance.
- by Suitonia - at 2015.10.19 06:32:04
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10. Sticky:[December] Balance Smorgasbord - in Player Features and Ideas Discussion [original thread]
Shp3 wrote: so about that orthrus... current dps with 2 BCU: 525 after that: 393,75 cant even fight a caracal in it anymore.. gg ccp cap was way too bad and the ship was way too squishy already to be OP... and the Worm & Gila nerf im not ...
- by Suitonia - at 2015.10.16 23:23:43
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11. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Dmitry Kuvora wrote: the biggest problem with t3d is off grid links Off Grid Links break a lot of ships, It just so happens that for a ship with no other resistance modules fitted, links from a CS provide an 82%~ Boost to Active Tank amount...
- by Suitonia - at 2015.10.08 06:47:38
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12. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I would like to apply to this focus group. I spend almost all my time in eve in PvP environments, and I'm especially knowledgeable when it comes to smaller ship classes like the Tactical Destroyers and Frigates, I would rate my knowledge of the ...
- by Suitonia - at 2015.10.01 23:23:29
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13. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Suitonia wrote: I think the main strength of the Cyclone is the 2 Utility highs and the extra mobility that it has, with good fitting space. I have flown the Cyclone a lot and I personally feel like it is currently (pre...
- by Suitonia - at 2015.09.17 12:16:26
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14. bring back belt ratting - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: wtf has all this to do with my belt ratting issue?? yes, prices might fall a bit, whatever, im fine with it because some other part of the game gets a buff maybe (cheap faction gear for pvp). yes, escalations were buffed...
- by Suitonia - at 2015.09.17 10:22:06
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15. bring back belt ratting - in Player Features and Ideas Discussion [original thread]
Also Burner Missions allows people who farm them with several pullers to bring in excessive amounts of Pirate Store LP which reduced the value of most BPCs and module drops. The Spawn rate of Faction Spawns has not changed. CCP removed chain-sp...
- by Suitonia - at 2015.09.17 10:20:52
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16. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Alternatively, nerf the Orthrus)))
- by Suitonia - at 2015.09.17 10:13:00
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17. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we ...
- by Suitonia - at 2015.09.17 10:01:48
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18. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Asuna Crossbreed wrote: Just looking at this I see the cyclone being a little left in the dust, something I felt it already was in with the last pass. The reason being that it has 5 launchers and a 5% bonus, where nearly every other ship in thi...
- by Suitonia - at 2015.09.17 09:38:56
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19. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Change the Minimum Warp Distance from 150km to 250km
- by Suitonia - at 2015.09.07 16:36:49
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20. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Oddsodz wrote: Speed limit on ships fitted Entosis links is WRONG. A better way to deal with this is to just make the Entosis link module only fittable on destroyer class ships and above. So simple and yet fixes all the issues of the so calle...
- by Suitonia - at 2015.08.19 00:11:43
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