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101. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Suitonia wrote: I think the main strength of the Cyclone is the 2 Utility highs and the extra mobility that it has, with good fitting space. I have flown the Cyclone a lot and I personally feel like it is currently (pre...
- by Suitonia - at 2015.09.17 12:16:26
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102. bring back belt ratting - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: wtf has all this to do with my belt ratting issue?? yes, prices might fall a bit, whatever, im fine with it because some other part of the game gets a buff maybe (cheap faction gear for pvp). yes, escalations were buffed...
- by Suitonia - at 2015.09.17 10:22:06
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103. bring back belt ratting - in Player Features and Ideas Discussion [original thread]
Also Burner Missions allows people who farm them with several pullers to bring in excessive amounts of Pirate Store LP which reduced the value of most BPCs and module drops. The Spawn rate of Faction Spawns has not changed. CCP removed chain-sp...
- by Suitonia - at 2015.09.17 10:20:52
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104. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Alternatively, nerf the Orthrus)))
- by Suitonia - at 2015.09.17 10:13:00
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105. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we ...
- by Suitonia - at 2015.09.17 10:01:48
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106. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Asuna Crossbreed wrote: Just looking at this I see the cyclone being a little left in the dust, something I felt it already was in with the last pass. The reason being that it has 5 launchers and a 5% bonus, where nearly every other ship in thi...
- by Suitonia - at 2015.09.17 09:38:56
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107. Response to DHB Wildcat - and you indeed is - in EVE Alliance Tournament Discussion [original thread]
Promiscuous Female wrote: i think eve can weather the loss of one thousand tildes We should remove Deklein, I think we can weather the loss of one thousand J4Gs
- by Suitonia - at 2015.09.15 19:22:17
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108. Response to DHB Wildcat - and you indeed is - in EVE Alliance Tournament Discussion [original thread]
Promiscuous Female wrote: Suitonia wrote: The Alliance Tournament is a key part of several players gameplay i think eve can weather the loss of the maybe 80? people who take the AT seriously I think you'll find the number is closer t...
- by Suitonia - at 2015.09.15 19:12:04
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109. Response to DHB Wildcat - and you indeed is - in EVE Alliance Tournament Discussion [original thread]
yamamoto suhara wrote: CCP plz remove AT...ppl instead to play the game ,spend months training on sisi.not to mention all the bulshit surrounding betting. Just do it.... nothing to lose nothing to win The Alliance Tournament is a key part ...
- by Suitonia - at 2015.09.15 17:43:30
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110. Response to DHB Wildcat - and you indeed is - in EVE Alliance Tournament Discussion [original thread]
Rusty Boon wrote: Warlords slinging mud because they were accused of something... would have made me think it wasnt true if they kept their mouth shut... Rusty Boon is a meanie and RMTer
- by Suitonia - at 2015.09.15 17:39:31
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111. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Change the Minimum Warp Distance from 150km to 250km
- by Suitonia - at 2015.09.07 16:36:49
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112. Top 5 Moments of Alliance Tournament 13 - in EVE Alliance Tournament Discussion [original thread]
The 0.8 trillion isk Griffin
- by Suitonia - at 2015.09.02 06:50:35
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113. APM - in EVE Alliance Tournament Discussion [original thread]
APM isn't really that good of an indicator though, the APM of teams probably varies greatly depending on the type of comp they are bringing, PL brought mostly Turtles/Defensive Setups which is probably why they are low on the Graph, Especially Tin...
- by Suitonia - at 2015.09.01 01:06:47
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114. congrats warlords of the deep - in EVE Alliance Tournament Discussion [original thread]
Thanks man, 5 tournaments in, you still don't ever get over the frantic shaking mid-match in the final
- by Suitonia - at 2015.08.30 21:26:58
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115. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Oddsodz wrote: Speed limit on ships fitted Entosis links is WRONG. A better way to deal with this is to just make the Entosis link module only fittable on destroyer class ships and above. So simple and yet fixes all the issues of the so calle...
- by Suitonia - at 2015.08.19 00:11:43
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116. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Vlad Vladimir Vladinovsky wrote: How does this speed cap of 4000m/s stop interceptors from just offlining the module and gong full speed again? They've always been offline the module to gain their mobility and speed back so I don't see how this...
- by Suitonia - at 2015.08.19 00:10:57
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117. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Allawa Phantom wrote: like what the **** kind of fix is this? 4K isnt a limit most ships you cant even get to 4K. Even with an over-sized propmod. What CCP has done here is made Torll Ceptors More Trolly. The 4M limit will INCREASE the amo...
- by Suitonia - at 2015.08.19 00:00:12
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118. MJD Cooldown - in Player Features and Ideas Discussion [original thread]
I don't think this would be very well balanced, as Baali says, it's already really hard to hold down Battleships, especially Marauders which already have a 60s CD timer. I feel like MJDs are currently fine.
- by Suitonia - at 2015.08.17 18:18:06
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119. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
What about heavily reduced Jump Fatigue, for jumping to a Cynosural Generator Array (The kind anchored at a POS), (but still giving the current jumping timer). It actually says in the description "Stationary Cynosural Generator, for rapid reloca...
- by Suitonia - at 2015.08.15 02:36:06
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120. Arcadia - Solo PvP Video by Kinborough - in My EVE [original thread]
Sorry to hear that Kinborough is leaving, dank frag video ))
- by Suitonia - at 2015.08.11 02:45:08
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