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381. radar continuous dscan system - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Math and realism be damned. If a botter can go continuous Dscan then I want a 30 second delay and a beacon so I can warp in and wonk him. I realistically want to be able to punish anyone not at the keyboard farming isk. ...
- by SurrenderMonkey - at 2016.02.09 16:21:39
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382. New game feature (Industrial) request. - in Player Features and Ideas Discussion [original thread]
I do a lot of industry, and the last thing industry needs is to be even more passive than it already is.
- by SurrenderMonkey - at 2016.02.09 14:15:34
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383. Bumping Freighters in highsec - A legitimate counter - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Where did I say a bumping Mach maintains its course? Quote: Sgt Ocker wrote: Freighter bumps Mach, freighter maintains original course, Mach veers off. Mach bumps freighter, freighter veers off. Pretty straight forwar...
- by SurrenderMonkey - at 2016.02.09 01:54:39
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384. Bumping Freighters in highsec - A legitimate counter - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: SurrenderMonkey wrote: Sgt Ocker wrote: Freighter bumps Mach, freighter maintains original course, Mach veers off. Mach bumps freighter, freighter veers off. Pretty straight forward really. When two ships bump, nei...
- by SurrenderMonkey - at 2016.02.09 01:27:06
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385. Bumping Freighters in highsec - A legitimate counter - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Freighter bumps Mach, freighter maintains original course, Mach veers off. Mach bumps freighter, freighter veers off. Pretty straight forward really. When two ships bump, neither maintain their original course. Please ...
- by SurrenderMonkey - at 2016.02.09 01:00:00
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386. Bumping Freighters in highsec - A legitimate counter - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: SurrenderMonkey wrote: FFS, this idiot-**** idea again? Got an explanation for how the game is going to determine who bumped whom? No? Didn't think so. This would pretty much turn the Jita undock into a hilarious killing...
- by SurrenderMonkey - at 2016.02.09 00:46:14
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387. Bumping Freighters in highsec - A legitimate counter - in Player Features and Ideas Discussion [original thread]
FFS, this idiot-**** idea again? Got an explanation for how the game is going to determine who bumped whom? No? Didn't think so. This would pretty much turn the Jita undock into a hilarious killing field. From that perspective, I like it, but ...
- by SurrenderMonkey - at 2016.02.09 00:38:14
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388. radar continuous dscan system - in Player Features and Ideas Discussion [original thread]
Lann Shahni wrote: Realistic... Lol I think someone forgot the speed of light here! It takes light around 9 minutes to travel one AU! And all the sensor "modes" in travel at the speed of light! Actually, no, most sensor modes and comms in Ev...
- by SurrenderMonkey - at 2016.02.08 21:59:09
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389. radar continuous dscan system - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: SurrenderMonkey wrote: Serendipity Lost wrote: SurrenderMonkey wrote: Serendipity Lost wrote: Warpable beacon so I can wonk your bot or no freaking way. It's that simple in my mind. I thought you didn't like...
- by SurrenderMonkey - at 2016.02.08 20:00:02
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390. radar continuous dscan system - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: SurrenderMonkey wrote: Serendipity Lost wrote: SurrenderMonkey wrote: Serendipity Lost wrote: Warpable beacon so I can wonk your bot or no freaking way. It's that simple in my mind. I thought you didn't like s...
- by SurrenderMonkey - at 2016.02.08 19:42:06
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391. radar continuous dscan system - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: SurrenderMonkey wrote: Serendipity Lost wrote: Warpable beacon so I can wonk your bot or no freaking way. It's that simple in my mind. I thought you didn't like space-magic? cyno beacons aren't magic, so w...
- by SurrenderMonkey - at 2016.02.08 19:12:29
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392. radar continuous dscan system - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Warpable beacon so I can wonk your bot or no freaking way. It's that simple in my mind. I thought you didn't like space-magic?
- by SurrenderMonkey - at 2016.02.08 18:59:42
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393. radar continuous dscan system - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Renfus wrote: Just like in real life . Radar continuously scans.. When new contacts appear, it pings.. it even tells you the range and direction on a map.. I think it would be cool to implement a radar that continuously s...
- by SurrenderMonkey - at 2016.02.08 18:31:31
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394. Make Starbase Defense Management useful - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Pos' can already pump out a good deal of dps as well their ai is easily manipulated. So what exactly is your change this skill is already useful This, as well as the fact that POS are on their way out, make this b...
- by SurrenderMonkey - at 2016.02.08 01:20:17
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395. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Mazzara wrote: bumping is a cheap risk free way of holding someone in place, and just because ccp is ok with it doesn't make is any less cheap or any less of a mechanic that needs to be fixed. It's not risk free, though. There's the risk t...
- by SurrenderMonkey - at 2016.02.04 20:57:57
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396. Balancing bumping and looting mechanics - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Enabran' Tain wrote: Solution: Create a game mechanic that works like this: If one player bumps another a certain number of times within a certain amount of time, the aggressor gets a suspect timer for just the aggress...
- by SurrenderMonkey - at 2016.02.04 19:58:18
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397. The Room - Memorialize Player Experience + Game News. - in Player Features and Ideas Discussion [original thread]
helana Tsero wrote: Fact = there are alot of people who like the idea of multiple avatar interaction WIS. Fact = It would bring new people into the game I assume you have some hard evidence for this and were simply waiting for someone to a...
- by SurrenderMonkey - at 2016.02.03 19:56:26
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398. T1 & T2 Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Titti Sabezan wrote: Frostys Virpio wrote: The biggest rookie ship drone bay can be filled for under 12k ISK with t1 hobgoblin. There is no need to hand out civilian drones when regular ones are priced that low. Many rookies would find...
- by SurrenderMonkey - at 2016.02.03 19:52:53
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399. CCP, please remove all APIs - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: lol it has nothing to do with me, expecting full keys from members is standard procedure. *****! So what? This is a garden variety, "Other people are doing things and I DON'T LIKE IT so remove the mechanism by which t...
- by SurrenderMonkey - at 2016.02.03 18:08:12
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400. On-grid links: ORE Battlecruiser and Command Ship - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: Stop thinking hisec. Making mining links on-grid ruins it for mining in nullsec you twits. No damn way you could align and warp out before an interceptor is on you. Mmm... why can't you just stay aligned? It is very...
- by SurrenderMonkey - at 2016.02.02 23:10:21
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