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21. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Quote: A few key points for discussion 1. Should this be a targeted module or an area of effect? 2. What should the range be? 3. Highslot or mid slot? 4. Fitting restrictions ex. Ship type, 1 per ship, ext. 4. Should it prevent the activation...
- by SurrenderMonkey - at 2017.06.30 15:48:48
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22. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
MRietfors wrote: Frostys Virpio wrote: Daichi Yamato wrote: Is there anything stopping you from fitting a point at the moment? And if a free scram allows you to beat the bad guy, how can you not fight him off without holding him on grid? ...
- by SurrenderMonkey - at 2017.06.30 14:48:46
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23. Potential ways out of the current unstable market conditions? - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Do Little wrote: PLEX, on the other hand, are purchased with real world money so they are limited supply and they have value outside the game economy - whether you want game time, skill extractors or vanity items from t...
- by SurrenderMonkey - at 2017.06.29 18:07:57
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24. [Proposal] CCP Please allow supers to dock in Fortizars - in Player Features and Ideas Discussion [original thread]
ImYourMom wrote: honestly im literallyy sat here shaking my head and thinking are people seriously they dont support this. Eve n worse that some of you are actually happy to pay for another account just to fly a super? Have you got your head te...
- by SurrenderMonkey - at 2017.06.27 16:17:59
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25. [Proposal] CCP Please allow supers to dock in Fortizars - in Player Features and Ideas Discussion [original thread]
ImYourMom wrote: 1) many many people now have supers, not just large nullsec alliances, small corps and even just individuals So you're saying that supercap proliferation should actually be curtailed, instead of accommodated. Sounds good! ...
- by SurrenderMonkey - at 2017.06.27 14:45:20
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26. [Proposal] CCP Please allow supers to dock in Fortizars - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Yes, they can fit a super capital ship assembly array which is why I suggested a smaller ask. No, actually, they can't.
- by SurrenderMonkey - at 2017.06.27 04:54:04
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27. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Shadowlance wrote: SurrenderMonkey wrote: No, I understood you perfectly. You want the game changed to protect your from your sausage-fingers. Just be more careful. People should be allowed to **** up sometimes. Maybe you remember how on...
- by SurrenderMonkey - at 2017.06.26 19:13:14
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28. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Shadowlance wrote: Cade Windstalker wrote: Again, as pointed out repeatedly in your previous topic, there is already a warning for this sort of thing. And as it was pointed out there that this warning is useless on many types of orders. An...
- by SurrenderMonkey - at 2017.06.26 18:56:06
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29. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
I don't really see how your clumsiness warrants changing the game.
- by SurrenderMonkey - at 2017.06.26 18:38:00
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30. The missing ship... i still want to have! fire ship - in Player Features and Ideas Discussion [original thread]
How refreshing, an F&I post that doesn't warrant even a moment's consideration. Very novel.
- by SurrenderMonkey - at 2017.06.26 15:40:28
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31. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Marcus Binchiette wrote: At present we have no way of reducing ship signature radius. - Drugs - Fleet boosts - (I am sure there is one more but I can't remember it off the top of my head) Halos.
- by SurrenderMonkey - at 2017.06.26 05:54:04
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32. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Tiberius NoVegas wrote: I dunno any ship in EVE knowns as the bulk head freighter. did you mean the Bowhead? if so it has a cargo capacity of only 4k and a ship maintenance bay with a capacity of 1,600,000 expandable up to 2,000,000. while th...
- by SurrenderMonkey - at 2017.06.23 22:56:35
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33. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: MRietfors wrote: What will happen? All good pilots will finally have a change to retaliate in solo pvp against pirates instead of just tring to escape. All good pilots will either not get tackled, or force the pirate of...
- by SurrenderMonkey - at 2017.06.23 20:12:04
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34. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
MRietfors wrote: Suppose some ships hulls have a built in Warp disruptor (or scrambler) capability. I would say Battleships or bigger and maybe some t3 cruisers/HAC and big transport ships. What will happen? All good pilots will finally have ...
- by SurrenderMonkey - at 2017.06.23 16:49:24
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35. Drone Clearance Idea - in Player Features and Ideas Discussion [original thread]
This is what people mean when they say, "A solution looking for a problem."
- by SurrenderMonkey - at 2017.06.20 18:19:12
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36. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Octavian Nero Gaius wrote: SurrenderMonkey wrote: This is sort of a "Short answer: No. Long answer: Nooooooo," thing. If there were a technologically and economically feasible solution to TiDi, implementing it would probably be their only p...
- by SurrenderMonkey - at 2017.06.20 16:30:31
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37. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
This is sort of a "Short answer: No. Long answer: Nooooooo," thing. If there were a technologically and economically feasible solution to TiDi, implementing it would probably be their only priority.
- by SurrenderMonkey - at 2017.06.20 15:53:11
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38. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Search just a little and your would have found this topic has been brought up many times before. My answer now will be the same it has been every time this is brought up. NO. Did I say NO yet, if not then NO. Who are you a...
- by SurrenderMonkey - at 2017.06.19 19:31:29
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39. Jump freighters - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Came here hoping for a 'remove JF from the game thread' .... sigh I wouldn't mind seeing their fatigue reduction removed, at least.
- by SurrenderMonkey - at 2017.06.19 18:19:43
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40. Ship Module Idea: Cyno Disruptor - in Player Features and Ideas Discussion [original thread]
Cyno inhibs already exist, and the limitations of their functionality are there for a reason. This seems to be trying to bypass those limitations, in which case, why even have them in the first place?
- by SurrenderMonkey - at 2017.06.16 19:51:18
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