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1. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Every now and then I'll see one of my guys crying in Slack or corp chat about a cloaky camper. It's always, always that guy who hasn't shown up for a CTA in his entire life, and thinks pings exist for the sole purpose of saving his ass when his...
- by SurrenderMonkey - at 2017.07.18 17:46:25
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2. ENGINEERING COMPLEXS AND CITADELS SHOULD NEED TO ALWAYS USE FUEL - in Player Features and Ideas Discussion [original thread]
Sounds okay to me. I've seen a few proposals to the effect of having a baseline fuel consumption that overlaps with services fuel consumption, with the net effect being that it's really only an additional cost for no/low service structures.
- by SurrenderMonkey - at 2017.07.18 03:59:37
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3. REFINERY-mine? - in Player Features and Ideas Discussion [original thread]
Lol, no.
- by SurrenderMonkey - at 2017.07.15 13:30:43
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4. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
ImYourMom wrote: SurrenderMonkey wrote: There's no consensus that AFK cloakers are a problem. Better start with establishing that before you start coming up with a solution. That aside, I doubt we can expect Big Things from you if you weren...
- by SurrenderMonkey - at 2017.07.15 13:28:46
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5. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
There's no consensus that AFK cloakers are a problem. Better start with establishing that before you start coming up with a solution. That aside, I doubt we can expect Big Things from you if you weren't bright enough to find the sticky thread.
- by SurrenderMonkey - at 2017.07.14 23:50:52
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6. Wealth tax - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: SurrenderMonkey wrote: Old Pervert wrote: I disagree that a tax where the revenue is simply removed from the game is not providing a service. I won't debate on the quality of the service (aka is it a good or stupid i...
- by SurrenderMonkey - at 2017.07.14 20:01:02
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7. Wealth tax - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: I disagree that a tax where the revenue is simply removed from the game is not providing a service. I won't debate on the quality of the service (aka is it a good or stupid idea), but we all know about the current issue wi...
- by SurrenderMonkey - at 2017.07.14 19:27:35
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8. Wealth tax - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Old Pervert wrote: ******* socialists. "they have too much money, tax them more". If it weren't so common in real life, I might be okay with it in game. The contrast that this works in RL, not in EVE because taxes in E...
- by SurrenderMonkey - at 2017.07.14 17:04:46
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9. Punisher, OP ? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Machimpy wrote: Old Pervert wrote: I don't think I've ever flown a punisher. I'm defending it because I think you're just a ****** pilot who lost a fight and cannot think of a suitable counter. Then you blame your lack...
- by SurrenderMonkey - at 2017.07.11 23:27:57
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10. Punisher, OP ? - in Player Features and Ideas Discussion [original thread]
Machimpy wrote: SurrenderMonkey wrote: So you lost a meh-fit incursus to an AB/scram/pulse punisher and therefore the punisher is OP? You probably would have won that fight with an AB fit. "meh-fit" my arse. It is a meh-fit though. ...
- by SurrenderMonkey - at 2017.07.10 23:38:32
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11. Punisher, OP ? - in Player Features and Ideas Discussion [original thread]
So you lost a meh-fit incursus to a pulse punisher and therefore the punisher is OP? You probably would have won that fight with an AB fit.
- by SurrenderMonkey - at 2017.07.07 23:13:50
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12. Isk Sinks - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: - According to the May MER, ratting accounted for 2.3 T isk That's uh.. that's per day. Bounties were close to 70T for the month.
- by SurrenderMonkey - at 2017.07.07 22:02:52
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13. Cloak Activation - in Player Features and Ideas Discussion [original thread]
Yeah, the last time this came up I meant to fiddle about with it on Sisi (Although, I doubt I have the requisite latency), but at the time, Sisi was stuck in everyone-is-an-alpha-and-you-can't-login-two-accounts so. My suspicion is that the clo...
- by SurrenderMonkey - at 2017.07.07 19:14:58
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14. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: So what you are saying above is that with 15 players, nearly 30 characters and all the precautions we took that freighter died because we f***ed up? I don't think so. I do. Sounds like you're confusing effort with result...
- by SurrenderMonkey - at 2017.07.07 18:25:06
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15. Random alpha thougts on the game - in Player Features and Ideas Discussion [original thread]
Rendo Schereauk wrote: What sense does it make to promote for example T2 vs T1 fights? None at all, it would only compell to cheaters and people seeing the T1 interfering with their business or the hatred part like for example territorial defe...
- by SurrenderMonkey - at 2017.07.07 18:07:19
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16. Cloak Activation - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Xzanos wrote: Gives them a whole server tick to lock you, actually. Also there would still be plenty of chance to decloak someone using bubbles in nullsec or drone spam on gates in low. Doesn't actually work in pra...
- by SurrenderMonkey - at 2017.07.07 17:22:20
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17. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Frostys Virpio wrote: Xzanos wrote: Frostys Virpio wrote: LOL I insta-locked your ship and on the next tick, prevented you from using a Cyno. GG WP, no reinforcement for you. That's what your module would create so yes, ...
- by SurrenderMonkey - at 2017.06.30 17:54:50
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18. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Maybe it would be more helpful if you posted WHY you think they balanced the current mobile inhib to include anchor time, and what situations you see it as being useful. The "why" is pretty obvious: It's because they're not ...
- by SurrenderMonkey - at 2017.06.30 16:39:47
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19. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: SurrenderMonkey wrote: So you're saying they intentionally gave the ONLY portable cyno jam in the game a big glaring weakness, and you don't like that, so you're proposing the same thing, only without the big glaring weakness. ...
- by SurrenderMonkey - at 2017.06.30 16:21:49
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20. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: SurrenderMonkey wrote: Quote: A few key points for discussion 1. Should this be a targeted module or an area of effect? 2. What should the range be? 3. Highslot or mid slot? 4. Fitting restrictions ex. Ship type, 1 per shi...
- by SurrenderMonkey - at 2017.06.30 16:03:14
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